Deck #14826
Basic Land Style
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- Agitator Ant
- Alrund's Epiphany
- An Offer You Can't Refuse
- Ancestral Vision
- Ancient Brass Dragon
- Ancient Gold Dragon
- Anguished Unmaking
- Animate Dead
- Apex of Power
- Arcane Denial
- Arcane Signet
- Archmage Emeritus
- Avacyn, Angel of Hope
- Baeloth Barrityl, Entertainer
- Battle Angels of Tyr
- Beacon of Tomorrows
- Behold the Multiverse
- Big Score
- Blasphemous Act
- Bohn, Beguiling Balladeer
- Bothersome Quasit
- Brainstorm
- Bria, Riptide Rogue
- Cabal Coffers
- Caduceus, Staff of Hermes
- Call Forth the Tempest
- Capital Punishment
- Castle Vantress
- Chaos Warp
- Charismatic Conqueror
- Chrome Mox
- Claim Jumper
- Combat Calligrapher
- Command Tower
- Commander's Plate
- Cosmos Charger
- Counterspell
- Cover of Darkness
- Crypt Ghast
- Death Baron
- Deflecting Swat
- Delayed Blast Fireball
- Demand Answers
- Despark
- Diregraf Captain
- Diregraf Colossus
- Disrupt Decorum
- Do or Die
- Dolmen Gate
- Eris, Roar of the Storm
- Esper Sentinel
- Expressive Iteration
- Expropriate
- Exsanguinate
- Fact or Fiction
- Fierce Guardianship
- Finale of Revelation
- Firkraag, Cunning Instigator
- Frostboil Snarl
- Goblin Electromancer
- Guan Yu, Sainted Warrior
- Guttersnipe
- Hostile Negotiations
- Imposing Grandeur
- Inspiring Refrain
- Izzet Boilerworks
- Izzet Signet
- Land Tax
- Laser Screwdriver
- Liar's Pendulum
- Lightning Bolt
- Liu Bei, Lord of Shu
- Mana Drain
- Master of Ceremonies
- Mathise, Surge Channeler
- Mizzix of the Izmagnus
- Mizzix's Mastery
- Mizzix, Replica Rider
- Mox Diamond
- Mox Tantalite
- Mox Tantalite
- Myriad Landscape
- Myriad Landscape
- Mystic Reflection
- Mystic Sanctuary
- Mystical Tutor
- Necroduality
- Necromancy
- Opt
- Otawara, Soaring City
- Pip-Boy 3000
- Pongify
- Primal Amulet // Primal Wellspring
- Prismari Command
- Rapid Hybridization
- Ravenform
- Reality Shift
- Reconnaissance
- Red Death, Shipwrecker
- Reliquary Tower
- Ripples of Undeath
- Rousing Refrain
- Ruby Medallion
- Sage of the Beyond
- Sapphire Medallion
- Scalding Tarn
- Sea Gate Restoration // Sea Gate, Reborn
- Shadowspear
- Snow-Covered Island
- Snow-Covered Island
- Snow-Covered Island
- Snow-Covered Island
- Snow-Covered Island
- Snow-Covered Island
- Snow-Covered Island
- Snow-Covered Island
- Snow-Covered Island
- Snow-Covered Island
- Snow-Covered Island
- Snow-Covered Island
- Snow-Covered Mountain
- Snow-Covered Mountain
- Snow-Covered Mountain
- Snow-Covered Mountain
- Snow-Covered Mountain
- Snow-Covered Mountain
- Sol Ring
- Sol Talisman
- Spit Flame
- Steam Vents
- Stitch Together
- Stormcarved Coast
- Stormcatch Mentor
- Stormscale Scion
- Sulfur Falls
- Swan Song
- Sword of Fire and Ice
- Sword of Forge and Frontier
- Sword of Hearth and Home
- Sword of Hearth and Home
- Sword of the Animist
- Sword of the Animist
- Sword of Truth and Justice
- Talisman of Creativity
- Teferi's Protection
- Temple of the False God
- The Aetherspark
- Thought Vessel
- Three Steps Ahead
- Thrill of Possibility
- Thunderclap Drake
- Thundering Falls
- Time Warp
- Timetwister
- Tomik, Wielder of Law
- Torment of Hailfire
- Training Center
- Tyrant's Choice
- Unexpected Windfall
- Urborg, Tomb of Yawgmoth
- Vandalblast
- Varina, Lich Queen
- Vault 11: Voter's Dilemma
- Veyran, Voice of Duality
- Volcanic Island
- Wheel of Fate
- Wizards of Thay
- Zhang Fei, Fierce Warrior
- Dragon Elemental
- Dragon Elemental
- Cavern-Hoard Dragon
- Utvara Hellkite
- Ancient Silver Dragon
- Niv-Mizzet, Parun
- Ancient Copper Dragon
- Iymrith, Desert Doom
- Goldspan Dragon
- Galazeth Prismari
- Chrome Mox
- Mox Diamond
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
PROXYCARDS.AI
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
PROXYCARDS.AI
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")
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Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Target player draws three cards.
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Flying
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
PROXYCARDS.AI
Flying
Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
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Exile target nonland permanent. You lose 3 life.
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Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
PROXYCARDS.AI
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
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Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
PROXYCARDS.AI
: Add one mana of any color in your commander's color identity.
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Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
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Flying, vigilance, indestructible
Other permanents you control have indestructible.
