Deck #20623
Basic Land Style
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+1 Destroy another target planeswalker.
+1 Create a 3/3 black Beast creature token with deathtouch.
-3 Destroy target creature. You gain life equal to its toughness.
-8 Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
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0 Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."
-3 Destroy target creature. Draw a card.
-6 You get an emblem with "Creatures you control get +3/+3 and have trample."
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↫ Land
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↫ Land
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Destroy all creatures you don't control and all planeswalkers you don't control.
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When Garruk Relentless has two or fewer loyalty counters on him, transform him.
0 Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.
0 Create a 2/2 green Wolf creature token.
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+1 Create a 1/1 black Wolf creature token with deathtouch.
-1 Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
-3 Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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+1 Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
-3 You may put a green creature card from your hand onto the battlefield.
-7 You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
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+1 Up to one target creature gets +3/+3 and gains trample until end of turn.
-2 Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.
-7 You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
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Flash
Whenever a creature you control dies, each opponent sacrifices a creature.
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Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Whenever Carth the Lion enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.
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Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
↫ Land
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Old-Growth Grove enters the battlefield tapped.
: Add or .
↫ Instant —
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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: Add one mana of any color in your commander's color identity.
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Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
: Add .
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Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
: Add .
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, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Each land is a Swamp in addition to its other land types.
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Each land is a Forest in addition to its other land types.
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Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
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Field of the Dead enters the battlefield tapped.
: Add .
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
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At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.
When Packsong Pup dies, you gain life equal to its power.
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You have no maximum hand size.
: Add .
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: Add for each creature you control.
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Castle Garenbrig enters the battlefield tapped unless you control a Forest.
: Add .
, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.
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Flash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
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Flash (You may cast this spell any time you could cast an instant.)
Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
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This spell costs less to cast, where X is the greatest power among creatures you control.
: Add . You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
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Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
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Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
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: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
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Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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Choose a creature type. Destroy all creatures that aren't of the chosen type.
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Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
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Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.
-2 Create a 2/2 green Wolf creature token.
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As Patchwork Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
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Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
: Add or one mana of the chosen color.
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Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
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As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Oran-Rief, the Vastwood enters the battlefield tapped.
: Add .
: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
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Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
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Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
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Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
: Add or .
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Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
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Vigilance
Creatures you control have " : Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
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At the beginning of your upkeep, create a 2/2 green Wolf creature token.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
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Sacrifice a creature: Add .
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When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it.
Equipped creature gets +1/+1 and can't be blocked by more than one creature.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
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Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
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Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
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Equipped creature has base power and toughness X/X, where X is your life total.
Equip
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Whenever you attack a player with one or more equipped creatures, draw a card.
: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
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Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
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Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
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Axgard Armory enters the battlefield tapped.
: Add .
, , Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
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Equipped creature has deathtouch and lifelink.
Equip
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(Gain the next level as a sorcery to add its ability.)
When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip .
Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
Level 3
During your turn, equipped creatures you control have double strike and haste.
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Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.
Equip
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Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
: Add .
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Indestructible
Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
, : Brash Taunter fights another target creature.
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Equipped creature has ward , is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay rather than pay the equip cost of the first equip ability you activate each turn.
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Castle Embereth enters the battlefield tapped unless you control a Mountain.
: Add .
, : Creatures you control get +1/+0 until end of turn.
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Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
: Add or .
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Equipped creature gets +10/+10 and loses flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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: Add one mana of any color in your commander's color identity.
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At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
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The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
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Vigilance (Attacking doesn't cause this creature to tap.)
Haste (This creature can attack as soon as it comes under your control.)
Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent.
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This spell costs less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
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(Gain the next level as a sorcery to add its ability.)
When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Level 2
Equip abilities you activate cost less to activate.
Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Create a Treasure token.
Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
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Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
↫ Legendary Artifact — Equipment —
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Equipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip
↫ God —
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At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
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Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Equip
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At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.
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Birthright Boon — Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Double strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.
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At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.
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Until end of turn, double target creature's power and it gains first strike.
↫ Land
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Legion Stronghold enters the battlefield tapped.
: Add or .
↫ Instant —
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+1 Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
-2 Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-3 Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
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As long as it's your turn, creatures you control have first strike and equip abilities you activate cost less to activate.
-X Nahiri, Storm of Stone deals X damage to target tapped creature.
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: Add .
↫ Land
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↫ Land
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All damage that would be dealt to you is dealt to equipped creature instead.
Equip
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Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
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Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
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You have no maximum hand size.
: Add .
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Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
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You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
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Spectator Seating enters the battlefield tapped unless you have two or more opponents.
: Add or .
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When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
, : You may put an Equipment card from your hand onto the battlefield.
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: Add .
, : Target creature gains double strike until end of turn.
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Double strike, vigilance, trample
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Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip
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Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
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As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1 Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
-5 Draw two cards.
-10 Add ten mana of any one color.
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Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
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Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
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Landfall — Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has ' , , Sacrifice Rock: This creature deals 2 damage to any target'" and equip .
Partner (You can have two commanders if both have partner.)
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Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Urza's Saga gains " : Add ."
Urza's Saga gains " , : Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'"
Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
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Exile target nonland permanent. You lose 3 life.
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
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Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
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Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
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Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
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Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
: Add .
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: Add .
↫ Land
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: Add .
↫ Land
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, : Add for each Swamp you control.
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Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
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: Add one mana of any color in your commander's color identity.
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: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
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Destroy target creature. A creature destroyed this way can't be regenerated.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Exile target permanent with mana value 4 or greater.
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Deathtouch
Whenever another creature enters the battlefield under your control, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
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Legendary creatures you control get +2/+1 and have ward .
Nonlegendary creatures you control get +1/+1.
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As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
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Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
: Add or .
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Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.
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+1 Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying."
-3 Exile target nonland permanent.
-7 You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."
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Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
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Flying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
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Flying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.
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Create two 1/1 white Spirit creature tokens with flying.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
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If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ( can be paid with either or 2 life.)
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Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
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When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life.
Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.
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When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
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Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
: Add .
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Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Return all legendary permanent cards from your graveyard to the battlefield.
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Vigilance, ward
Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
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Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
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When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
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Whenever another creature enters the battlefield, you gain 1 life.
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At the beginning of your end step, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. Put a +1/+1 counter on it if the exiled card's mana value is 4 or greater.
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PROXYCARDS.AI
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PROXYCARDS.AI
( : Add .)
PROXYCARDS.AI
Exile target creature. Its controller gains life equal to its power.
PROXYCARDS.AI
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
PROXYCARDS.AI
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
PROXYCARDS.AI
When The Kenriths' Royal Funeral enters the battlefield, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.
Legendary spells you cast cost less to cast for each card exiled with The Kenriths' Royal Funeral.
PROXYCARDS.AI
Affinity for planeswalkers (This spell costs less to cast for each planeswalker you control.)
Flying, vigilance
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.
PROXYCARDS.AI
Each land is a Swamp in addition to its other land types.
PROXYCARDS.AI
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
: Add or .
PROXYCARDS.AI
: Add .
, : Creatures you control gain deathtouch and lifelink until end of turn.
PROXYCARDS.AI
Destroy target permanent.
PROXYCARDS.AI
