Deck #14801

Basic Land Style

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  • Baylen, the Haymaker 14032
  • Finneas, Ace Archer 14029
  • Byrke, Long Ear of the Law 14034
  • Farewell 14035
  • Harvestrite Host 14036
  • Hinterland Sanctifier 14039
  • Jacked Rabbit 14041
  • Warren Warleader 14043
  • Valley Questcaller 14046
  • Blasphemous Act 14047
  • Cultivate 14048
  • Kodama's Reach 14050
  • Nature's Lore 14051
  • Three Visits 14053
  • Beast Within 14129
  • Farseek 14130
  • Generous Gift 14133
  • Beastmaster Ascension 14134
  • Krosan Grip 14135
  • Path to Exile 14137
  • Swords to Plowshares 14139
  • Arcane Signet 14140
  • Banner of Kinship 14143
  • Cloudstone Curio 14144
  • Door of Destinies 14145
  • Halo Fountain 14146
  • Patchwork Banner 14147
  • Vanquisher's Banner 14148
  • Sol ring 14149
  • Anointed Procession 14150
  • Asceticism 14151
  • Branching Evolution 14152
  • Caretaker's Talent 14154
  • Doubling Season 14155
  • Inspiring Leader 14156
  • Legion Loyalty 14157
  • Parallel Lives 14159
  • Perilous Forays 14160
  • Prosperous Partnership 14163
  • Primal Vigor 14164
  • Canopy Vista
  • Cinder Glade
  • Command Tower
  • Commercial District
  • Elegant Parlor
  • Evolving Wilds
  • Fabled Passage
  • Jetmir's Garden
  • Lush Portico
  • Naya Panorama
  • Reliquary Tower
  • Sacred Foundry
  • Stomping Ground
  • Temple Garden
  • Terramorphic Expanse
  • Three Tree City
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Hare Apparent 14167
  • Forest
  • Forest
  • Forest
  • Forest
  • Forest
  • Forest
  • Forest
  • Forest
  • Mountain
  • Mountain
  • Plains
  • Plains
  • Plains
  • Plains
  • Plains
  • Plains
  • Plains
  • Plains
  • Plains
  • Rabbit
  • Rabbit
  • Rabbit
  • Elesh Norn, Mother of Machines 14802
  • Teferi's Protection 14803
  • purphoros, god of the forge 14805
  • the one ring 14806
  • the one ring 14806

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Baylen, the Haymaker
Legendary Creature — Rabbit Warrior

Tap two untapped tokens you control: Add one mana of any color.

Tap three untapped tokens you control: Draw a card.

Tap four untapped tokens you control: Put three +1/+1 counters on Baylen, the Haymaker. It gains trample until end of turn.

4/3

PROXYCARDS.AI

Finneas, Ace Archer
Legendary Creature — Rabbit Archer

Vigilance, reach

Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.

2/2

PROXYCARDS.AI

Byrke, Long Ear of the Law
Legendary Creature — Rabbit Soldier

Vigilance

When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures.

Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.

4/4

PROXYCARDS.AI

Farewell
Sorcery

Choose one or more —

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.

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Harvestrite Host
Creature — Rabbit Citizen

Whenever Harvestrite Host or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.

3/3

PROXYCARDS.AI

Hinterland Sanctifier
Creature — Rabbit Cleric

Whenever another creature you control enters, you gain 1 life.

1/2

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Jacked Rabbit
Creature — Rabbit Warrior

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Whenever Jacked Rabbit attacks, create a number of 1/1 white Rabbit creature tokens equal to Jacked Rabbit's power.

1/2

PROXYCARDS.AI

Warren Warleader
Creature — Rabbit Knight

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Whenever you attack, choose one —

• Create a 1/1 white Rabbit creature token that's tapped and attacking.

• Attacking creatures you control get +1/+1 until end of turn.

4/4

PROXYCARDS.AI

Valley Questcaller
Creature — Rabbit Warrior

Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.

Other Rabbits, Bats, Birds, and Mice you control get +1/+1.

2/3

PROXYCARDS.AI

Blasphemous Act
Sorcery

This spell costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

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Cultivate
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

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Kodama's Reach
Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

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Nature's Lore
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

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Three Visits
Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

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Beast Within
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

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Farseek
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

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Generous Gift
Instant

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

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Beastmaster Ascension
Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

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Krosan Grip
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.

