Deck #18111
Basic Land Style
This deck has been finalized.
- Signal Pest
- Beamtown Beatstick
- Smuggler's Copter
- Warlock Class
- Blight Mound
- Break Through the Line
- Vault Skirge
- Boros Signet
- Starscape Cleric
- Healer's Hawk
- Terramorphic Expanse
- Bloodchief's Thirst
- Rogue's Passage
- Oubliette
- Professional Face-Breaker
- Vryn Wingmare
- Blade of the Oni
- Demonic Embrace
- Tymna the Weaver
- Archon of Emeria
- Gryff's Boon
- Bant Panorama
- Battlefield Raptor
- Battlefly Swarm
- Chaplain of Alms // Chapel Shieldgeist
- Gingerbrute
- Castle Locthwain
- Needleverge Pathway // Pillarverge Pathway
- Command Tower
- Alpine Meadow
- Thriving Bluff
- Blightstep Pathway // Searstep Pathway
- Vivid Marsh
- Feed the Swarm
- Thriving Heath
- Orzhov Signet
- Desolation
- Mountain
- Mountain
- Mountain
- Plains
- Plains
- Plains
- Planar Atlas
- Paladin Class
- Arcane Signet
- Go for the Throat
- Darksteel Mutation
- Immovable Rod
- Shenanigans
- Liquimetal Torque
- Resplendent Angel
- Null Elemental Blast
- Solitary Confinement
- Hall of Heliod's Generosity
- Island Sanctuary
- Sejiri Shelter // Sejiri Glacier
- Key to the City
- Criminal Past
- Mardu Ascendancy
- Grafted Exoskeleton
- Dalek Squadron
- Goldhound
- Cleansing Wildfire
- Changeling Outcast
- Thalia, Guardian of Thraben
- Talisman of Hierarchy
- Talisman of Indulgence
- Talisman of Conviction
- Battlefield Forge
- Smoldering Marsh
- Dragonskull Summit
- Caves of Koilos
- Clifftop Retreat
- Fetid Heath
- Vivid Crag
- Vivid Meadow
- Rakdos Signet
- Everflowing Chalice
- Swamp
- Swamp
- Damn
- Infernal Grasp
- Curse of Opulence
- Nim Deathmantle
- Nullpriest of Oblivion
- Gemstone Mine
- Darkstar Augur
- Kediss, Emberclaw Familiar
- Limited Resources
- Evolving Wilds
- Thriving Moor
- Path of Ancestry
- Swords to Plowshares
- Sol Ring
- Balance
- Call of the Ring
- Baleful Mastery
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Signal Pest can't be blocked except by creatures with flying or reach.
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Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Flying
Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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(Gain the next level as a sorcery to add its ability.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
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Attacking Pests you control get +1/+0 and have menace.
Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
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: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
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( can be paid with either or 2 life.)
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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, : Add .
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Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
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Flying, lifelink
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, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Kicker (You may pay an additional as you cast this spell.)
Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
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: Add .
, : Target creature can't be blocked this turn.
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When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
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Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
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Flying
Noncreature spells cost more to cast.
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Menace
Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.
Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Enchant creature
Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
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Lifelink
At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
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Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter the battlefield tapped.
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Enchant creature
Enchanted creature gets +1/+0 and has flying.
: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
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: Add .
, , Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
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Flying, first strike
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Flying
: Battlefly Swarm gains deathtouch until end of turn.
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First strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Flying, first strike
Each creature you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
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Haste
: Gingerbrute can't be blocked this turn except by creatures with haste.
, , Sacrifice Gingerbrute: You gain 3 life.
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Castle Locthwain enters the battlefield tapped unless you control a Swamp.
: Add .
, : Draw a card, then you lose life equal to the number of cards in your hand.
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: Add .
↫ Land
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: Add .
↫ Land
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: Add one mana of any color in your commander's color identity.
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( : Add or .)
Alpine Meadow enters the battlefield tapped.
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Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
: Add or one mana of the chosen color.
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: Add .
↫ Land
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: Add .
↫ Land
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Vivid Marsh enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Marsh: Add one mana of any color.
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Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
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Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
: Add or one mana of the chosen color.
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, : Add .
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At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.
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( : Add .)
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( : Add .)
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( : Add .)
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( : Add .)
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( : Add .)
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( : Add .)
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Planar Atlas enters the battlefield tapped.
When Planar Atlas enters the battlefield, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order.
: Add .
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(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost more to cast.
Level 2
Creatures you control get +1/+1.
Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
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: Add one mana of any color in your commander's color identity.
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Destroy target nonartifact creature.
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Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
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You may choose not to untap Immovable Rod during your untap step.
Whenever Immovable Rod becomes untapped, venture into the dungeon.
, : For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
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Destroy target artifact.
Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
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: Add .
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
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Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
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Choose one —
• Counter target multicolored spell.
• Destroy target multicolored permanent.
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At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
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: Add .
, : Put target enchantment card from your graveyard on top of your library.
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If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
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Target creature you control gains protection from the color of your choice until end of turn.
↫ Land
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Sejiri Glacier enters the battlefield tapped.
: Add .
↫ Instant —
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, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the City becomes untapped, you may pay . If you do, draw a card.
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Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)
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Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.
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Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.
Equip
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Menace
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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First strike
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice Goldhound: Add one mana of any color.
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Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
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Changeling (This card is every creature type.)
Changeling Outcast can't block and can't be blocked.
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First strike
Noncreature spells cost more to cast.
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: Add .
: Add or . Talisman of Hierarchy deals 1 damage to you.
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: Add .
: Add or . Talisman of Indulgence deals 1 damage to you.
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: Add .
: Add or . Talisman of Conviction deals 1 damage to you.
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: Add .
: Add or . Battlefield Forge deals 1 damage to you.
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( : Add or .)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
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Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or .
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: Add .
: Add or . Caves of Koilos deals 1 damage to you.
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Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
: Add or .
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: Add .
, : Add , , or .
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Vivid Crag enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Crag: Add one mana of any color.
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Vivid Meadow enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Meadow: Add one mana of any color.
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, : Add .
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Multikicker (You may pay an additional any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
: Add for each charge counter on Everflowing Chalice.
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( : Add .)
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( : Add .)
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Destroy target creature. A creature destroyed this way can't be regenerated.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Destroy target creature. You lose 2 life.
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Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
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Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach Nim Deathmantle to it.
Equip
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Kicker
Menace, lifelink
When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
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Gemstone Mine enters the battlefield with three mining counters on it.
, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
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Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
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Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)
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When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest.
Players can't play lands as long as ten or more lands are on the battlefield.
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, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
: Add or one mana of the chosen color.
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Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Exile target creature. Its controller gains life equal to its power.
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: Add .
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Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
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You may pay rather than pay this spell's mana cost.
If the cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
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