Deck #14634
Basic Land Style
This deck has been finalized.
- Rasputin Dreamweaver
- Academy Ruins
- Agent of Treachery
- Ancient Tomb
- Arcane Signet
- Archaeomancer
- Azorius Signet
- Chromatic Orrery
- Chrome Mox
- Command Tower
- Ash Barrens
- Consecrated Sphinx
- Crush of Tentacles
- Cyclonic Rift
- Deadeye Navigator
- Dig Through Time
- Displacer Kitten
- Dovin's Veto
- Eldrazi Displacer
- Enlightened Tutor
- Ephemerate
- Esper Sentinel
- Everflowing Chalice
- Farewell
- Fellwar Stone
- Flooded Strand
- Force of Will
- Ghostly Flicker
- Gilded Lotus
- Glen Elendra Archmage
- Grand Arbiter Augustin IV
- Hallowed Fountain
- Jace, the Mind Sculptor
- Jeweled Lotus
- Kederekt Leviathan
- Land Tax
- Mana Crypt
- Mana Drain
- Mana Vault
- Marsh Flats
- Merchant Scroll
- Mindbreak Trap
- Mindslaver
- Misty Rainforest
- Mystic Remora
- Mystic Sanctuary
- Mystical Tutor
- Narset, Parter of Veils
- Pact of Negation
- Polluted Delta
- Preordain
- Prismatic Vista
- Recruiter of the Guard
- Rhystic Study
- Scalding Tarn
- Sensei's Divining Top
- Serum Visions
- Smothering Tithe
- Snapcaster Mage
- Sol Ring
- Soulherder
- Spellseeker
- Strip Mine
- Solemn Simulacrum
- Subtlety
- Swords to Plowshares
- Talisman of Progress
- Teferi, Time Raveler
- Thran Dynamo
- Timetwister
- Tolaria West
- Treasure Vault
- Trinket Mage
- Tundra
- Urza's Saga
- Urza, Lord High Artificer
- Venser, Shaper Savant
- Walking Ballista
- Wall of Omens
- Wayfarer's Bauble
- Island
- Island
- Island
- Island
- Island
- Island
- Island
- Island
- Island
- Island
- Island
- Island
- Brainstorm
- Windswept Heath
- Island
- Island
- Island
- Island
- Island
- Island
- Urza, Academy Headmaster
- Azlask, the Swelling Scourge
- Ulalek, Fused Atrocity
- Shadow in the Warp
- Eye of Ugin
- Emrakul, the Aeons Torn
- Fist of Suns
- It That Heralds the End
Rasputin Dreamweaver enters the battlefield with seven dream counters on it.
Remove a dream counter from Rasputin: Add .
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.
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: Add .
, : Put target artifact card from your graveyard on top of your library.
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When Agent of Treachery enters the battlefield, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
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: Add . Ancient Tomb deals 2 damage to you.
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: Add one mana of any color in your commander's color identity.
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When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
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, : Add .
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You may spend mana as though it were mana of any color.
: Add .
, : Draw a card for each color among permanents you control.
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Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
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: Add one mana of any color in your commander's color identity.
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: Add .
Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Flying
Whenever an opponent draws a card, you may draw two cards.
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Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.
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Return target nonland permanent you don't control to its owner's hand.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has " : Exile this creature, then return it to the battlefield under your control."
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Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
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Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
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This spell can't be countered.
Counter target noncreature spell.
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Devoid (This card has no color.)
: Exile another target creature, then return it to the battlefield tapped under its owner's control. ( represents colorless mana.)
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Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
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Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is Esper Sentinel's power.
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Multikicker (You may pay an additional any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
: Add for each charge counter on Everflowing Chalice.
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Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
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: Add one mana of any color that a land an opponent controls could produce.
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, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
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Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
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: Add three mana of any one color.
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Flying
, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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White spells you cast cost less to cast.
Blue spells you cast cost less to cast.
Spells your opponents cast cost more to cast.
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( : Add or .)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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+2 Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0 Draw three cards, then put two cards from your hand on top of your library in any order.
-1 Return target creature to its owner's hand.
-12 Exile all cards from target player's library, then that player shuffles their hand into their library.
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, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
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When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
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At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
: Add .
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Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
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Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
: Add .
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, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
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Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
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If an opponent cast three or more spells this turn, you may pay rather than pay this spell's mana cost.
Exile any number of target spells.
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, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
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, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
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Cumulative upkeep
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
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( : Add .)
Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
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Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
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Each opponent can't draw more than one card each turn.
-2 Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Counter target spell.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
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, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
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When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
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Whenever an opponent casts a spell, you may draw a card unless that player pays .
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, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
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: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put Sensei's Divining Top on top of its owner's library.
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Draw a card. Scry 2.
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Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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: Add .
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Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
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When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
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: Add .
, Sacrifice Strip Mine: Destroy target land.
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When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
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Flash
Flying
When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.
Evoke—Exile a blue card from your hand.
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Exile target creature. Its controller gains life equal to its power.
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: Add .
: Add or . Talisman of Progress deals 1 damage to you.
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Each opponent can cast spells only any time they could cast a sorcery.
+1 Until your next turn, you may cast sorcery spells as though they had flash.
-3 Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
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: Add .
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Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
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Tolaria West enters the battlefield tapped.
: Add .
Transmute ( , Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
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: Add .
, , Sacrifice Treasure Vault: Create X Treasure tokens.
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When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
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( : Add or .)
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Urza's Saga gains " : Add ."
Urza's Saga gains " , : Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'"
Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
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When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
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Flash
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
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Walking Ballista enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
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Defender
When Wall of Omens enters the battlefield, draw a card.
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, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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( : Add .)
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Draw three cards, then put two cards from your hand on top of your library in any order.
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, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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( : Add .)
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( : Add .)
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+1 Head to AskUrza.com and click +1.
-1 Head to AskUrza.com and click -1.
-6 Head to AskUrza.com and click -6.
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Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter.
: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn.
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Devoid (This card has no color.)
Whenever you cast an Eldrazi spell, you may pay . If you do, copy all spells you control, then copy all other activated and triggered abilities you control. You may choose new targets for the copies. (Mana abilities can't be copied.)
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The first creature spell you cast each turn costs less to cast.
Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.
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Colorless Eldrazi spells you cast cost less to cast.
, : Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
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This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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You may pay rather than pay the mana cost for spells that you cast.
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Colorless spells you cast with mana value 7 or greater cost less to cast.
Other colorless creatures you control get +1/+1.
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