Deck #10651

Basic Land Style

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Swamp
Swamp

( : Add .)

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Island
Island

( : Add .)

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Forest
Forest

( : Add .)

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Tropical Island
Tropical Island — Forest Island

( : Add or .)

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Bayou
Bayou — Swamp Forest

( : Add or .)

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Underground Sea
Underground Sea — Island Swamp

( : Add or .)

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The Wise Mothman
Legendary Creature — Insect Mutant

Flying

Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.

Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

3/3

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Vexing Radgull
Creature — Bird Mutant

Flying

Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

1/2

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Feral Ghoul
Creature — Zombie Mutant

Menace

Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.

When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.

2/2

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Screeching Scorchbeast
Creature — Bat Mutant

Flying, menace

Whenever Screeching Scorchbeast attacks, each player gets two rad counters.

Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.

5/5

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Infesting Radroach
Creature — Insect Mutant

Flying

Infesting Radroach can't block.

Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters.

Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand.

2/2

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Glowing One
Creature — Zombie Mutant

Deathtouch

Whenever Glowing One deals combat damage to a player, they get four rad counters.

Whenever a player mills a nonland card, you gain 1 life.

2/2

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Mirelurk Queen
Creature — Crab Mutant

Vigilance

When Mirelurk Queen enters the battlefield, target player gets two rad counters.

Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.

4/4

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Bloatfly Swarm
Creature — Insect Mutant

Flying

Bloatfly Swarm enters the battlefield with five +1/+1 counters on it.

If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.

0/0

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Rampaging Yao Guai
Creature — Bear Mutant

Vigilance, trample

Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it.

When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less.

2/2

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Alpha Deathclaw
Creature — Lizard Mutant

Menace, trample

When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.

: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

6/6

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Viridescent Bog
Land

, : Add .

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Overflowing Basin
Land

, : Add .

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Darkwater Catacombs
Land

, : Add .

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Overgrown Tomb
Land — Swamp Forest

( : Add or .)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Overgrown Tomb
Land — Swamp Forest

( : Add or .)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Breeding Pool
Land — Forest Island

( : Add or .)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Watery Grave
Land — Island Swamp

( : Add or .)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Zagoth Triome
Land — Swamp Forest Island

( : Add , , or .)

Zagoth Triome enters the battlefield tapped.

Cycling ( , Discard this card: Draw a card.)

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Undergrowth Stadium
Land

Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.

: Add or .

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Rejuvenating Springs
Land

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.

: Add or .

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Morphic Pool
Land

Morphic Pool enters the battlefield tapped unless you have two or more opponents.

: Add or .

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Misty Rainforest
Land

, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

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Verdant Catacombs
Land

, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

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Polluted Delta
Land

, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

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Hedge Maze
Land — Forest Island

( : Add or .)

Hedge Maze enters the battlefield tapped.

When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

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Underground Mortuary
Land — Swamp Forest

( : Add or .)

Underground Mortuary enters the battlefield tapped.

When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

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Undercity Sewers
Land — Island Swamp

( : Add or .)

Undercity Sewers enters the battlefield tapped.

When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

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Keimi
Token Legendary Creature — Frog

Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life.

3/3

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