Deck #13602
Basic Land Style
This deck has been finalized.
- Whip of Erebos
- Belbe's Armor
- Abzan Banner
- Arcane Signet
- Sol Ring
- Thought Vessel
- Icon of Ancestry
- Swiftfoot Boots
- Arcane Signet
- Chromatic Orrery
- Amulet of Vigor
- Blackblade Reforged
- Crucible of Worlds
- Ghirapur Orrery
- Horn of Greed
- Skullclamp
- Zuran Orb
- Archghoul of Thraben
- Cemetery Reaper
- Champion of the Perished
- Corpse Harvester
- Diregraf Colossus
- Ghoulraiser
- Gravecrawler
- Lord of the Accursed
- Mikaeus, the Unhallowed
- Shepherd of Rot
- Tomb Tyrant
- Tormod, the Desecrator
- Undead Warchief
- Doran, the Siege Tower
- Lumberknot
- Dauntless Dourbark
- Indomitable Ancients
- Tree of Perdition
- Fecund Greenshell
- Heartwood Storyteller
- Leaf-Crowned Elder
- Sapling of Colfenor
- Ulvenwald Observer
- Warden of the Woods
- Dungrove Elder
- Orchard Warden
- Trostani, Selesnya's Voice
- Black Poplar Shaman
- Timber Protector
- Quickbeam, Upstart Ent
- Unstoppable Ash
- Bosk Banneret
- Ezzaroot Channeler
- Faeburrow Elder
- Fangorn, Tree Shepherd
- Seedguide Ash
- Colfenor, the Last Yew
- Deadwood Treefolk
- Six
- Old Man Willow
- Thorntooth Witch
- Wickerbough Elder
- Woodfall Primus
- Kalonian Twingrove
- Treebeard, Gracious Host
- Rootless Yew
- Treefolk Harbinger
- Great Oak Guardian
- Kozilek, Butcher of Truth
- Kopala, Warden of Waves
- Vodalian Hexcatcher
- Wanderwine Prophets
- Coralhelm Commander
- Morophon, the Boundless
- Realmwalker
- Shelob, Dread Weaver
- Glint Weaver
- Juvenile Gloomwidow
- Obelisk Spider
- Ruins Recluse
- Sweet-Gum Recluse
- Ancient Spider
- Archweaver
- Frostweb Spider
- Goliath Spider
- Needlepeak Spider
- Sentinel Spider
- Sporecap Spider
- Pale Recluse
- Blex, Vexing Pest // Search for Blex
- Doom Weaver
- Hatchery Spider
- Nyx Weaver
- Vilespawn Spider
- Unsettled Mariner
- Watcher in the Web
- Webspinner Cuff
- Sporeweb Weaver
- Twin-Silk Spider
- Arasta of the Endless Web
- Dragonlair Spider
- Drider
- Ishkanah, Grafwidow
- Rotwidow Pack
- Shelob, Child of Ungoliant
- Giant Trap Door Spider
- Kessig Recluse
- Oran-Rief Recluse
- Silklash Spider
- Skyfisher Spider
- Dragonmaster Outcast
- Ganax, Astral Hunter
- Two-Headed Hellkite
- Hazezon, Shaper of Sand
- Loot, Exuberant Explorer
- Yuma, Proud Protector
- Rumbleweed
- Avenger of Zendikar
- Emeria Angel
- Omnath, Locus of Rage
- Scute Swarm
- Anointer Priest
- Soul Warden
- Sylvan Safekeeper
- Azusa, Lost but Seeking
- Dryad of the Ilysian Grove
- Dune Chanter
- Chainweb Aracnir
- Sire of Seven Deaths
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
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, : Target creature gets -X/+X until end of turn.
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: Add , , or .
, , Sacrifice Abzan Banner: Draw a card.
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: Add one mana of any color in your commander's color identity.
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: Add .
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You have no maximum hand size.
: Add .
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As Icon of Ancestry enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip
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: Add one mana of any color in your commander's color identity.
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You may spend mana as though it were mana of any color.
: Add .
, : Draw a card for each color among permanents you control.
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Whenever a permanent enters the battlefield tapped and under your control, untap it.
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Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
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You may play lands from your graveyard.
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Each player may play an additional land on each of their turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
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Whenever a player plays a land, that player draws a card.
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Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
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Sacrifice a land: You gain 2 life.
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Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
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Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
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Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
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, , Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.
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Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.
Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
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When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
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Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.
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Other Zombies you control get +1/+1.
, : All Zombies gain menace until end of turn.
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Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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: Each player loses 1 life for each Zombie on the battlefield.
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Other Zombies you control get +1/+1.
, , Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
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Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.
Partner (You can have two commanders if both have partner.)
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Zombie spells you cast cost less to cast.
Zombie creatures you control get +2/+1.
