Deck #14973

Basic Land Style

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Acrobatic Leap
Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

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An Offer You Can't Refuse
Instant

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")

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Approach of the Second Sun
Sorcery

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

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Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

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Army of the Damned
Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Azorius Guildgate
Land — Gate

Azorius Guildgate enters the battlefield tapped.

: Add or .

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Baldur's Gate
Legendary Land — Gate

: Add .

, : Add X mana of any one color, where X is the number of other Gates you control.

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Basilisk Gate
Land — Gate

: Add .

, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

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Beast Within
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

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Biomancer's Familiar
Creature — Mutant

Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.

: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

2/2

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Black Dragon Gate
Land — Gate

Black Dragon Gate enters the battlefield tapped.

As Black Dragon Gate enters the battlefield, choose a color other than black.

: Add or one mana of the chosen color.

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Blasphemous Act
Sorcery

This spell costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

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Blessed Respite
Instant

Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.

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Blue Sun's Twilight
Sorcery

Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.

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Boros Guildgate
Land — Gate

Boros Guildgate enters the battlefield tapped.

: Add or .

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Brainstorm
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

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Bring to Light
Sorcery

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

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Call Forth the Tempest
Sorcery

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.

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Chromatic Lantern
Artifact

Lands you control have " : Add one mana of any color."

: Add one mana of any color.

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Citadel Gate
Land — Gate

Citadel Gate enters the battlefield tapped.

As Citadel Gate enters the battlefield, choose a color other than white.

: Add or one mana of the chosen color.

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Cliffgate
Land — Gate

Cliffgate enters the battlefield tapped.

As Cliffgate enters the battlefield, choose a color other than red.

: Add or one mana of the chosen color.

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Codie, Vociferous Codex
Legendary Artifact Creature — Construct

You can't cast permanent spells.

, : Add . When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.

1/4

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Command Tower
Land

: Add one mana of any color in your commander's color identity.

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Counterspell
Instant

Counter target spell.

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Cultivate
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

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Dark Ritual
Instant

Add .

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Dimir Guildgate
Land — Gate

Dimir Guildgate enters the battlefield tapped.

: Add or .

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Disorienting Choice
Sorcery

For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

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Eureka Moment
Instant

Draw two cards. You may put a land card from your hand onto the battlefield.

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Evolving Wilds
Land

, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

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Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

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Explore
Sorcery

You may play an additional land this turn.

Draw a card.

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Farewell
Sorcery

Choose one or more —

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Fractured Identity
Sorcery

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

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Galvanic Iteration
Instant

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Glimmerburst
Instant

Draw two cards. Create a 1/1 white Glimmer enchantment creature token.

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Golgari Guildgate
Land — Gate

Golgari Guildgate enters the battlefield tapped.

: Add or .

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Gond Gate
Land — Gate

Gates you control enter the battlefield untapped.

: Add .

: Add one mana of any color that a Gate you control could produce.

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Growth Spiral
Instant

Draw a card. You may put a land card from your hand onto the battlefield.

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Gruul Guildgate
Land — Gate

Gruul Guildgate enters the battlefield tapped.

: Add or .

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Heap Gate
Land — Gate

: Add .

, : Add one mana of any color.

, , Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")

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Increasing Vengeance
Instant

Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Inevitable Betrayal
Sorcery

Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

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Island
Island

( : Add .)

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Island
Island

( : Add .)

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Island
Island

( : Add .)

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Island
Island

( : Add .)

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Izzet Guildgate
Land — Gate

Izzet Guildgate enters the battlefield tapped.

: Add or .

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Jeska's Will
Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both.

• Add for each card in target opponent's hand.

• Exile the top three cards of your library. You may play them this turn.

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Kodama's Reach
Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

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Leyline of Mutation
Enchantment

If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.

You may pay rather than pay the mana cost for spells you cast.

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Luminous Rebuke
Instant

This spell costs less to cast if it targets a tapped creature.

Destroy target creature.

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Magnus the Red
Legendary Creature — Demon Primarch

Flying

Unearthly Power — Instant and sorcery spells you cast cost less to cast for each creature token you control.

Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.

4/5

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Manor Gate
Land — Gate

Manor Gate enters the battlefield tapped.

As Manor Gate enters the battlefield, choose a color other than green.

: Add or one mana of the chosen color.

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Maze's End
Land

Maze's End enters the battlefield tapped.

: Add .

, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

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Mizzix's Mastery
Sorcery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

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Mnemonic Deluge
Sorcery

Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.

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Mountain
Mountain

( : Add .)

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Mountain
Mountain

( : Add .)

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Nature's Claim
Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

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Nature's Lore
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

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Negate
Instant

Counter target noncreature spell.

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Open the Gates
Sorcery

Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

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Opt
Instant

Scry 1.

Draw a card.

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Orzhov Guildgate
Land — Gate

Orzhov Guildgate enters the battlefield tapped.

: Add or .

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Ovika, Enigma Goliath
Legendary Creature — Phyrexian Nightmare

Flying

Ward— , Pay 3 life.

Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.

6/6

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Path to Exile
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

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Plains
Plains

( : Add .)

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Plains
Plains

( : Add .)

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Planar Genesis
Instant

Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.

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Ponder
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

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Preordain
Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

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Rakdos Guildgate
Land — Gate

Rakdos Guildgate enters the battlefield tapped.

: Add or .

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Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

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Rebuild the City
Sorcery

Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)

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Regrowth
Sorcery

Return target card from your graveyard to your hand.

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Reliquary Tower
Land

You have no maximum hand size.

: Add .

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Rite of the Dragoncaller
Enchantment

Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.

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Ruinous Ultimatum
Sorcery

Destroy all nonland permanents your opponents control.

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Sea Gate
Land — Gate

Sea Gate enters the battlefield tapped.

As Sea Gate enters the battlefield, choose a color other than blue.

: Add or one mana of the chosen color.

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Seized from Slumber
Instant

This spell costs less to cast if it targets a tapped creature.

Destroy target creature.

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Selesnya Guildgate
Land — Gate

Selesnya Guildgate enters the battlefield tapped.

: Add or .

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Shore Up
Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

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Simic Guildgate
Land — Gate

Simic Guildgate enters the battlefield tapped.

: Add or .

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Skyshroud Claim
Sorcery

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

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Swamp
Swamp

( : Add .)

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Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

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Terramorphic Expanse
Land

, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

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Thousand-Year Storm
Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

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Three Visits
Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

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Time Wipe
Sorcery

Return a creature you control to its owner's hand, then destroy all creatures.

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Titania's Command
Sorcery

Choose two —

• Exile target player's graveyard. You gain 1 life for each card exiled this way.

• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.

• Create two 2/2 green Bear creature tokens.

• Put two +1/+1 counters on each creature you control.

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Treasure Cruise
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Draw three cards.

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Urban Evolution
Sorcery

Draw three cards. You may play an additional land this turn.

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Vanish into Eternity
Instant

This spell costs more to cast if it targets a creature.

Exile target nonland permanent.

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Wake the Dragon
Sorcery

Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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