Deck #17414

Basic Land Style

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  • Annie Joins Up
  • Arcane Signet
  • Archon of Sun's Grace
  • Badlands
  • Bayou
  • Boon of the Spirit Realm
  • Branchloft Pathway // Boulderloft Pathway
  • Brightclimb Pathway // Grimclimb Pathway
  • Calix, Destiny's Hand
  • Calix, Guided by Fate
  • Bello, Bard of the Brambles
  • Command Tower
  • Composer of Spring
  • Crosis's Catacombs
  • Cyclonic Rift
  • Dance of the Manse
  • Darigaaz's Caldera
  • Decanter of Endless Water
  • Doubling Season
  • Dromar's Cavern
  • Dryad of the Ilysian Grove
  • Enduring Vitality
  • Enlightened Tutor
  • Exotic Orchard
  • Extinguish All Hope
  • Faeburrow Elder
  • Farewell
  • Gaea's Cradle
  • Ghostly Prison
  • Go-Shintai of Ancient Wars
  • Go-Shintai of Boundless Vigor
  • Go-Shintai of Hidden Cruelty
  • Go-Shintai of Life's Origin
  • Go-Shintai of Lost Wisdom
  • Go-Shintai of Shared Purpose
  • Greater Auramancy
  • Grim Guardian
  • Hall of Heliod's Generosity
  • Hallowed Haunting
  • Hengegate Pathway // Mistgate Pathway
  • Herald of the Pantheon
  • Honden of Cleansing Fire
  • Honden of Infinite Rage
  • Honden of Life's Web
  • Honden of Night's Reach
  • Honden of Seeing Winds
  • Idyllic Tutor
  • Indatha Triome
  • Inquisitive Glimmer
  • Jukai Naturalist
  • Ketria Triome
  • Leyline of the Guildpact
  • Mirari's Wake
  • Needleverge Pathway // Pillarverge Pathway
  • Paradox Haze
  • Path of Ancestry
  • Path to Exile
  • Plateau
  • Privileged Position
  • Propaganda
  • Raugrin Triome
  • Reliquary Tower
  • Replenish
  • Rhystic Study
  • Rith's Grove
  • Sanctum of All
  • Sanctum of Calm Waters
  • Sanctum of Fruitful Harvest
  • Sanctum of Shattered Heights
  • Sanctum of Stone Fangs
  • Sanctum of Tranquil Light
  • Sanctum Weaver
  • Savai Triome
  • Savannah
  • Scrubland
  • Serra's Sanctum
  • Shrine Steward
  • Sigil of the Empty Throne
  • Sol Ring
  • Sphere of Safety
  • Starfield Mystic
  • Starfield of Nyx
  • Sterling Grove
  • Swords to Plowshares
  • Sylvan Library
  • Sythis, Harvest's Hand
  • Taiga
  • The World Tree
  • Timeless Lotus
  • Treva's Ruins
  • Tropical Island
  • Tundra
  • Underground Sea
  • Volcanic Island
  • Weaver of Harmony
  • Wildsear, Scouring Maw
  • Yenna, Redtooth Regent
  • Zagoth Triome
  • Zur the Enchanter
  • Zur, Eternal Schemer
  • Angel
  • Pegasus
  • Shrine
  • Spirit
  • Spirit
  • Spirit Cleric
  • Shrine
  • Shrine
Annie Joins Up
Legendary Enchantment

When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.

If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.

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Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

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Archon of Sun's Grace
Creature — Archon

Flying, lifelink

Pegasus creatures you control have lifelink.

Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

3/4

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Badlands
Badlands — Swamp Mountain

( : Add or .)

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Bayou
Bayou — Swamp Forest

( : Add or .)

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Boon of the Spirit Realm
Enchantment

Constellation — Whenever this enchantment or another enchantment you control enters, put a blessing counter on this enchantment.

Creatures you control get +1/+1 for each blessing counter on this enchantment.

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Calix, Destiny's Hand
Legendary Planeswalker — Calix

+1 Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

-3 Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.

-7 Return all enchantment cards from your graveyard to the battlefield.

4

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Calix, Guided by Fate
Legendary Enchantment Creature — Human Druid

Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature.

Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.

2/2

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Bello, Bard of the Brambles
Legendary Creature — Raccoon Bard

During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."

