Deck #22158

Basic Land Style

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  • Abzan Falconer
  • Access Tunnel
  • Aggravated Assault
  • Ainok Strike Leader
  • Ambush Viper
  • Andúril, Narsil Reforged
  • Ankle Biter
  • Aragorn, Hornburg Hero
  • Arcane Signet
  • Archetype of Courage
  • Aura Shards
  • Axebane Ferox
  • Basilisk Collar
  • Blade of Selves
  • Bladed Pinions
  • Blooming Stinger
  • Bountiful Promenade
  • Bounty Board
  • Bow of Nylea
  • Broken Bond
  • Buster Sword
  • Camouflage
  • Chivalric Alliance
  • City on Fire
  • Clifftop Retreat
  • Command Tower
  • Concerted Effort
  • Conclave Mentor
  • Conclave Sledge-Captain
  • Consul's Lieutenant
  • Court of Garenbrig
  • Crystal Barricade
  • Chromatic Lantern
  • Daggerback Basilisk
  • Deadly Recluse
  • Deathbloom Gardener
  • Deflecting Swat
  • Dolmen Gate
  • Dragon Sniper
  • Dragonscale General
  • Eladamri, Korvecdal
  • Emblem of the Warmind
  • Emerald Medallion
  • Enshrouding Mist
  • Éowyn, Lady of Rohan
  • Family's Favor
  • Fervor
  • Flawless Maneuver
  • Flesh Burrower
  • Forest
  • Forest
  • Forest
  • Forest
  • Forest
  • Forest
  • Forest
  • Forest
  • Forest
  • Forest
  • Fynn, the Fangbearer
  • Gavony Township
  • Gift of the Viper
  • Glowing One
  • Gorgon Flail
  • Gorgon's Head
  • Great Train Heist
  • Hardened Scales
  • Headlong Rush
  • Heightened Reflexes
  • Heir of the Wilds
  • Heroic Intervention
  • High Ground
  • Horrid Vigor
  • Ichorspit Basilisk
  • Incite War
  • Ironwill Forger
  • Jetmir, Nexus of Revels
  • Jetmir's Garden
  • Jungle Shrine
  • Kodama of the West Tree
  • Kraul Stinger
  • Kura, the Boundless Sky
  • Kutzil, Malamet Exemplar
  • Legion Loyalty
  • Majestic Myriarch
  • Mirkwood Spider
  • Mirror-Style Master
  • Moonsilver Spear
  • Moss Viper
  • Mountain
  • Mountain
  • Mountain
  • Mountain
  • Mountain
  • Mwonvuli Beast Tracker
  • Nature's Claim
  • Nightshade Dryad
  • Nightshade Peddler
  • Norwood Priestess
  • Oak Street Innkeeper
  • Obscuring Haze
  • Odric, Lunarch Marshal
  • Ohran Frostfang
  • Overgrown Farmland
  • Pharika's Disciple
  • Plains
  • Plains
  • Plains
  • Plains
  • Plateau
  • Poison Dart Frog
  • Poison the Blade
  • Power Matrix
  • Professional Face-Breaker
  • Questing Beast
  • Rally the Forces
  • Reflexes
  • Reliquary Tower
  • Repercussion
  • Rhonas the Indomitable
  • Rising of the Day
  • Rockfall Vale
  • Rogue's Passage
  • Rootbound Crag
  • Ruins Recluse
  • Saryth, the Viper's Fang
  • Savannah
  • Seal of Cleansing
  • Sedge Scorpion
  • Selective Adaptation
  • Serpent-Blade Assailant
  • Serra's Blessing
  • Sol Ring
  • Somberwald Beastmaster
  • Spire Garden
  • Stocking the Pantry
  • Strength in Numbers
  • Sunpetal Grove
  • Taiga
  • Tajuru Blightblade
  • The Earth Crystal
  • Thornscape Familiar
  • Thornweald Archer
  • Throne of the God-Pharaoh
  • Thunderous Orator
  • Tower Winder
  • Toxic Iguanar
  • Toxic Scorpion
  • Toxicrene
  • Trove of Temptation
  • Turntimber Basilisk
  • Underdark Basilisk
  • Valeron Wardens
  • Verge Rangers
  • Vexilus Praetor
  • Vincent, Vengeful Atoner
  • Warlord's Fury
  • Warmonger Hellkite
  • Wasteland Viper
  • Well Rested
  • Forest
  • Forest
Abzan Falconer
Creature — Human Soldier

Outlast ( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

2/3

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Access Tunnel
Land

: Add .

