Deck #13006
Basic Land Style
This deck has been finalized.
- Anowon, the Ruin Sage
- Blood Artist
- Bloodghast
- Bloodletter of Aclazotz
- Bloodline Keeper // Lord of Lineage
- Bloodline Necromancer
- Captivating Vampire
- Champion of Dusk
- Cordial Vampire
- Creeping Bloodsucker
- Crossway Troublemakers
- Drana, Liberator of Malakir
- Dusk Legion Sergeant
- Dusk Legion Zealot
- Gifted Aetherborn
- Indulgent Aristocrat
- Malakir Bloodwitch
- Markov Baron
- Nighthawk Scavenger
- Nirkana Revenant
- Nullpriest of Oblivion
- Patron of the Vein
- Preacher of the Schism
- Queen's Bay Paladin
- Roaming Throne
- Sanctum Seeker
- Twilight Prophet
- Vampire Nocturnus
- Viscera Seer
- Vito, Thorn of the Dusk Rose
- Vampire Nighthawk
- Blood Tribute
- Demonic Tutor
- Exsanguinate
- Feed the Swarm
- Kindred Dominance
- Mutilate
- New Blood
- Night's Whisper
- Olivia's Wrath
- Pact of the Serpent
- Patriarch's Bidding
- Dark Ritual
- Victimize
- Bitter Triumph
- Go for the Throat
- Malakir Rebirth // Malakir Mire
- Mox Jet
- Bontu's Monument
- Glass-Cast Heart
- Herald's Horn
- Jet Medallion
- Lashwrithe
- Mind Stone
- Black Lotus
- Sol Ring
- Strionic Resonator
- Thought Vessel
- Vedalken Orrery
- Animate Dead
- Black Market Connections
- Call the Bloodline
- Exquisite Blood
- Sanguine Bond
- Wound Reflection
- Bojuka Bog
- Cabal Coffers
- Cavern of Souls
- Path of Ancestry
- Library of Alexandria
- Panharmonicon
- Arcane Signet
- Lotus Petal
- Sign in Blood
- Damnation
- Vampiric Tutor
- Liliana of the Dark Realms
- Charcoal Diamond
- Cabal Ritual
- Black Market
- Culling the Weak
- Necropotence
- Lich's Mastery
- Lich
- Sorin Markov
- Sengir Vampire
- Killing Wave
- Dark Impostor
- Platinum Angel
- Blacker Lotus
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
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Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
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Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
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Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
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Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform Bloodline Keeper. Activate only if you control five or more Vampires.
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Flying
Other Vampire creatures you control get +2/+2.
: Create a 2/2 black Vampire creature token with flying.
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Lifelink
When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
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Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
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When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
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Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
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At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
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Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
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Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
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Menace
, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
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Deathtouch, lifelink
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Lifelink
, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
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Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Lifelink
Other Vampires you control get +1/+1.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. (Cards in graveyards have only the characteristics of their front face.)
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Whenever you tap a Swamp for mana, add an additional .
: Nirkana Revenant gets +1/+1 until end of turn.
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Kicker
Menace, lifelink
When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
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Flying
When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.
Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
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Deathtouch
Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
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Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
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Ward
As Roaming Throne enters the battlefield, choose a creature type.
Roaming Throne is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
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Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
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Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
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Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
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Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
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Flying, deathtouch, lifelink
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Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
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Search your library for a card, put that card into your hand, then shuffle.
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Each opponent loses X life. You gain life equal to the life lost this way.
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Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
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Choose a creature type. Destroy all creatures that aren't of the chosen type.
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All creatures get -1/-1 until end of turn for each Swamp you control.
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As an additional cost to cast this spell, tap an untapped Vampire you control.
Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
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You draw two cards and you lose 2 life.
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Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
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Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
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Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
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Add .
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Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
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As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
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Destroy target nonartifact creature.
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Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
↫ Land
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This land enters tapped.
: Add .
↫ Instant —
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: Add .
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Black creature spells you cast cost less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
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Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this artifact: Draw a card.")
, , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
, , Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
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As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
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Black spells you cast cost less to cast.
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each Swamp you control.
Equip ( can be paid with either or 2 life.)
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: Add .
, , Sacrifice Mind Stone: Draw a card.
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, Sacrifice Black Lotus: Add three mana of any one color.
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: Add .
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, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
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You have no maximum hand size.
: Add .
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You may cast spells as though they had flash.
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Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
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At the beginning of your precombat main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
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, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
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Whenever an opponent loses life, you gain that much life.
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Whenever you gain life, target opponent loses that much life.
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At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
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Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
: Add .
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, : Add for each Swamp you control.
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As Cavern of Souls enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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: Add .
: Draw a card. Activate only if you have exactly seven cards in hand.
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If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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: Add one mana of any color in your commander's color identity.
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, Sacrifice Lotus Petal: Add one mana of any color.
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Target player draws two cards and loses 2 life.
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Destroy all creatures. They can't be regenerated.
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Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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+1 Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
-3 Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
-6 You get an emblem with "Swamps you control have ' : Add .'"
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Charcoal Diamond enters the battlefield tapped.
: Add .
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Add .
Threshold — Add instead if seven or more cards are in your graveyard.
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Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add for each charge counter on Black Market.
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As an additional cost to cast this spell, sacrifice a creature.
Add .
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Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
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Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
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As Lich enters the battlefield, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When Lich is put into a graveyard from the battlefield, you lose the game.
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+2 Sorin Markov deals 2 damage to any target and you gain 2 life.
-3 Target opponent's life total becomes 10.
-7 You control target player during that player's next turn.
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
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For each creature, its controller sacrifices it unless they pay X life.
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: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.
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Flying
You can't lose the game and your opponents can't win the game.
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: Tear Blacker Lotus into pieces. Add four mana of any one color. Remove the pieces from the game.
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