Deck #17414
Basic Land Style
This deck has been finalized.
- Annie Joins Up
- Arcane Signet
- Archon of Sun's Grace
- Badlands
- Bayou
- Boon of the Spirit Realm
- Branchloft Pathway // Boulderloft Pathway
- Brightclimb Pathway // Grimclimb Pathway
- Calix, Destiny's Hand
- Calix, Guided by Fate
- Bello, Bard of the Brambles
- Command Tower
- Composer of Spring
- Crosis's Catacombs
- Cyclonic Rift
- Dance of the Manse
- Darigaaz's Caldera
- Decanter of Endless Water
- Doubling Season
- Dromar's Cavern
- Dryad of the Ilysian Grove
- Enduring Vitality
- Enlightened Tutor
- Exotic Orchard
- Extinguish All Hope
- Faeburrow Elder
- Farewell
- Gaea's Cradle
- Ghostly Prison
- Go-Shintai of Ancient Wars
- Go-Shintai of Boundless Vigor
- Go-Shintai of Hidden Cruelty
- Go-Shintai of Life's Origin
- Go-Shintai of Lost Wisdom
- Go-Shintai of Shared Purpose
- Greater Auramancy
- Grim Guardian
- Hall of Heliod's Generosity
- Hallowed Haunting
- Hengegate Pathway // Mistgate Pathway
- Herald of the Pantheon
- Honden of Cleansing Fire
- Honden of Infinite Rage
- Honden of Life's Web
- Honden of Night's Reach
- Honden of Seeing Winds
- Idyllic Tutor
- Indatha Triome
- Inquisitive Glimmer
- Jukai Naturalist
- Ketria Triome
- Leyline of the Guildpact
- Mirari's Wake
- Needleverge Pathway // Pillarverge Pathway
- Paradox Haze
- Path of Ancestry
- Path to Exile
- Plateau
- Privileged Position
- Propaganda
- Raugrin Triome
- Reliquary Tower
- Replenish
- Rhystic Study
- Rith's Grove
- Sanctum of All
- Sanctum of Calm Waters
- Sanctum of Fruitful Harvest
- Sanctum of Shattered Heights
- Sanctum of Stone Fangs
- Sanctum of Tranquil Light
- Sanctum Weaver
- Savai Triome
- Savannah
- Scrubland
- Serra's Sanctum
- Shrine Steward
- Sigil of the Empty Throne
- Sol Ring
- Sphere of Safety
- Starfield Mystic
- Starfield of Nyx
- Sterling Grove
- Swords to Plowshares
- Sylvan Library
- Sythis, Harvest's Hand
- Taiga
- The World Tree
- Timeless Lotus
- Treva's Ruins
- Tropical Island
- Tundra
- Underground Sea
- Volcanic Island
- Weaver of Harmony
- Wildsear, Scouring Maw
- Yenna, Redtooth Regent
- Zagoth Triome
- Zur the Enchanter
- Zur, Eternal Schemer
- Angel
- Pegasus
- Shrine
- Spirit
- Spirit
- Spirit Cleric
- Shrine
- Shrine
When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
PROXYCARDS.AI
: Add one mana of any color in your commander's color identity.
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Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
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( : Add or .)
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( : Add or .)
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Constellation — Whenever this enchantment or another enchantment you control enters, put a blessing counter on this enchantment.
Creatures you control get +1/+1 for each blessing counter on this enchantment.
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: Add .
↫ Land
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: Add .
↫ Land
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: Add .
↫ Land
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: Add .
↫ Land
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+1 Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
-3 Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
-7 Return all enchantment cards from your graveyard to the battlefield.
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Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
PROXYCARDS.AI
During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."
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: Add one mana of any color in your commander's color identity.
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Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
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When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add , , or .
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Return target nonland permanent you don't control to its owner's hand.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
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When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add , , or .
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You have no maximum hand size.
: Add one mana of any color.
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
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When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add , , or .
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You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
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Vigilance
Creatures you control have " : Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
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Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
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: Add one mana of any color that a land an opponent controls could produce.
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Destroy all nonenchantment creatures.
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Vigilance
Faeburrow Elder gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
PROXYCARDS.AI
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
PROXYCARDS.AI
: Add for each creature you control.
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Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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First strike
At the beginning of your end step, you may pay . When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
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Trample
At the beginning of your end step, you may pay . When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
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Deathtouch
At the beginning of your end step, you may pay . When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
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, : Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.
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Flying
At the beginning of your end step, you may pay . When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
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Vigilance
At the beginning of your end step, you may pay . If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
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Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
PROXYCARDS.AI
Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.
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: Add .
, : Put target enchantment card from your graveyard on top of your library.
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As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
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: Add .
↫ Land
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: Add .
↫ Land
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Enchantment spells you cast cost less to cast.
Whenever you cast an enchantment spell, you gain 1 life.
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At the beginning of your upkeep, you gain 2 life for each Shrine you control.
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At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
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At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
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At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
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At the beginning of your upkeep, draw a card for each Shrine you control.
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Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
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( : Add , , or .)
Indatha Triome enters the battlefield tapped.
Cycling ( , Discard this card: Draw a card.)
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Enchantment spells you cast cost less to cast.
Unlock costs you pay cost less.
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Lifelink
Enchantment spells you cast cost less to cast.
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( : Add , , or .)
Ketria Triome enters the battlefield tapped.
Cycling ( , Discard this card: Draw a card.)
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If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.
PROXYCARDS.AI
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
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: Add .
↫ Land
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: Add .
↫ Land
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Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
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Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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( : Add or .)
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( can be paid with either or .)
Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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( : Add , , or .)
Raugrin Triome enters the battlefield tapped.
Cycling ( , Discard this card: Draw a card.)
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You have no maximum hand size.
: Add .
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Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
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Whenever an opponent casts a spell, you may draw a card unless that player pays .
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When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add , , or .
PROXYCARDS.AI
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.
If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
PROXYCARDS.AI
At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
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At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
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, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
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At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
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: Tap target creature. This ability costs less to activate for each Shrine you control.
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: Add X mana of any one color, where X is the number of enchantments you control.
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( : Add , , or .)
Savai Triome enters the battlefield tapped.
Cycling ( , Discard this card: Draw a card.)
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( : Add or .)
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( : Add or .)
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: Add for each enchantment you control.
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When Shrine Steward enters the battlefield, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
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Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
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: Add .
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Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.
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Enchantment spells you cast cost less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
PROXYCARDS.AI
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
PROXYCARDS.AI
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
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Exile target creature. Its controller gains life equal to its power.
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At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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Whenever you cast an enchantment spell, you gain 1 life and draw a card.
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( : Add or .)
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The World Tree enters the battlefield tapped.
: Add .
As long as you control six or more lands, lands you control have " : Add one mana of any color."
, , Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
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Timeless Lotus enters the battlefield tapped.
: Add .
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When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
: Add , , or .
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( : Add or .)
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( : Add or .)
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( : Add or .)
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( : Add or .)
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Other enchantment creatures you control get +1/+1.
, : Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
PROXYCARDS.AI
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
PROXYCARDS.AI
, : Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.
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( : Add , , or .)
Zagoth Triome enters the battlefield tapped.
Cycling ( , Discard this card: Draw a card.)
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Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Flying
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
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Flying, vigilance
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Flying
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This creature's power and toughness are each equal to the number of Spirits you control.
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