Deck #19432
Basic Land Style
This deck has been finalized.
- Sire of Seven Deaths
- Eldrazi Horror
- Eldrazi
- Eldrazi
- Eldrazi Scion
- Eldrazi Spawn
- Elf Druid
- Elf Knight
- Elf Knight
- Elf Knight
- Elf Warrior
- Elf Warrior
- Kozilek, the Broken Reality
- Ulamog, the Infinite Gyre
- Emrakul, the Aeons Torn
- Ulamog, the Ceaseless Hunger
- The Aetherspark
- It That Heralds the End
- Kozilek, Butcher of Truth
- Not of This World
- Rise of the Eldrazi
- Pathrazer of Ulamog
- Eldrazi Temple
- Artisan of Kozilek
- Eldrazi Confluence
- Ulamog, the Defiler
- Ulamog's Despoiler
- Kozilek, the Great Distortion
- Ugin, the Ineffable
- Ugin, Eye of the Storms
- Ugin's Labyrinth
- Ugin, the Spirit Dragon
- Yggdrasil, Rebirth Engine
- Ugin's Binding
- Reliquary Tower
- Ulalek, Fused Atrocity
- Roaming Throne
- Azlask, the Swelling Scourge
- Echoes of Eternity
- Zhulodok, Void Gorger
- Sire of Stagnation
- Urza's Tower
- Urza's Power Plant
- Urza's Mine
- Liberator, Urza's Battlethopter
- Karn, Scion of Urza
- Urza's Incubator
- Urza's Cave
- Herald's Horn
- Karn, Living Legacy
- Metalworker
- Chromatic Lantern
- Planar Nexus
- Urza's Workshop
- Darksteel Monolith
- God-Pharaoh's Statue
- Excalibur, Sword of Eden
- Sword of Feast and Famine
- Sword of Light and Shadow
- Sword of War and Peace
- Sword of Fire and Ice
- Sword of Hearth and Home
- Sword of Truth and Justice
- Sword of Body and Mind
- Sword of Forge and Frontier
- Sword of Wealth and Power
- Sword of Once and Future
- Sword of the Animist
- Path of Annihilation
- Chromatic Orrery
- Ramos, Dragon Engine
- Abstruse Appropriation
- Angelic Aberration
- Bismuth Mindrender
- Corrupted Crossroads
- Drowner of Truth // Drowned Jungle
- Emrakul's Messenger
- Flayer Drone
- Slivdrazi Monstrosity
- Snapping Voidcraw
- Breaker of Armies
- Akroma's Memorial
- Avacyn's Memorial
- Platinum Angel
- Avacyn, Angel of Hope
- Akroma, Vision of Ixidor
- Elspeth, Storm Slayer
- Lich's Mirror
- Angel
- Vampire Rogue
- Vampire Knight
- Vampire
- Vampire
- Doubling Season
- Primal Vigor
- Voracious Hydra
- Mossborn Hydra
- Benevolent Hydra
- Primordial Hydra
- Maskwood Nexus
First strike, vigilance
Menace, trample
Reach, lifelink
Ward—Pay 7 life.
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Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
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Sacrifice this creature: Add .
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Sacrifice this creature: Add .
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: Add .
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Vigilance
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Vigilance
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Vigilance
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When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Other colorless creatures you control get +3/+2.
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When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
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As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1 Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
-5 Draw two cards.
-10 Add ten mana of any one color.
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Colorless spells you cast with mana value 7 or greater cost less to cast.
Other colorless creatures you control get +1/+1.
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When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Counter target spell or ability that targets a permanent you control.
This spell costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
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This spell can't be countered.
Destroy target permanent. Target player draws four cards. Take an extra turn after this one.
Exile Rise of the Eldrazi.
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Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
Pathrazer of Ulamog can't be blocked except by three or more creatures.
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: Add .
: Add . Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
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When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
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Choose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
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When you cast this spell, target opponent exiles half their library, rounded up.
Ward—Sacrifice two permanents.
Ulamog, the Defiler enters the battlefield with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
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As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it.
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When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
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Colorless spells you cast cost less to cast.
+1 Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
-3 Destroy target permanent that's one or more colors.
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When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2 You gain 3 life and draw a card.
0 Add .
-11 Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
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Imprint — When Ugin's Labyrinth enters the battlefield, you may exile a colorless card with mana value 7 or greater from your hand.
: Add . If a card is exiled with Ugin's Labyrinth, add instead.
: Return the exiled card to its owner's hand.