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Each creature assigns combat damage equal to its toughness rather than its power.
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Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever a creature dies, put a +1/+1 counter on Lumberknot.
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Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
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Defender
: Exchange target opponent's life total with Tree of Perdition's toughness.
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Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
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Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
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Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.
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Indestructible
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
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Whenever a creature you control with toughness 4 or greater dies, draw a card.
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.
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Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
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Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.
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Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
, : Populate. (Create a token that's a copy of a creature token you control.)
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: Regenerate target Treefolk.
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Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible.
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Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn.
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Trample
Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
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Treefolk spells and Shaman spells you cast cost less to cast.
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Reach
Creature spells you cast cost less to cast, where X is the amount of life you gained this turn.
: You gain 2 life.
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Vigilance
Faeburrow Elder gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
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Treefolk you control have vigilance.
Whenever one or more Treefolk you control attack, add twice that much .
You don't lose unspent green mana as steps and phases end.
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When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.
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Vigilance, reach
Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
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Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
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Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
As long as it's your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
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Old Man Willow's power and toughness are each equal to the number of lands you control.
Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
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Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
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Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
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Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.
When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."
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Trample, ward
When Treebeard, Gracious Host enters the battlefield, create two Food tokens.
Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
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When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
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When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
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Flash (You may cast this spell any time you could cast an instant.)
Reach
When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
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When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Spells your opponents cast that target a Merfolk you control cost more to cast.
Abilities your opponents activate that target a Merfolk you control cost more to activate.
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Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays .
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Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
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Level up ( : Put a level counter on this. Level up only as a sorcery.)
2-3
3/3
Flying
4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
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Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
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Changeling (This card is every creature type.)
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
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Whenever a nontoken creature an opponent controls dies, exile it.
, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card.
: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.
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Reach
When Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control.
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Reach (This creature can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Reach
Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature.
Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
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Reach, deathtouch
: Put a +1/+1 counter on Ruins Recluse.
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Flash
Cascade
Reach
When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn.
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First strike; reach (This creature can block creatures with flying.)
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Reach, trample
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Reach (This creature can block creatures with flying.)
Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.
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Reach (This creature can block creatures with flying.)
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Reach
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Vigilance, reach
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Reach
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Reach (This creature can block creatures with flying.)
Forestcycling , plainscycling ( , Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)
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Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1.
When Blex, Vexing Pest dies, you gain 4 life.
↫ Sorcery —
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Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.
↫ Pest —
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Reach
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
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Reach
Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Reach
At the beginning of your upkeep, mill two cards.
, Exile Nyx Weaver: Return target card from your graveyard to your hand.
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Reach
At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.)
, , Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.
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Changeling (This card is every creature type.)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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Reach (This creature can block creatures with flying.)
Watcher in the Web can block an additional seven creatures each combat.
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Reach
Equipped creature gets +1/+4 and has reach.
Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Reach, hexproof from blue
Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
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Reach
When Twin-Silk Spider enters the battlefield, create a 1/2 green Spider creature token with reach.
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Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
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Reach
Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
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Reach
Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.
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Reach
Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
: Target opponent loses 1 life for each Spider you control.
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Reach
, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.
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Deathtouch, ward
Other Spiders you control have deathtouch and ward .
Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with " , , Sacrifice this artifact: You gain 3 life," and it loses all other card types.
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, : Exile Giant Trap Door Spider and target creature without flying that's attacking you.
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Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Kicker (You may pay an additional as you cast this spell.)
Reach (This creature can block creatures with flying.)
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
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Reach
: Silklash Spider deals X damage to each creature with flying.
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Reach
When Skyfisher Spider enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard.
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At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
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Flying
Whenever Ganax, Astral Hunter or another Dragon enters the battlefield under your control, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
Choose a Background (You can have a Background as a second commander.)
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Flying, menace, haste
Whenever Two-Headed Hellkite attacks, draw two cards.
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Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)
You may play Desert lands from your graveyard.
Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens.
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You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
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This spell costs less to cast for each land card in your graveyard.
Whenever Yuma enters or attacks, you may sacrifice a land. If you do, draw a card.
Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
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This spell costs less to cast for each land card in your graveyard.
Vigilance, reach, trample
When this creature enters, other creatures you control get +3/+3 and gain trample until end of turn.
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When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
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Flying
Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
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Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
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Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
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Whenever a creature token enters the battlefield under your control, you gain 1 life.
Embalm ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
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Whenever another creature enters the battlefield, you gain 1 life.
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Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
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You may play two additional lands on each of your turns.
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You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
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Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have " : Add one mana of any color."
: Mill two cards. You gain 1 life for each land card milled this way.
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Reach
When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.
Escape— , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Chainweb Aracnir escapes with three +1/+1 counters on it.
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First strike, vigilance
Menace, trample
Reach, lifelink
Ward—Pay 7 life.
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