Deck #11366
Basic Land Style
This deck has been finalized.
- Anim Pakal, Thousandth Moon
- Annie Joins Up
- Aragorn, Hornburg Hero
- Arbor Elf
- Arcane Signet
- Ascendant Packleader
- Assure // Assemble
- Beast Whisperer
- Bloodbraid Elf
- Boros Garrison
- Boros Guildgate
- Botanical Plaza
- Bow of Nylea
- Cabaretti Ascendancy
- Chaos Warp
- Command Tower
- Contagion Clasp
- Descendants' Path
- Elvish Archdruid
- Elvish Mystic
- Elvish Vanguard
- Elvish Visionary
- Elvish Warmaster
- Eternal Witness
- Evolving Wilds
- Expedited Inheritance
- Farhaven Elf
- Fellwar Stone
- Fleetfoot Dancer
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Galadhrim Brigade
- Grand Warlord Radha
- Gruul Guildgate
- Haldir, Lórien Lieutenant
- Hardened Scales
- Heroic Intervention
- Hollowhenge Overlord
- Immaculate Magistrate
- Invasion of Ikoria // Zilortha, Apex of Ikoria
- Jaspera Sentinel
- Krosan Grip
- Lavaspur Boots
- Leaf-Crowned Visionary
- Llanowar Elves
- Lys Alana Huntmaster
- Marwyn, the Nurturer
- Maskwood Nexus
- Mass Hysteria
- Moon-Blessed Cleric
- Mountain
- Mountain
- Mountain
- Mountain
- Mountain
- Mountain
- Pelt Collector
- Plains
- Plains
- Plains
- Plains
- Plains
- Plains
- Priest of Titania
- Public Thoroughfare
- Racers' Ring
- Rampant Growth
- Realmwalker
- Reliquary Tower
- Rhys the Redeemed
- Rhythm of the Wild
- Scourge Wolf
- Seize the Day
- Selesnya Guildgate
- Shalai and Hallar
- Shared Animosity
- Sol Ring
- Sylvan Ranger
- Tajuru Preserver
- Terramorphic Expanse
- Thorn Lieutenant
- Thought Vessel
- Timberwatch Elf
- Tolsimir Wolfblood
- Tolsimir, Friend to Wolves
- Tolsimir, Midnight's Light
- Voja, Jaws of the Conclave
- Wolverine Riders
- Wood Elves
- Wren's Run Packmaster
- Elf Knight
- Elf Knight
- Elf Warrior
- Elf Druid
- Gnome
- Wolf
- Wolf
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
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When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
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Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.
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: Untap target Forest.
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: Add one mana of any color in your commander's color identity.
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Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
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Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
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Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Whenever you cast a creature spell, draw a card.
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Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
: Add .
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Boros Guildgate enters the battlefield tapped.
: Add or .
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Botanical Plaza enters the battlefield tapped.
: Add or .
, , Sacrifice Botanical Plaza: Draw a card.
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Attacking creatures you control have deathtouch.
, : Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
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At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
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The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
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: Add one mana of any color in your commander's color identity.
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When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
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Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
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: Add .
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Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
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When Elvish Visionary enters the battlefield, draw a card.
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Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
: Elves you control get +2/+2 and gain deathtouch until end of turn.
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When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
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, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
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When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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: Add one mana of any color that a land an opponent controls could produce.
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Trample, lifelink, haste
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Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Other Elves you control get +1/+1.
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Haste
Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.
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Gruul Guildgate enters the battlefield tapped.
: Add or .
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Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it.
Vigilance
: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.
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If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
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Permanents you control gain hexproof and indestructible until end of turn.
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Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
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: Put a +1/+1 counter on target creature for each Elf you control.
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Ikoria enters the battlefield, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
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Reach
For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.
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Reach
, Tap an untapped creature you control: Add one mana of any color.
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
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Equipped creature gets +1/+0 and has haste and ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip
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Other Elves you control get +1/+1.
Whenever you cast an Elf spell, you may pay . If you do, draw a card.
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: Add .
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Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
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Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.
: Add an amount of equal to Marwyn's power.
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Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
, : Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
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All creatures have haste.
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Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
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Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
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: Add for each Elf on the battlefield.
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Public Thoroughfare enters the battlefield tapped.
When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control.
: Add one mana of any color.
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Racers' Ring enters the battlefield tapped.
: Add or .
, , Sacrifice Racers' Ring: Draw a card.
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Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Changeling (This card is every creature type.)
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
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You have no maximum hand size.
: Add .
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, : Create a 1/1 green and white Elf Warrior creature token.
, : For each creature token you control, create a token that's a copy of that creature.
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Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
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First strike
Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Selesnya Guildgate enters the battlefield tapped.
: Add or .
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Flying, vigilance
Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.
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Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
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: Add .
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When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Spells and abilities your opponents control can't cause you to sacrifice permanents.
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, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.
: Thorn Lieutenant gets +4/+4 until end of turn.
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You have no maximum hand size.
: Add .
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: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
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Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
: Create Voja, a legendary 2/2 green and white Wolf creature token.
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When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.
Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.
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Lifelink
When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.
Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
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Vigilance, trample, ward
Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
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At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.
Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.
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When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
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Vigilance
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Vigilance
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