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Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.)
PROXYCARDS.AI
Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
PROXYCARDS.AI
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
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Scry 2, then draw two cards.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")
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This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
PROXYCARDS.AI
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever you cast your second spell each turn, goad target creature an opponent controls.
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Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Draw three cards, then put two cards from your hand on top of your library in any order.
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
PROXYCARDS.AI
, : Add for each Swamp you control.
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Equipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."
Equip
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Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
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Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.
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Castle Vantress enters the battlefield tapped unless you control an Island.
: Add .
, : Scry 2.
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The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
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Vigilance
Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
PROXYCARDS.AI
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
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Vigilance
When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
PROXYCARDS.AI
Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
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: Add one mana of any color in your commander's color identity.
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Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander
Equip
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Flash
Flying
Foretelling cards from your hand costs less and can be done on any player's turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Counter target spell.
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As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
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Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional .
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Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
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If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
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Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
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Exile target permanent with mana value 4 or greater.
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Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
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Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.
Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
PROXYCARDS.AI
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
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Prevent all combat damage that would be dealt to attacking creatures you control.
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This spell costs less to cast for each different mana value among instant and sorcery cards in your graveyard.
Flying, prowess
Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
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Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is Esper Sentinel's power.
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Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
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Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
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Each opponent loses X life. You gain life equal to the life lost this way.
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Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
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Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
PROXYCARDS.AI
Flying, haste
Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.
Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card.
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As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
: Add or .
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Instant and sorcery spells you cast cost less to cast.
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Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
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Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
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Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. You lose 3 life.
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Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
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Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
: Add .
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, : Add .
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At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
PROXYCARDS.AI
: Add one mana of any color.
, : Tap target artifact.
, : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
, : Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.)
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, : Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
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Lightning Bolt deals 3 damage to any target.
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Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
PROXYCARDS.AI
Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
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At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
PROXYCARDS.AI
Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20.
1-9 | Each player draws a card.
10-19 | You draw a card.
20 | Copy that spell. You may choose new targets for the copy.
PROXYCARDS.AI
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost less to cast for each experience counter you have.
PROXYCARDS.AI
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Flying
Whenever you cast a spell from anywhere other than your hand, you may pay . If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
PROXYCARDS.AI
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
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Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
: Add one mana of any color.
PROXYCARDS.AI
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
: Add one mana of any color.
PROXYCARDS.AI
Myriad Landscape enters the battlefield tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
PROXYCARDS.AI
Myriad Landscape enters the battlefield tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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( : Add .)
Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
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Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
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Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.
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You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
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Scry 1.
Draw a card.
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: Add .
Channel — , Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs less to activate for each legendary creature you control.
PROXYCARDS.AI
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip
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Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
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Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
PROXYCARDS.AI
(Transforms from Primal Amulet.)
: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
PROXYCARDS.AI
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
PROXYCARDS.AI
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
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Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
PROXYCARDS.AI
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
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: Remove target attacking creature you control from combat and untap it.
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Alluring Eyes — : Goad target creature an opponent controls. That player draws a card. You add . (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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You have no maximum hand size.
: Add .
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At the beginning of your precombat main phase, mill three cards. Then you may pay and 3 life. If you do, put a card from among those cards into your hand.
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Add for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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Red spells you cast cost less to cast.
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Flying
Spells you cast from anywhere other than your hand cost less to cast.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Blue spells you cast cost less to cast.
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, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
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Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
↫ Land
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As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .
↫ Sorcery —
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Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
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( : Add .)
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: Add .
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Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
: Add .
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Spit Flame deals 4 damage to target creature.
Whenever a Dragon enters the battlefield under your control, you may pay . If you do, return Spit Flame from your graveyard to your hand.
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( : Add or .)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
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Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.
: Add or .
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Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost less to cast.
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Flying
Other Dragons you control get +1/+1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
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Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
: Add or .
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Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
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Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip
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Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
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Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
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Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
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Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
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Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
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Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
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: Add .
: Add or . Talisman of Creativity deals 1 damage to you.
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Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
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: Add . Activate only if you control five or more lands.
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As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1 Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
-5 Draw two cards.
-10 Add ten mana of any one color.
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You have no maximum hand size.
: Add .
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Spree (Choose one or more additional costs.)
+ — Counter target spell.
+ — Create a token that's a copy of target artifact or creature you control.
+ — Draw two cards, then discard a card.
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As an additional cost to cast this spell, discard a card.
Draw two cards.
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Flying
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
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( : Add or .)
Thundering Falls enters the battlefield tapped.
When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Target player takes an extra turn after this one.
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Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
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Affinity for planeswalkers (This spell costs less to cast for each planeswalker you control.)
Flying, vigilance
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.
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Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
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Training Center enters the battlefield tapped unless you have two or more opponents.
: Add or .
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Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.
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As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")
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Each land is a Swamp in addition to its other land types.
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Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.
, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
For each opponent, you create a 1/1 white Human Soldier creature token.
Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
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Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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( : Add or .)
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Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
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Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Instant and sorcery spells you cast cost less to cast.
You may cast sorcery spells as though they had flash.
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Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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This spell costs less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls.
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Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
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Flying
Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
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This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
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Flying
Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
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Flying
Iymrith, Desert Doom has ward as long as it's untapped.
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
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Flying, haste
Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have " , Sacrifice this artifact: Add two mana of any one color."
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Flying
When Galazeth Prismari enters the battlefield, create a Treasure token.
Artifacts you control have " : Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
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Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
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If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
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