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Path to Exile
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

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Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

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Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

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Banner of Kinship
Artifact

As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.

Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.

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Cloudstone Curio
Artifact

Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.

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Door of Destinies
Artifact

As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

PROXYCARDS.AI

Halo Fountain
Artifact

, , Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.

, , Untap two tapped creatures you control: Draw a card.

, , Untap fifteen tapped creatures you control: You win the game.

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Patchwork Banner
Artifact

As Patchwork Banner enters, choose a creature type.

Creatures you control of the chosen type get +1/+1.

: Add one mana of any color.

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Vanquisher's Banner
Artifact

As Vanquisher's Banner enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Whenever you cast a creature spell of the chosen type, draw a card.

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Sol Ring
Artifact

: Add .

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Anointed Procession
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

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Asceticism
Enchantment

Creatures you control have hexproof.

: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

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Branching Evolution
Enchantment

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

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Caretaker's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.

Level 2

When this Class becomes level 2, create a token that's a copy of target token you control.

Level 3

Creature tokens you control get +2/+2.

PROXYCARDS.AI

Doubling Season
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

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Inspiring Leader
Legendary Enchantment — Background

Commander creatures you own have "Creature tokens you control get +2/+2."

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Legion Loyalty
Enchantment

Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

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Parallel Lives
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

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Perilous Forays
Enchantment

, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.

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Prosperous Partnership
Enchantment

When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens.

Tap three untapped creatures you control: Create a Treasure token.

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Primal Vigor
Enchantment

If one or more tokens would be created, twice that many of those tokens are created instead.

If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

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Canopy Vista
Land — Forest Plains

( : Add or .)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

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Cinder Glade
Land — Mountain Forest

( : Add or .)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

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Command Tower
Land

: Add one mana of any color in your commander's color identity.

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Commercial District
Land — Mountain Forest

( : Add or .)

Commercial District enters the battlefield tapped.

When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

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Elegant Parlor
Land — Mountain Plains

( : Add or .)

Elegant Parlor enters the battlefield tapped.

When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

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Evolving Wilds
Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

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Fabled Passage
Land

, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

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Jetmir's Garden
Land — Mountain Forest Plains

( : Add , , or .)

Jetmir's Garden enters the battlefield tapped.

Cycling ( , Discard this card: Draw a card.)

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Lush Portico
Land — Forest Plains

( : Add or .)

Lush Portico enters the battlefield tapped.

When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

PROXYCARDS.AI

Naya Panorama
Land

: Add .

, , Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

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Reliquary Tower
Land

You have no maximum hand size.

: Add .

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Sacred Foundry
Land — Mountain Plains

( : Add or .)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Stomping Ground
Land — Mountain Forest

( : Add or .)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Temple Garden
Land — Forest Plains

( : Add or .)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Terramorphic Expanse
Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

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Three Tree City
Legendary Land

As Three Tree City enters, choose a creature type.

: Add .

, : Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Hare Apparent
Creature — Rabbit Noble

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.

A deck can have any number of cards named Hare Apparent.

2/2

PROXYCARDS.AI

Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Mountain
Mountain

( : Add .)

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Mountain
Mountain

( : Add .)

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Plains
Plains

( : Add .)

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Plains
Plains

( : Add .)

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Plains
Plains

( : Add .)

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Plains
Plains

( : Add .)

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Plains
Plains

( : Add .)

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Plains
Plains

( : Add .)

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Plains
Plains

( : Add .)

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Plains
Plains

( : Add .)

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Plains
Plains

( : Add .)

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Rabbit
Token Creature — Rabbit

1/1

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Rabbit
Token Creature — Rabbit

1/1

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Rabbit
Token Creature — Rabbit

1/1

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Elesh Norn, Mother of Machines
Legendary Creature — Phyrexian Praetor

Vigilance

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger.

4/7

PROXYCARDS.AI

Teferi's Protection
Instant

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

PROXYCARDS.AI

Purphoros, God of the Forge
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

: Creatures you control get +1/+0 until end of turn.

6/5

PROXYCARDS.AI

The One Ring
Legendary Artifact

Indestructible

When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.

At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.

: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

PROXYCARDS.AI

The One Ring
Legendary Artifact

Indestructible

When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.

At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.

: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

PROXYCARDS.AI