Deck #19325
Basic Land Style
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- Adeline, Resplendent Cathar
- Anguished Unmaking
- Arcane Sanctum
- Arcane Signet
- Aryel, Knight of Windgrace
- Ash Barrens
- Sunken Hollow
- Azorius Signet
- Battle Angels of Tyr
- Belle of the Brawl
- Bojuka Bog
- Cavalier of Dawn
- Cavalier of Night
- Caves of Koilos
- Chivalric Alliance
- Command Tower
- Conjurer's Mantle
- Corpse Knight
- Despark
- Distant Melody
- Elenda and Azor
- Evolving Wilds
- Exotic Orchard
- Exsanguinator Cavalry
- Fellwar Stone
- Foulmire Knight // Profane Insight
- Godless Shrine
- Guardian of Faith
- Haakon, Stromgald Scourge
- Hallowed Fountain
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swords to Plowshares
- Syr Konrad, the Grim
- Talisman of Dominance
- Talisman of Hierarchy
- Teferi's Ageless Insight
- Herald of Hoofbeats
- Herald's Horn
- Hero of Bladehold
- History of Benalia
- Island
- Island
- Kindred Discovery
- Kinsbaile Cavalier
- Knight Exemplar
- Knight of the White Orchid
- Knights' Charge
- Locthwain Lancer
- Marshal of Zhalfir
- Midnight Reaper
- Moorland Rescuer
- Murderous Rider // Swift End
- Myriad Landscape
- Orzhov Signet
- Painful Truths
- Path of Ancestry
- Path to Exile
- Patriarch's Bidding
- Plains
- Plains
- Plains
- Plains
- Plains
- Plains
- Plains
- Prairie Stream
- Promise of Loyalty
- Raffine's Tower
- Read the Bones
- Sea of Clouds
- Silverwing Squadron
- Skyhunter Strike Force
- Smitten Swordmaster // Curry Favor
- Sol Ring
- Temple of Deceit
- Temple of Enlightenment
- Temple of Silence
- Terramorphic Expanse
- The Circle of Loyalty
- The Council of Four
- Time Wipe
- Unbreakable Formation
- Unclaimed Territory
- Valiant Knight
- Vanquisher's Banner
- Vault of Champions
- Vodalian Wave-Knight
- Void Rend
- Vona, Butcher of Magan
- Watery Grave
- Wintermoor Commander
- Wonder
- Worthy Knight
- Xerex Strobe-Knight
- Sidar Jabari of Zhalfir
- Josu Vess, Lich Knight
- Mind Stone
- Commander's Sphere
- Choked Estuary
- Ethersworn Adjudicator
- Order of Midnight // Alter Fate
- Shineshadow Snarl
- Port Town
- Return to Dust
- Sigiled Sword of Valeron
Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
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Exile target nonland permanent. You lose 3 life.
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Arcane Sanctum enters the battlefield tapped.
: Add , , or .
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: Add one mana of any color in your commander's color identity.
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Vigilance
, : Create a 2/2 white Knight creature token with vigilance.
, , Tap X untapped Knights you control: Destroy target creature with power X or less.
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Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
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Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
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Menace (This creature can't be blocked except by two or more creatures.)
Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.
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Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
: Add .
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Vigilance
When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
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Lifelink
When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
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: Add .
: Add or . Caves of Koilos deals 1 damage to you.
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Whenever you attack with two or more creatures, draw a card.
, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
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: Add one mana of any color in your commander's color identity.
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Equipped creature gets +1/+1 and has vigilance.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
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Exile target permanent with mana value 4 or greater.
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Choose a creature type. Draw a card for each permanent you control of that type.
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Flying, ward
Whenever Elenda and Azor attacks, you may pay . If you do, draw X cards.
At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
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, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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: Add one mana of any color that a land an opponent controls could produce.
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Menace, lifelink
Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this artifact: Draw a card.")
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: Add one mana of any color that a land an opponent controls could produce.
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Profane Insight — Instant
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Deathtouch
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As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
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You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.
When Haakon dies, you lose 2 life.
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As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Exile target creature. Its controller gains life equal to its power.
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Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.
: Each player mills a card.
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: Add or . Talisman of Dominance deals 1 damage to you.
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: Add or . Talisman of Hierarchy deals 1 damage to you.
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If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
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Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Other Knights you control have horsemanship.
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As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
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Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Create a 2/2 white Knight creature token with vigilance.
Knights you control get +2/+1 until end of turn.
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As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
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Knight creatures you control have double strike.
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First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
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First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
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Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.
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Menace
Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card.
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Other Knights you control get +1/+1.
, : Tap another target creature.
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Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
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When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.
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Swift End — Instant
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
Lifelink
When Murderous Rider dies, put it on the bottom of its owner's library.
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Myriad Landscape enters the battlefield tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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, : Add .
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Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
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Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
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Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
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Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
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Raffine's Tower enters the battlefield tapped.
Cycling ( , Discard this card: Draw a card.)
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Scry 2, then draw two cards. You lose 2 life.
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Sea of Clouds enters the battlefield tapped unless you have two or more opponents.
: Add or .
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Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
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Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Lieutenant — As long as you control your commander, other creatures you control have melee.
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Curry Favor — Sorcery
You gain X life and each opponent loses X life, where X is the number of Knights you control.
Lifelink
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: Add .
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Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
: Add or .
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Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
: Add or .
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Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
: Add or .
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, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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This spell costs less to cast for each Knight you control.
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
, : Create a 2/2 white Knight creature token with vigilance.
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Whenever a player draws their second card during their turn, you draw a card.
Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
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Return a creature you control to its owner's hand, then destroy all creatures.
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Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
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As Unclaimed Territory enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Other Knights you control get +1/+1.
: Knights you control gain double strike until end of turn.
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As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
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Vault of Champions enters the battlefield tapped unless you have two or more opponents.
: Add or .
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Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
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This spell can't be countered.
Destroy target nonland permanent.
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Vigilance, lifelink
, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
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As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Deathtouch
Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
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Whenever you cast a Knight spell, create a 1/1 white Human creature token.
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Flying, vigilance
: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.
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Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card.
Flying, first strike
Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
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Kicker (You may pay an additional as you cast this spell.)
Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
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: Add .
, , Sacrifice Mind Stone: Draw a card.
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: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
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As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
: Add or .
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Flying
, : Destroy target creature or enchantment.
: Untap Ethersworn Adjudicator.
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Alter Fate — Sorcery
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Flying
Order of Midnight can't block.
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As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
: Add or .
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As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
: Add or .
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Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
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Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip
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