Deck #22318
Basic Land Style
This deck has been finalized.
- Yahenni, Undying Partisan
- Sol Ring
- Mana Crypt
- Mana Vault
- Grim Monolith
- Lotus Petal
- Jeweled Lotus
- Chrome Mox
- Mox Diamond
- Arcane Signet
- Thought Vessel
- Charcoal Diamond
- Mind Stone
- Fellwar Stone
- Demonic Tutor
- Vampiric Tutor
- Imperial Seal
- Diabolic Intent
- Grim Tutor
- Profane Tutor
- Razaketh, the Foulblooded
- Sidisi, Undead Vizier
- Entomb
- Wishclaw Talisman
- Beseech the Mirror
- Necropotence
- Bolas's Citadel
- Ad Nauseam
- Peer into the Abyss
- Dark Confidant
- Phyrexian Arena
- Midnight Reaper
- Skullclamp
- Liliana, Dreadhorde General
- Disciple of Bolas
- Sign in Blood
- Night's Whisper
- Blood Artist
- Zulaport Cutthroat
- Bastion of Remembrance
- Syr Konrad, the Grim
- Carrion Feeder
- Viscera Seer
- Woe Strider
- Phyrexian Altar
- Ashnod's Altar
- Gravecrawler
- Reassembling Skeleton
- Nether Traitor
- Gray Merchant of Asphodel
- Toxic Deluge
- Damnation
- Crux of Fate
- Deadly Rollick
- Defile
- Snuff Out
- Hero's Downfall
- Feed the Swarm
- Opposition Agent
- Dauthi Voidwalker
- Reanimate
- Animate Dead
- Dance of the Dead
- Necromancy
- Living Death
- Victimize
- Patriarch's Bidding
- Expedition Map
- Witch's Oven
- Altar of Dementia
- Mesmeric Orb
- Bitterblossom
- Contamination
- Pithing Needle
- Shadowspear
- Rings of Brighthearth
- Sensei's Divining Top
- Cabal Coffers
- Urborg, Tomb of Yawgmoth
- Nykthos, Shrine to Nyx
- Castle Locthwain
- Phyrexian Tower
- High Market
- Bojuka Bog
- Strip Mine
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
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: Add .
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At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
: Add .
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Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
: Add .
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Grim Monolith doesn't untap during your untap step.
: Add .
: Untap Grim Monolith.
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, Sacrifice Lotus Petal: Add one mana of any color.
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, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
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Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
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If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
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: Add one mana of any color in your commander's color identity.
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You have no maximum hand size.
: Add .
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Charcoal Diamond enters the battlefield tapped.
: Add .
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: Add .
, , Sacrifice Mind Stone: Draw a card.
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: Add one mana of any color that a land an opponent controls could produce.
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Search your library for a card, put that card into your hand, then shuffle.
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Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
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Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
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Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
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Flying, trample
Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
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Deathtouch
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
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Search your library for a card, put that card into your graveyard, then shuffle.
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Wishclaw Talisman enters the battlefield with three wish counters on it.
, , Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.
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Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
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Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
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You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
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Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
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Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
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At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
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At the beginning of your upkeep, you draw a card and you lose 1 life.
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Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
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Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
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Whenever a creature you control dies, draw a card.
+1 Create a 2/2 black Zombie creature token.
-4 Each player sacrifices two creatures.
-9 Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
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When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
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Target player draws two cards and loses 2 life.
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You draw two cards and you lose 2 life.
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Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
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Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
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When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
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Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.
: Each player mills a card.
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Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
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Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape— , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Woe Strider escapes with two +1/+1 counters on it.
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Sacrifice a creature: Add one mana of any color.
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Sacrifice a creature: Add .
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Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.
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: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
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Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay . If you do, return Nether Traitor from your graveyard to the battlefield.
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When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
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Destroy all creatures. They can't be regenerated.
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Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
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If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
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Target creature gets -1/-1 until end of turn for each Swamp you control.
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If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
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Destroy target creature or planeswalker.
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Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
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Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
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Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
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Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
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Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
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Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
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You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
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Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
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Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
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, , Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
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, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with " , , Sacrifice this artifact: You gain 3 life.")
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Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
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Whenever a permanent becomes untapped, that permanent's controller mills a card.
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At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
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At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
If a land is tapped for mana, it produces instead of any other type and amount.
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As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
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Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
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: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put Sensei's Divining Top on top of its owner's library.
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, : Add for each Swamp you control.
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Each land is a Swamp in addition to its other land types.
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: Add .
, : Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
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Castle Locthwain enters the battlefield tapped unless you control a Swamp.
: Add .
, : Draw a card, then you lose life equal to the number of cards in your hand.
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: Add .
, Sacrifice a creature: Add .
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: Add .
, Sacrifice a creature: You gain 1 life.
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Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
: Add .
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: Add .
, Sacrifice Strip Mine: Destroy target land.
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