3/3

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Command Tower
Land

: Add one mana of any color in your commander's color identity.

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Composer of Spring
Creature — Satyr Bard

Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.

1/3

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Crosis's Catacombs
Land — Lair

When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , , or .

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Cyclonic Rift
Instant

Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

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Dance of the Manse
Sorcery

Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

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Darigaaz's Caldera
Land — Lair

When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , , or .

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Decanter of Endless Water
Artifact

You have no maximum hand size.

: Add one mana of any color.

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Doubling Season
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

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Dromar's Cavern
Land — Lair

When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , , or .

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Dryad of the Ilysian Grove
Enchantment Creature — Nymph Dryad

You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.

2/4

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Enduring Vitality
Enchantment Creature — Elk Glimmer

Vigilance

Creatures you control have " : Add one mana of any color."

When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

3/3

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Enlightened Tutor
Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

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Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

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Extinguish All Hope
Sorcery

Destroy all nonenchantment creatures.

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Faeburrow Elder
Creature — Treefolk Druid

Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.

: For each color among permanents you control, add one mana of that color.

0/0

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Farewell
Sorcery

Choose one or more —

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.

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Gaea's Cradle
Legendary Land

: Add for each creature you control.

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Ghostly Prison
Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

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Go-Shintai of Ancient Wars
Legendary Enchantment Creature — Shrine

First strike

At the beginning of your end step, you may pay . When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.

2/2

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Go-Shintai of Boundless Vigor
Legendary Enchantment Creature — Shrine

Trample

At the beginning of your end step, you may pay . When you do, put a +1/+1 counter on target Shrine for each Shrine you control.

1/1

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Go-Shintai of Hidden Cruelty
Legendary Enchantment Creature — Shrine

Deathtouch

At the beginning of your end step, you may pay . When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.

2/2

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Go-Shintai of Life's Origin
Legendary Enchantment Creature — Shrine

, : Return target enchantment card from your graveyard to the battlefield.

Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.

3/4

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Go-Shintai of Lost Wisdom
Legendary Enchantment Creature — Shrine

Flying

At the beginning of your end step, you may pay . When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)

0/4

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Go-Shintai of Shared Purpose
Legendary Enchantment Creature — Shrine

Vigilance

At the beginning of your end step, you may pay . If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.

1/3

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Greater Auramancy
Enchantment

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creatures you control have shroud.

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Grim Guardian
Enchantment Creature — Zombie

Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.

1/4

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Hall of Heliod's Generosity
Legendary Land

: Add .

, : Put target enchantment card from your graveyard on top of your library.

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Hallowed Haunting
Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance.

Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."

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Herald of the Pantheon
Creature — Centaur Shaman

Enchantment spells you cast cost less to cast.

Whenever you cast an enchantment spell, you gain 1 life.

2/2

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Honden of Cleansing Fire
Legendary Enchantment — Shrine

At the beginning of your upkeep, you gain 2 life for each Shrine you control.

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Honden of Infinite Rage
Legendary Enchantment — Shrine

At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.

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Honden of Life's Web
Legendary Enchantment — Shrine

At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

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Honden of Night's Reach
Legendary Enchantment — Shrine

At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

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Honden of Seeing Winds
Legendary Enchantment — Shrine

At the beginning of your upkeep, draw a card for each Shrine you control.

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Idyllic Tutor
Sorcery

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

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Indatha Triome
Land — Plains Swamp Forest

( : Add , , or .)

Indatha Triome enters the battlefield tapped.

Cycling ( , Discard this card: Draw a card.)

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Inquisitive Glimmer
Enchantment Creature — Fox Glimmer

Enchantment spells you cast cost less to cast.

Unlock costs you pay cost less.

2/3

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Jukai Naturalist
Enchantment Creature — Human Monk

Lifelink

Enchantment spells you cast cost less to cast.

2/2

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Ketria Triome
Land — Forest Island Mountain

( : Add , , or .)

Ketria Triome enters the battlefield tapped.

Cycling ( , Discard this card: Draw a card.)

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Leyline of the Guildpact
Enchantment

If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield.

Each nonland permanent you control is all colors.

Lands you control are every basic land type in addition to their other types.

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Mirari's Wake
Enchantment

Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.

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Paradox Haze
Enchantment — Aura

Enchant player

At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

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Path of Ancestry
Land

Path of Ancestry enters the battlefield tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Path to Exile
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

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Plateau
Plateau — Mountain Plains

( : Add or .)

