Deck #15793
Basic Land Style
This deck has been finalized.
- Abyssal Specter
- Barren Moor
- Barren Moor
- Barter in Blood
- Breeding Pit
- Breeding Pit
- Cackling Imp
- Consume Spirit
- Corrupt
- Cruel Edict
- Daggerclaw Imp
- Dark Banishing
- Dark Ritual
- Dark Ritual
- Demon's Horn
- Demon's Jester
- Demon's Jester
- Demonic Tutor
- Duress
- Dusk Imp
- Dusk Imp
- Fallen Angel
- Foul Imp
- Kuro, Pitlord
- Lord of the Pit
- Oni Possession
- Overeager Apprentice
- Overeager Apprentice
- Promise of Power
- Reiver Demon
- Soot Imp
- Souldrinker
- Stinkweed Imp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Unholy Strength
- Unholy Strength
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
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Barren Moor enters the battlefield tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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Barren Moor enters the battlefield tapped.
: Add .
Cycling ( , Discard this card: Draw a card.)
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Each player sacrifices two creatures.
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At the beginning of your upkeep, sacrifice Breeding Pit unless you pay .
At the beginning of your end step, create a 0/1 black Thrull creature token.
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At the beginning of your upkeep, sacrifice Breeding Pit unless you pay .
At the beginning of your end step, create a 0/1 black Thrull creature token.
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Flying
: Target player loses 1 life.
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Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
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Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
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Target opponent sacrifices a creature.
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Flying
Daggerclaw Imp can't block.
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Destroy target nonblack creature. It can't be regenerated.
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Add .
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Add .
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Whenever a player casts a black spell, you may gain 1 life.
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Flying
Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.
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Flying
Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.
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Search your library for a card, put that card into your hand, then shuffle.
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Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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Flying
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Flying
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Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
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Flying
When Foul Imp enters the battlefield, you lose 2 life.
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At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay .
Pay 1 life: Target creature gets -1/-1 until end of turn.
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Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
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Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
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Discard a card, Sacrifice Overeager Apprentice: Add .
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Discard a card, Sacrifice Overeager Apprentice: Add .
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Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine (Choose both if you pay the entwine cost.)
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Flying
When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
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Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
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Pay 3 life: Put a +1/+1 counter on Souldrinker.
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Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
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Enchant creature
Enchanted creature gets +2/+1.
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Enchant creature
Enchanted creature gets +2/+1.
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