Deck #18249
Basic Land Style
This deck has been finalized.
- Adéwalé, Breaker of Chains
- Arcane Signet
- Archway of Innovation
- Back in Town
- Black Market Connections
- Blood Money
- Bloodforged Battle-Axe
- Bojuka Bog
- Captain N'ghathrod
- Clearwater Pathway // Murkwater Pathway
- Coastal Piracy
- Command Tower
- Cosima, God of the Voyage // The Omenkeel
- Countersquall
- Dead Man's Chest
- Deadeye Brawler
- Deadeye Plunderers
- Deadeye Quartermaster
- Deadeye Tracker
- Decanter of Endless Water
- Defossilize
- Departed Deckhand
- Dimir Aqueduct
- Double Down
- Dowsing Dagger // Lost Vale
- Fathom Fleet Captain
- Fell Flagship
- Fell the Profane // Fell Mire
- Forerunner of the Coalition
- Francisco, Fowl Marauder
- Ghost of Ramirez DePietro
- Gloomlake Verge
- Golden Argosy
- Haunting Voyage
- Hostage Taker
- Island
- Island
- Island
- Island
- Island
- Island
- Kindred Dominance
- Kitesail Larcenist
- Lightning Greaves
- Lodestone Needle // Guidestone Compass
- Malcolm, Keen-Eyed Navigator
- March of the Drowned
- Mech Hangar
- Mechanized Production
- Merchant Raiders
- Morphic Pool
- Otawara, Soaring City
- Patchwork Banner
- Path of Ancestry
- Perplex
- Pirate's Cutlass
- Pirated Copy
- Pitiless Plunderer
- Prying Blade
- Raise the Palisade
- Ramirez DePietro, Pillager
- Reflections of Littjara
- Reliquary Tower
- Restless Reef
- Revel in Riches
- Roaming Throne
- Rogue Class
- Rogue's Passage
- Ruthless Knave
- Shadowed Caravel
- Shipwreck Marsh
- Skeleton Crew
- Skyship Plunderer
- Slippery Scoundrel
- Sol Ring
- Spell Swindle
- Storm Fleet Negotiator
- Subterranean Schooner
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swiftfoot Boots
- Sword Coast Sailor
- Takenuma, Abandoned Mire
- The Grim Captain's Locker
- The Indomitable
- Time Sieve
- Timestream Navigator
- Treasure Map // Treasure Cove
- Treasure Vault
- Unclaimed Territory
- Underground Sea
- Urborg, Tomb of Yawgmoth
- Walk the Plank
- Warkite Marauder
- Worldwalker Helm
- Zephyr Singer
- Pirate
- Plant
- Shapeshifter
- Skeleton Pirate
- Treasure
- Map
- Phyrexian Mite
- Mercenary
- Rat
- Rat
- Plant
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand.
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: Add one mana of any color in your commander's color identity.
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Archway of Innovation enters the battlefield tapped unless you control an Island.
: Add .
, : The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for .)
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Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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At the beginning of your precombat main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
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Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
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Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.
Equip
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Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
: Add .
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Horrors you control have menace.
Whenever a Horror you control deals combat damage to a player, that player mills that many cards.
At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
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: Add .
↫ Land
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: Add .
↫ Land
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Whenever a creature you control deals combat damage to an opponent, you may draw a card.
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: Add one mana of any color in your commander's color identity.
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At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
↫ Legendary Artifact — Vehicle —
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Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1
↫ God —
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Counter target noncreature spell. Its controller loses 2 life.
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Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
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Deathtouch
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.
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Deadeye Plunderers gets +1/+1 for each artifact you control.
: Create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
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, : Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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You have no maximum hand size.
: Add one mana of any color.
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Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
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When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
: Another target creature you control can't be blocked this turn except by Spirits.
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Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
: Add .
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Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
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When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip
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(Transforms from Dowsing Dagger.)
: Add three mana of any one color.
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Menace
Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace.
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Pirates you control get +1/+0.
Whenever Fell Flagship deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Destroy target creature or planeswalker.
↫ Land
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As Fell Mire enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .
↫ Instant —
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When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top.
Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.
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Flying
Francisco, Fowl Marauder can't block.
Whenever one or more Pirates you control deal damage to a player, Francisco explores.
Partner (You can have two commanders if both have partner.)
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Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.
Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.
Partner (You can have two commanders if both have partner.)
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: Add .
: Add . Activate only if you control an Island or a Swamp.
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Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
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Choose a creature type. Destroy all creatures that aren't of the chosen type.
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Flying, ward
When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with " , Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
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Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
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Flash
When Lodestone Needle enters the battlefield, tap up to one target artifact or creature and put two stun counters on it.
Craft with artifact ( , Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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, : Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
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Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
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Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.
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: Add .
: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.
, : Target Vehicle becomes an artifact creature until end of turn.
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Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
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Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
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Morphic Pool enters the battlefield tapped unless you have two or more opponents.
: Add or .
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: Add .
Channel — , Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs less to activate for each legendary creature you control.
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As Patchwork Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
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Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Counter target spell unless its controller discards their hand.
Transmute ( , Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
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When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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You may have Pirated Copy enter the battlefield as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you may draw a card."
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Whenever another creature you control dies, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
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When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens.
Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
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As Reflections of Littjara enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
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You have no maximum hand size.
: Add .
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Restless Reef enters the battlefield tapped.
: Add or .
: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever Restless Reef attacks, target player mills four cards.
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Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
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Ward
As Roaming Throne enters the battlefield, choose a creature type.
Roaming Throne is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
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(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
Level 2
Creatures you control have menace.
Level 3
You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
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: Add .
, : Target creature can't be blocked this turn.
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, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")
Sacrifice three Treasures: Draw a card.
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Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
: Add or .
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Each other creature you control that's a Skeleton or Pirate gets +1/+1.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
: Return Skeleton Crew from your graveyard to the battlefield tapped.
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Flying
Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
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: Add .
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Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")
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Flying
Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with " , , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
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Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Crew 1
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Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip
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Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
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: Add .
Channel — , Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs less to activate for each legendary creature you control.
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: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Until end of turn, each creature card in your graveyard gains "Escape— , Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)
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Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
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, Sacrifice five artifacts: Take an extra turn after this one.
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
, , Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
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, : Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")
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(Transforms from Treasure Map.)
: Add .
, Sacrifice a Treasure: Draw a card.
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: Add .
, , Sacrifice Treasure Vault: Create X Treasure tokens.
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As Unclaimed Territory enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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( : Add or .)
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Each land is a Swamp in addition to its other land types.
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Destroy target non-Merfolk creature.
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Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
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If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with " , , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
, : Create a token that's a copy of target artifact token you control.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying, vigilance
When Zephyr Singer enters the battlefield, put a flying counter on each creature that convoked it.
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Menace (This creature can't be blocked except by two or more creatures.)
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Defender (This creature can't attack.)
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Changeling (This token is every creature type.)
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, Sacrifice this token: Add one mana of any color.
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, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
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Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
This creature can't block.
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: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
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This creature can't block.
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Defender (This creature can't attack.)
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