, : Target creature with power 3 or less can't be blocked this turn.

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Aggravated Assault
Enchantment

: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

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Ainok Strike Leader
Creature — Dog Warrior

Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.

Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.

2/2

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Ambush Viper
Creature — Snake

Flash

Deathtouch

2/1

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Andúril, Narsil Reforged
Legendary Artifact — Equipment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.

Equip

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Ankle Biter
Creature — Snake

Deathtouch

1/1

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Aragorn, Hornburg Hero
Legendary Creature — Human Soldier

Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.

4/4

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Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

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Archetype of Courage
Enchantment Creature — Human Soldier

Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.

2/2

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Aura Shards
Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

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Axebane Ferox
Creature — Beast

Deathtouch, haste

Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)

4/4

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Basilisk Collar
Artifact — Equipment

Equipped creature has deathtouch and lifelink.

Equip

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Blade of Selves
Artifact — Equipment

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Equip

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Bladed Pinions
Artifact — Equipment

Equipped creature has flying and first strike.

Equip

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Blooming Stinger
Creature — Plant Scorpion

Deathtouch

When this creature enters, another target creature you control gains deathtouch until end of turn.

2/2

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Bountiful Promenade
Land

Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.

: Add or .

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Bounty Board
Artifact

: Add one mana of any color.

, : Put a bounty counter on target creature. Activate only as a sorcery.

Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.

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Bow of Nylea
Legendary Enchantment Artifact

Attacking creatures you control have deathtouch.

, : Choose one —

• Put a +1/+1 counter on target creature.

• Bow of Nylea deals 2 damage to target creature with flying.

• You gain 3 life.

• Put up to four target cards from your graveyard on the bottom of your library in any order.

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Broken Bond
Sorcery

Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

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Buster Sword
Artifact — Equipment

Equipped creature gets +3/+2.

Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.

Equip

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Camouflage
Instant

Cast this spell only during your declare attackers step.

This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)

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Chivalric Alliance
Enchantment

Whenever you attack with two or more creatures, draw a card.

, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.

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City on Fire
Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

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Clifftop Retreat
Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

: Add or .

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Command Tower
Land

: Add one mana of any color in your commander's color identity.

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Concerted Effort
Enchantment

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

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Conclave Mentor
Creature — Centaur Cleric

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.

When Conclave Mentor dies, you gain life equal to its power.

2/2

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Conclave Sledge-Captain
Creature — Elephant Soldier

Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)

Trample

Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

4/4

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Consul's Lieutenant
Creature — Human Soldier

First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

2/1

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Court of Garenbrig
Enchantment

When Court of Garenbrig enters the battlefield, you become the monarch.

At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.

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Crystal Barricade
Artifact Creature — Wall

Defender (This creature can't attack.)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Prevent all noncombat damage that would be dealt to other creatures you control.

0/4

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Chromatic Lantern
Artifact

Lands you control have " : Add one mana of any color."

: Add one mana of any color.

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Daggerback Basilisk
Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

2/2

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Deadly Recluse
Creature — Spider

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

1/2

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Deathbloom Gardener
Creature — Elf Druid

Deathtouch

: Add one mana of any color.

1/1

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Deflecting Swat
Instant

If you control a commander, you may cast this spell without paying its mana cost.

You may choose new targets for target spell or ability.

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Dolmen Gate
Artifact

Prevent all combat damage that would be dealt to attacking creatures you control.

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Dragon Sniper
Creature — Human Archer

Vigilance, reach, deathtouch

1/1

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Dragonscale General
Creature — Human Warrior

At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

2/3

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Eladamri, Korvecdal
Legendary Creature — Elf Warrior

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.

3/3

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Emblem of the Warmind
Enchantment — Aura

Enchant creature you control

Creatures you control have haste.

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Emerald Medallion
Artifact

Green spells you cast cost less to cast.

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Enshrouding Mist
Instant

Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.

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Éowyn, Lady of Rohan
Legendary Creature — Human Noble

At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.

Equip abilities you activate cost less to activate.

2/4

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Family's Favor
Enchantment

Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)

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Fervor
Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

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Flawless Maneuver
Instant

If you control a commander, you may cast this spell without paying its mana cost.

Creatures you control gain indestructible until end of turn.

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Flesh Burrower
Creature — Insect

Deathtouch

Whenever Flesh Burrower attacks, another target creature you control gains deathtouch until end of turn.

2/2

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Fynn, the Fangbearer
Legendary Creature — Human Warrior

Deathtouch

Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

1/3

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Gavony Township
Land

: Add .

, : Put a +1/+1 counter on each creature you control.

