Deck #14973
Basic Land Style
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Target creature gets +1/+3 and gains flying until end of turn. Untap it.
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Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")
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If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
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: Add one mana of any color in your commander's color identity.
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Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Azorius Guildgate enters the battlefield tapped.
: Add or .
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: Add .
, : Add X mana of any one color, where X is the number of other Gates you control.
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: Add .
, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
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Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
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Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
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Black Dragon Gate enters the battlefield tapped.
As Black Dragon Gate enters the battlefield, choose a color other than black.
: Add or one mana of the chosen color.
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This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
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Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
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Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
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Boros Guildgate enters the battlefield tapped.
: Add or .
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Draw three cards, then put two cards from your hand on top of your library in any order.
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Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
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Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
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Lands you control have " : Add one mana of any color."
: Add one mana of any color.
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Citadel Gate enters the battlefield tapped.
As Citadel Gate enters the battlefield, choose a color other than white.
: Add or one mana of the chosen color.
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Cliffgate enters the battlefield tapped.
As Cliffgate enters the battlefield, choose a color other than red.
: Add or one mana of the chosen color.
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You can't cast permanent spells.
, : Add . When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
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: Add one mana of any color in your commander's color identity.
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Counter target spell.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Add .
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Dimir Guildgate enters the battlefield tapped.
: Add or .
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For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
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Draw two cards. You may put a land card from your hand onto the battlefield.
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, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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: Add one mana of any color that a land an opponent controls could produce.
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You may play an additional land this turn.
Draw a card.
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Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
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( : Add .)
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Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
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When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Draw two cards. Create a 1/1 white Glimmer enchantment creature token.
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Golgari Guildgate enters the battlefield tapped.
: Add or .
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Gates you control enter the battlefield untapped.
: Add .
: Add one mana of any color that a Gate you control could produce.
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Draw a card. You may put a land card from your hand onto the battlefield.
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Gruul Guildgate enters the battlefield tapped.
: Add or .
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: Add .
, : Add one mana of any color.
, , Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
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( : Add .)
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( : Add .)
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Izzet Guildgate enters the battlefield tapped.
: Add or .
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Choose one. If you control a commander as you cast this spell, you may choose both.
• Add for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.
You may pay rather than pay the mana cost for spells you cast.
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This spell costs less to cast if it targets a tapped creature.
Destroy target creature.
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Flying
Unearthly Power — Instant and sorcery spells you cast cost less to cast for each creature token you control.
Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
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Manor Gate enters the battlefield tapped.
As Manor Gate enters the battlefield, choose a color other than green.
: Add or one mana of the chosen color.
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Maze's End enters the battlefield tapped.
: Add .
, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
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Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
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( : Add .)
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Destroy target artifact or enchantment. Its controller gains 4 life.
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Search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Counter target noncreature spell.
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Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
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Scry 1.
Draw a card.
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Orzhov Guildgate enters the battlefield tapped.
: Add or .
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Flying
Ward— , Pay 3 life.
Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.
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Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
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Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
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Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Rakdos Guildgate enters the battlefield tapped.
: Add or .
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Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
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Return target card from your graveyard to your hand.
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You have no maximum hand size.
: Add .
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Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
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Destroy all nonland permanents your opponents control.
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Sea Gate enters the battlefield tapped.
As Sea Gate enters the battlefield, choose a color other than blue.
: Add or one mana of the chosen color.
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This spell costs less to cast if it targets a tapped creature.
Destroy target creature.
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Selesnya Guildgate enters the battlefield tapped.
: Add or .
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Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
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Simic Guildgate enters the battlefield tapped.
: Add or .
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Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
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( : Add .)
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Exile target creature. Its controller gains life equal to its power.
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, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
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Search your library for a Forest card, put it onto the battlefield, then shuffle.
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Return a creature you control to its owner's hand, then destroy all creatures.
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Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
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Delve (Each card you exile from your graveyard while casting this spell pays for .)
Draw three cards.
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Draw three cards. You may play an additional land this turn.
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This spell costs more to cast if it targets a creature.
Exile target nonland permanent.
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Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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