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+2 Ugin, the Spirit Dragon deals 3 damage to any target.
-X Exile each permanent with mana value X or less that's one or more colors.
-10 You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
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When Yggdrasil, Rebirth Engine enters, exile all creature cards from your graveyard.
: Exile the top three cards of your library.
, : Put a creature card exiled with Yggdrasil onto the battlefield under your control. It gains haste until end of turn. Activate only as a sorcery.
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Devoid (This card has no color.)
Return target nonland permanent you don't control to its owner's hand.
Whenever you cast a colorless spell with mana value 7 or greater, you may exile Ugin's Binding from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand.
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You have no maximum hand size.
: Add .
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Devoid (This card has no color.)
Whenever you cast an Eldrazi spell, you may pay . If you do, copy all spells you control, then copy all other activated and triggered abilities you control. You may choose new targets for the copies. (Mana abilities can't be copied.)
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Ward
As Roaming Throne enters the battlefield, choose a creature type.
Roaming Throne is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
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Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter.
: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn.
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If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
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Devoid (This card has no color.)
Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards.
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: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.
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: Add . If you control an Urza's Mine and an Urza's Tower, add instead.
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: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.
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Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator, Urza's Battlethopter's power, put a +1/+1 counter on Liberator.
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+1 Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
-1 Put a card you own with a silver counter on it from exile into your hand.
-2 Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
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As Urza's Incubator enters the battlefield, choose a creature type.
Creature spells of the chosen type cost less to cast.
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: Add .
, , Sacrifice Urza's Cave: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
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As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
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+1 Create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
-1 Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
-7 You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
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: Reveal any number of artifact cards in your hand. Add for each card revealed this way.
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Lands you control have " : Add one mana of any color."
: Add one mana of any color.
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This land is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.)
: Add .
, : Add one mana of any color.
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: Add .
Metalcraft — : Add for each Urza's land you control. Activate only if you control three or more artifacts.
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Indestructible
Once each turn, you may pay rather than pay the mana cost for a colorless spell that you cast from your hand.
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Spells your opponents cast cost more to cast.
At the beginning of your end step, each opponent loses 1 life.
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This spell costs less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
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Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
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Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
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Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
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Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip
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Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
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Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip
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Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip
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Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
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Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
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Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip
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Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
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Devoid (This card has no color.)
When Path of Annihilation enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add ."
Eldrazi you control have " : Add one mana of any color."
Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.
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You may spend mana as though it were mana of any color.
: Add .
, : Draw a card for each color among permanents you control.
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Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.
Remove five +1/+1 counters from Ramos: Add . Activate only once each turn.
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Devoid (This card has no color.)
Exile target nonland permanent. You may cast that card for as long as it remains exiled, and you may spend colorless mana as though it were mana of any color to cast that spell.
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Devoid (This card has no color.)
Flying, vigilance
When Angelic Aberration enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
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Devoid (This card has no color.)
Menace
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may cast that card by paying life equal to the spell's mana value rather than paying its mana cost.
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: Add . ( represents colorless mana.)
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.
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Devoid (This card has no color.)
When you cast this spell, if was spent to cast it, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add ."
↫ Land
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Drowned Jungle enters the battlefield tapped.
: Add or .
↫ Eldrazi —
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Devoid (This card has no color.)
Flying
Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
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Devoid (This card has no color.)
First strike
Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life.
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Eldrazi you control are Slivers in addition to their other types.
Slivers you control have devoid and annihilator 1.
: Create a 1/1 colorless Eldrazi Sliver creature token. It has "Sacrifice this creature: Add ."
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Devoid (This card has no color.)
: Add .
, : Draw a card.
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All creatures able to block Breaker of Armies do so.
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Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
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Indestructible
Other legendary permanents you control have indestructible.
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Flying
You can't lose the game and your opponents can't win the game.
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Flying, vigilance, indestructible
Other permanents you control have indestructible.
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Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
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If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1 Create a 1/1 white Soldier creature token.
0 Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
-3 Destroy target creature an opponent controls with mana value 3 or greater.
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If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
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Flying
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Lifelink
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Lifelink
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Lifelink
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
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If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
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Trample
Voracious Hydra enters the battlefield with X +1/+1 counters on it.
When Voracious Hydra enters the battlefield, choose one —
• Double the number of +1/+1 counters on Voracious Hydra.
• Voracious Hydra fights target creature you don't control.
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Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
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Benevolent Hydra enters the battlefield with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control.
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Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
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Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
, : Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
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