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Gift of the Viper
Instant

Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.

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Glowing One
Creature — Zombie Mutant

Deathtouch

Whenever Glowing One deals combat damage to a player, they get four rad counters.

Whenever a player mills a nonland card, you gain 1 life.

2/2

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Gorgon Flail
Artifact — Equipment

Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Equip ( : Attach to target creature you control. Equip only as a sorcery.)

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Gorgon's Head
Artifact — Equipment

Equipped creature has deathtouch.

Equip

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Great Train Heist
Instant

Spree (Choose one or more additional costs.)

+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.

+ — Creatures you control get +1/+0 and gain first strike until end of turn.

+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

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Hardened Scales
Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

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Headlong Rush
Instant

Attacking creatures gain first strike until end of turn.

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Heightened Reflexes
Instant

Target creature gets +1/+0 until end of turn. Put a first strike counter on it.

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Heir of the Wilds
Creature — Human Warrior

Deathtouch

Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

2/2

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Heroic Intervention
Instant

Permanents you control gain hexproof and indestructible until end of turn.

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High Ground
Enchantment

Each creature you control can block an additional creature each combat.

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Horrid Vigor
Instant

Target creature gains deathtouch and indestructible until end of turn.

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Ichorspit Basilisk
Creature — Phyrexian Basilisk

Deathtouch

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

1/3

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Incite War
Instant

Choose one —

• Creatures target player controls attack this turn if able.

• Creatures you control gain first strike until end of turn.

Entwine (Choose both if you pay the entwine cost.)

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Ironwill Forger
Creature — Orc Artificer

Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

3/3

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Jetmir, Nexus of Revels
Legendary Creature — Cat Demon

Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.

Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.

Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.

5/4

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Jetmir's Garden
Land — Mountain Forest Plains

( : Add , , or .)

Jetmir's Garden enters the battlefield tapped.

Cycling ( , Discard this card: Draw a card.)

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Jungle Shrine
Land

Jungle Shrine enters the battlefield tapped.

: Add , , or .

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Kodama of the West Tree
Legendary Creature — Spirit

Reach

Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)

Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

3/3

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Kraul Stinger
Creature — Insect Assassin

Deathtouch

2/2

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Kura, the Boundless Sky
Legendary Creature — Dragon Spirit

Flying, deathtouch

When Kura, the Boundless Sky dies, choose one —

• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.

• Create an X/X green Spirit creature token, where X is the number of lands you control.

4/4

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Kutzil, Malamet Exemplar
Legendary Creature — Cat Warrior

Your opponents can't cast spells during your turn.

Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.

3/3

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Legion Loyalty
Enchantment

Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

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Majestic Myriarch
Creature — Chimera

Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.

At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

*/*

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Mirkwood Spider
Creature — Spider

Deathtouch

Whenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn.

1/1

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Mirror-Style Master
Creature — Human Warrior

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)

3/3

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Moonsilver Spear
Artifact — Equipment

Equipped creature has first strike.

Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.

Equip

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Moss Viper
Creature — Snake

Deathtouch

1/1

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Mountain
Mountain

( : Add .)

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Mountain
Mountain

( : Add .)

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Mountain
Mountain

( : Add .)

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Mountain
Mountain

( : Add .)

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Mountain
Mountain

( : Add .)

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Mwonvuli Beast Tracker
Creature — Human Scout

When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.

2/1

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Nature's Claim
Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

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Nightshade Dryad
Creature — Dryad

Deathtouch

: Add .

: Add one mana of any color.

1/2

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Nightshade Peddler
Creature — Human Druid

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.

1/1

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Norwood Priestess
Creature — Elf Druid

: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.

1/1

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Oak Street Innkeeper
Creature — Elf

As long as it's not your turn, tapped creatures you control have hexproof.

1/2

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Obscuring Haze
Instant

If you control a commander, you may cast this spell without paying its mana cost.

Prevent all damage that would be dealt this turn by creatures your opponents control.

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Odric, Lunarch Marshal
Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

3/3

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Ohran Frostfang
Snow Creature — Snake

Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.

2/6

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Overgrown Farmland
Land

Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.

: Add or .

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Pharika's Disciple
Creature — Centaur Warrior

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

2/3

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Plains
Plains

( : Add .)

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Plains
Plains

( : Add .)

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Plains
Plains

( : Add .)

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Plains
Plains

( : Add .)

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Plateau
Plateau — Mountain Plains

( : Add or .)

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Poison Dart Frog
Creature — Frog

Reach

: Add one mana of any color.

: Poison Dart Frog gains deathtouch until end of turn.