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Privileged Position
Enchantment

( can be paid with either or .)

Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

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Propaganda
Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

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Raugrin Triome
Land — Island Mountain Plains

( : Add , , or .)

Raugrin Triome enters the battlefield tapped.

Cycling ( , Discard this card: Draw a card.)

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Reliquary Tower
Land

You have no maximum hand size.

: Add .

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Replenish
Sorcery

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

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Rhystic Study
Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays .

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Rith's Grove
Land — Lair

When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , , or .

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Sanctum of All
Legendary Enchantment — Shrine

At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.

If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

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Sanctum of Calm Waters
Legendary Enchantment — Shrine

At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

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Sanctum of Fruitful Harvest
Legendary Enchantment — Shrine

At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.

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Sanctum of Shattered Heights
Legendary Enchantment — Shrine

, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.

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Sanctum of Stone Fangs
Legendary Enchantment — Shrine

At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

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Sanctum of Tranquil Light
Legendary Enchantment — Shrine

: Tap target creature. This ability costs less to activate for each Shrine you control.

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Sanctum Weaver
Enchantment Creature — Dryad

: Add X mana of any one color, where X is the number of enchantments you control.

0/2

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Savai Triome
Land — Mountain Plains Swamp

( : Add , , or .)

Savai Triome enters the battlefield tapped.

Cycling ( , Discard this card: Draw a card.)

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Savannah
Savannah — Forest Plains

( : Add or .)

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Scrubland
Scrubland — Plains Swamp

( : Add or .)

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Serra's Sanctum
Legendary Land

: Add for each enchantment you control.

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Shrine Steward
Artifact Creature — Construct

When Shrine Steward enters the battlefield, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.

3/2

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Sigil of the Empty Throne
Enchantment

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

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Sol Ring
Artifact

: Add .

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Sphere of Safety
Enchantment

Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.

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Starfield Mystic
Creature — Human Cleric

Enchantment spells you cast cost less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

2/2

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Starfield of Nyx
Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

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Sterling Grove
Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

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Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

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Sylvan Library
Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

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Sythis, Harvest's Hand
Legendary Enchantment Creature — Nymph

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

1/2

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Taiga
Taiga — Mountain Forest

( : Add or .)

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The World Tree
Land

The World Tree enters the battlefield tapped.

: Add .

As long as you control six or more lands, lands you control have " : Add one mana of any color."

, , Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

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Timeless Lotus
Legendary Artifact

Timeless Lotus enters the battlefield tapped.

: Add .

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Treva's Ruins
Land — Lair

When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , , or .

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Tropical Island
Tropical Island — Forest Island

( : Add or .)

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Tundra
Tundra — Plains Island

( : Add or .)

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Underground Sea
Underground Sea — Island Swamp

( : Add or .)

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Volcanic Island
Volcanic Island — Island Mountain

( : Add or .)

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Weaver of Harmony
Enchantment Creature — Snake Druid

Other enchantment creatures you control get +1/+1.

, : Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

2/2

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Wildsear, Scouring Maw
Legendary Creature — Elemental Wolf

Trample

Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

6/6

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Yenna, Redtooth Regent
Legendary Creature — Elf Noble

, : Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.

4/4

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Zagoth Triome
Land — Swamp Forest Island

( : Add , , or .)

Zagoth Triome enters the battlefield tapped.

Cycling ( , Discard this card: Draw a card.)

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Zur the Enchanter
Legendary Creature — Human Wizard

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

1/4

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Zur, Eternal Schemer
Legendary Creature — Human Wizard

Flying

Enchantment creatures you control have deathtouch, lifelink, and hexproof.

: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.

1/4

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Angel
Token Creature — Angel

Flying, vigilance

4/4

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Pegasus
Token Creature — Pegasus

Flying

2/2

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Shrine
Token Enchantment Creature — Shrine

1/1

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Spirit
Token Creature — Spirit

1/1

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Spirit
Token Creature — Spirit

1/1

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Spirit Cleric
Token Creature — Spirit Cleric

This creature's power and toughness are each equal to the number of Spirits you control.

*/*

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Shrine
Token Enchantment Creature — Shrine

1/1

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Shrine
Token Enchantment Creature — Shrine

1/1

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