Deck #18850

Basic Land Style

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Adrix and Nev, Twincasters
Legendary Creature — Merfolk Wizard

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

2/2

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Amphin Mutineer
Creature — Salamander Pirate

When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.

Encore ( , Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

3/3

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Arixmethes, Slumbering Isle
Legendary Creature — Kraken

Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.

As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)

Whenever you cast a spell, you may remove a slumber counter from Arixmethes.

: Add .

12/12

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Azusa, Lost but Seeking
Legendary Creature — Human Monk

You may play two additional lands on each of your turns.

1/2

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Biowaste Blob
Creature — Ooze

Oozes you control get +1/+1.

At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob.

0/0

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Breeding Pool
Land — Forest Island

( : Add or .)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Bristly Bill, Spine Sower
Legendary Creature — Plant Druid

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.

: Double the number of +1/+1 counters on each creature you control.

2/2

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Cankerbloom
Creature — Phyrexian Fungus

, Sacrifice Cankerbloom: Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

3/2

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Champion of Lambholt
Creature — Human Warrior

Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

1/1

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Chasm Skulker
Creature — Squid Horror

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

1/1

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Coiling Oracle
Creature — Snake Elf Druid

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

1/1

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Command Tower
Land

: Add one mana of any color in your commander's color identity.

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Cryptic Trilobite
Creature — Trilobite

Cryptic Trilobite enters the battlefield with X +1/+1 counters on it.

Remove a +1/+1 counter from Cryptic Trilobite: Add . Spend this mana only to activate abilities.

, : Put a +1/+1 counter on Cryptic Trilobite.

0/0

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Danny Pink
Legendary Creature — Human Soldier Advisor

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."

4/3

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Decanter of Endless Water
Artifact

You have no maximum hand size.

: Add one mana of any color.

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Defiler of Vigor
Creature — Phyrexian Wurm

Trample

As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.

Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.

6/6

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Delighted Halfling
Creature — Halfling Citizen

: Add .

: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

1/2

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Doubling Season
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

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Dreamroot Cascade
Land

Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.

: Add or .

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Dreamtide Whale
Creature — Whale

Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

7/5

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Enduring Vitality
Enchantment Creature — Elk Glimmer

Vigilance

Creatures you control have " : Add one mana of any color."

When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

3/3

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Evolution Sage
Creature — Elf Druid

Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

3/2

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Fathom Mage
Creature — Human Wizard

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.

1/1

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Fight Rigging
Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forgotten Ancient
Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

0/3

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Frilled Mystic
Creature — Elf Lizard Wizard

Flash

When Frilled Mystic enters the battlefield, you may counter target spell.

3/2

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Gaea's Cradle
Legendary Land

: Add for each creature you control.

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Genesis
Creature — Incarnation

At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.

4/4

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Herald of Secret Streams
Creature — Merfolk Warrior

Creatures you control with +1/+1 counters on them can't be blocked.

2/3

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Hydroid Krasis
Creature — Jellyfish Hydra Beast

When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample

Hydroid Krasis enters the battlefield with X +1/+1 counters on it.

0/0

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Inga and Esika
Legendary Creature — Human God

Creatures you control have vigilance and " : Add one mana of any color. Spend this mana only to cast a creature spell."

Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.

4/4

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Innkeeper's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

: Level 2

Permanents you control with counters on them have ward .

: Level 3

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

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Island
Island

( : Add .)

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Island
Island

( : Add .)

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Island
Island

( : Add .)

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Island
Island

( : Add .)

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Island
Island

( : Add .)

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Island
Island

( : Add .)

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Island
Island

( : Add .)

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Kami of Whispered Hopes
Creature — Spirit

If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.

: Add X mana of any one color, where X is Kami of Whispered Hopes's power.

1/1

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Karn's Bastion
Land

: Add .

, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

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Kiora's Follower
Creature — Merfolk

: Untap another target permanent.

2/2

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Kodama of the West Tree
Legendary Creature — Spirit

Reach

Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)

Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

3/3

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Laboratory Maniac
Creature — Human Wizard

If you would draw a card while your library has no cards in it, you win the game instead.

2/2

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Loyal Guardian
Creature — Rhino

Trample

Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.

4/4

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Maraleaf Pixie
Creature — Faerie

Flying

: Add or .

2/2

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Master Biomancer
Creature — Elf Wizard

Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.

2/4

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Master Chef
Legendary Enchantment — Background

Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them."

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Misty Rainforest
Land

, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

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Mosswort Bridge
Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

: Add .

, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

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Murkfiend Liege
Creature — Horror

Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.

4/4

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Myriad Landscape
Land

Myriad Landscape enters the battlefield tapped.

: Add .

, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

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Nezahal, Primal Tide
Legendary Creature — Elder Dinosaur

This spell can't be countered.

You have no maximum hand size.

Whenever an opponent casts a noncreature spell, draw a card.

Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

7/7

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Omen Hawker
Creature — Cephalid Advisor

: Add . Spend this mana only to activate abilities.

1/1

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Ornery Tumblewagg
Creature — Brushwagg Mount

At the beginning of combat on your turn, put a +1/+1 counter on target creature.

Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

2/2

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Ornithopter of Paradise
Artifact Creature — Thopter

Flying

: Add one mana of any color.

0/2

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Otawara, Soaring City
Legendary Land

: Add .

Channel — , Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs less to activate for each legendary creature you control.

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Proft's Eidetic Memory
Legendary Enchantment

When Proft's Eidetic Memory enters the battlefield, draw a card.

You have no maximum hand size.

At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.

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Progenitor Mimic
Creature — Shapeshifter

You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."

0/0

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Quirion Beastcaller
Creature — Dryad Warrior

Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.

When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.

2/2

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Radagast the Brown
Legendary Creature — Avatar Wizard

Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.

2/5

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Rejuvenating Springs
Land

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.

: Add or .

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Reliquary Tower
Land

You have no maximum hand size.

: Add .

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Renata, Called to the Hunt
Legendary Enchantment Creature — Demigod

Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

Each other creature you control enters the battlefield with an additional +1/+1 counter on it.

*/3

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Rhystic Study
Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays .

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Rogue's Passage
Land

: Add .

, : Target creature can't be blocked this turn.

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Sakashima of a Thousand Faces
Legendary Creature — Human Rogue

You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.

The "legend rule" doesn't apply to permanents you control.

Partner (You can have two commanders if both have partner.)

3/1

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Seedborn Muse
Creature — Spirit

Untap all permanents you control during each other player's untap step.

2/4

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Sharktocrab
Creature — Shark Octopus Crab

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

4/4

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Silverback Elder
Creature — Ape Shaman

Whenever you cast a creature spell, choose one —

• Destroy target artifact or enchantment.

• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

• You gain 4 life.

5/7

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Simic Ascendancy
Enchantment

: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.

At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

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Simic Growth Chamber
Land

Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

: Add .

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Skatewing Spy
Creature — Vedalken Rogue Mutant

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has flying.

2/3

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Solemn Simulacrum
Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.

2/2

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Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip

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Temple of the False God
Land

: Add . Activate only if you control five or more lands.

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Tender Wildguide
Creature — Possum Druid

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

: Add one mana of any color.

: Put a +1/+1 counter on this creature.

2/2

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The Great Henge
Legendary Artifact

This spell costs less to cast, where X is the greatest power among creatures you control.

: Add . You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

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The Ozolith
Legendary Artifact

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.

At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

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Thought Vessel
Artifact

You have no maximum hand size.

: Add .

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Thrummingbird
Creature — Phyrexian Bird Horror

Flying

Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

1/1

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Toothy, Imaginary Friend
Legendary Creature — Illusion

Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.)

Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend.

When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.

1/1

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Tropical Island
Tropical Island — Forest Island

( : Add or .)

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Twenty-Toed Toad
Creature — Frog Wizard

Your maximum hand size is twenty.

Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card.

Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.

3/3

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Venser's Journal
Artifact

You have no maximum hand size.

At the beginning of your upkeep, you gain 1 life for each card in your hand.

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Volo, Guide to Monsters
Legendary Creature — Human Wizard

Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)

3/2

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Volo, Itinerant Scholar
Legendary Creature — Human Wizard

When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."

, : Draw a card for each creature type noted for target permanent you control named Volo's Journal.

Choose a Background

2/3

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Voracious Varmint
Creature — Varmint

Vigilance

, Sacrifice Voracious Varmint: Destroy target artifact or enchantment.

2/2

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Wizard Class
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

You have no maximum hand size.

Level 2

When this Class becomes level 2, draw two cards.

Level 3

Whenever you draw a card, put a +1/+1 counter on target creature you control.

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Xolatoyac, the Smiling Flood
Legendary Creature — Salamander Serpent

Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.

At the beginning of your end step, untap each permanent you control with a counter on it.

6/6

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Yavimaya, Cradle of Growth
Legendary Land

Each land is a Forest in addition to its other land types.

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