1/1

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Poison the Blade
Instant

Target creature gains deathtouch until end of turn.

Draw a card.

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Power Matrix
Artifact

: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.

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Professional Face-Breaker
Creature — Human Warrior

Menace

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.

Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

2/3

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Questing Beast
Legendary Creature — Beast

Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.

Combat damage that would be dealt by creatures you control can't be prevented.

Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

4/4

PROXYCARDS.AI

Rally the Forces
Instant

Attacking creatures get +1/+0 and gain first strike until end of turn.

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Reflexes
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

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Reliquary Tower
Land

You have no maximum hand size.

: Add .

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Repercussion
Enchantment

Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.

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Rhonas the Indomitable
Legendary Creature — God

Deathtouch, indestructible

Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.

: Another target creature gets +2/+0 and gains trample until end of turn.

5/5

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Rising of the Day
Enchantment

Creatures you control have haste.

Legendary creatures you control get +1/+0.

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Rockfall Vale
Land

Rockfall Vale enters the battlefield tapped unless you control two or more other lands.

: Add or .

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Rogue's Passage
Land

: Add .

, : Target creature can't be blocked this turn.

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Rootbound Crag
Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

: Add or .

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Ruins Recluse
Creature — Spider

Reach, deathtouch

: Put a +1/+1 counter on Ruins Recluse.

1/1

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Saryth, the Viper's Fang
Legendary Creature — Human Warlock

Other tapped creatures you control have deathtouch.

Other untapped creatures you control have hexproof.

, : Untap another target creature or land you control.

3/4

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Savannah
Savannah — Forest Plains

( : Add or .)

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Seal of Cleansing
Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

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Sedge Scorpion
Creature — Scorpion

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

1/1

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Selective Adaptation
Sorcery

Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.

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Serpent-Blade Assailant
Creature — Elf Warrior

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Deathtouch

2/1

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Serra's Blessing
Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

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Sol Ring
Artifact

: Add .

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Somberwald Beastmaster
Creature — Human Ranger

When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.

Creature tokens you control have deathtouch.

1/1

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Spire Garden
Land

Spire Garden enters the battlefield tapped unless you have two or more opponents.

: Add or .

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Stocking the Pantry
Enchantment

Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment.

, Remove a supply counter from this enchantment: Draw a card.

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Strength in Numbers
Instant

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

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Sunpetal Grove
Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

: Add or .

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Taiga
Taiga — Mountain Forest

( : Add or .)

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Tajuru Blightblade
Creature — Elf Rogue

Deathtouch

1/1

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The Earth Crystal
Legendary Artifact

Green spells you cast cost less to cast.

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

, : Distribute two +1/+1 counters among one or two target creatures you control.

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Thornscape Familiar
Creature — Insect

Red spells and white spells you cast cost less to cast.

2/1

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Thornweald Archer
Creature — Elf Archer

Reach, deathtouch

2/1

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Throne of the God-Pharaoh
Legendary Artifact

At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.

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Thunderous Orator
Creature — Kor Wizard

Vigilance

Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.

2/2

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Tower Winder
Creature — Snake

Reach, deathtouch

When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.

1/1

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Toxic Iguanar
Creature — Lizard

Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

1/1

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Toxic Scorpion
Creature — Scorpion

Deathtouch

When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn.

1/1

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Toxicrene
Creature — Tyranid

Reach, deathtouch

Hypertoxic Miasma — All lands have " : Add one mana of any color" and lose all other abilities.

2/4

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Trove of Temptation
Enchantment

Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.

At the beginning of your end step, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")

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Turntimber Basilisk
Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.

2/1

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Underdark Basilisk
Creature — Basilisk

Deathtouch

1/2

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Valeron Wardens
Creature — Human Monk

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever a creature you control becomes renowned, draw a card.

1/3

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Verge Rangers
Creature — Human Scout Ranger

First strike

You may look at the top card of your library any time.

As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)

3/3

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Vexilus Praetor
Creature — Custodes Warrior

Flash

Vigilance

Aegis of the Emperor — Commanders you control have protection from everything.

3/4

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Vincent, Vengeful Atoner
Legendary Creature — Assassin

Menace

Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.

Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.

3/3

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Warlord's Fury
Sorcery

Creatures you control gain first strike until end of turn.

Draw a card.

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Warmonger Hellkite
Creature — Dragon

Flying

All creatures attack each combat if able.

: Attacking creatures get +1/+0 until end of turn.

5/5

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Wasteland Viper
Creature — Snake

Deathtouch

Bloodrush — , Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.

1/2

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Well Rested
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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