Deck #22787
Basic Land Style
This deck has been finalized.
- Eladamri, Korvecdal
- Domri Rade
- Arbor Adherent
- Bow of Nylea
- Ohran Frostfang
- Saryth, the Viper's Fang
- Sphere Grid
- Archetype of Aggression
- Coordinated Clobbering
- Khenra Charioteer
- Primal Rage
- Bushwhack
- Tribute to the World Tree
- Goblin War Cry
- Flayer of the Hatebound
- Agatha of the Vile Cauldron
- Dream Chisel
- Forsaken Monument
- Sol Ring
- Command Tower
- Cinder Glade
- Rockfall Vale
- Rootbound Crag
- Cragcrown Pathway // Timbercrown Pathway
- Rogue's Passage
- Thornspire Verge
- Fire-Lit Thicket
- Taiga
- Spire Garden
- Reliquary Tower
- Temple of the False God
- Evendo, Waking Haven
- Snow-Covered Forest
- Snow-Covered Forest
- Snow-Covered Forest
- Snow-Covered Forest
- Snow-Covered Forest
- Snow-Covered Forest
- Snow-Covered Forest
- Snow-Covered Forest
- Snow-Covered Forest
- Snow-Covered Forest
- Terrain Generator
- Yavimaya Hollow
- Ruins of Oran-Rief
- Thran Dynamo
- Séance Board
- Domri, Chaos Bringer
- Tunnel Tipster
- Struggle for Skemfar
- Titanic Bulvox
- Venomspout Brackus
- Woolly Loxodon
- Aquastrand Spider
- Llanowar Reborn
- The Crowd Goes Wild
- Blasphemous Act
- Soulblast
- The Ozolith
- Kodama of the West Tree
- Deathmist Raptor
- Expose the Culprit
- Riftburst Hellion
- Ainok Survivalist
- Akroma, Angel of Fury
- Salt Road Ambushers
- Experiment Twelve
- Hooded Hydra
- Imperial Hellkite
- Primal Whisperer
- Greenbelt Radical
- Vengeful Creeper
- Krosan Cloudscraper
- Stormcrag Elemental
- Segmented Krotiq
- Pyrotechnic Performer
- Root Elemental
- Omarthis, Ghostfire Initiate
- Scroll of Fate
- Valgavoth's Onslaught
- Turn Inside Out
- Whisperwood Elemental
- Wildcall
- Cryptid Inspector
- Showstopping Surprise
- Illusionary Mask
- Obscuring Aether
- Yedora, Grave Gardener
- Weftstalker Ardent
- Panoptic Projektor
- Trail of Mystery
- Broodguard Elite
- Stump Stomp // Burnwillow Clearing
- Deflecting Swat
- Ambitious Dragonborn
- Arni Slays the Troll
- Tumbleweed Rising
- Fungal Sprouting
- Lifestream's Blessing
- Pathbreaker Ibex
- Inscription of Abundance
- Miming Slime
- The Great Henge
- Tyvar, the Pummeler
- The Skullspore Nexus
- Tuya Bearclaw
- Bayou Groff
- Force of Savagery
- Overwhelming Stampede
- Selvala, Heart of the Wilds
- Hellion Eruption
- Aether Vial
- Atarka's Command
- Master Chef
- Lithoform Engine
- Gaea's Cradle
- Dual Casting
- Reverberate
- Cultivate
- Hide in Plain Sight
- Rhythm of the Wild
- Shadow in the Warp
- Collective Resistance
- Goblin Anarchomancer
- Towering Baloth
- Heroic Intervention
- Worldly Tutor
- Wildwood Rebirth
- Camouflage
- Unbound Flourishing
- Loading Zone
- Loading Zone
- Mutant's Prey
- Synchronized Charge
- Snow-Covered Mountain
- Snow-Covered Mountain
- Snow-Covered Mountain
- Snow-Covered Mountain
- Snow-Covered Mountain
- Court of Garenbrig
- Triumph of Ferocity
- Sheltering Word
- Defiler of Vigor
- Fruit of the First Tree
- Bighorner Rancher
- Predator's Rapport
- Life's Legacy
- Willow Geist
- Trostani, Three Whispers
- Domri Rade
- Blade Historian
- Shalai and Hallar
- Knuckles the Echidna
- Mithril Coat
- Shadowspear
- Fungal Sprouting
- Unleash Fury
- Unnatural Growth
- Karn's Bastion
- Yarus, Roar of the Old Gods
- The Earth Crystal
- Krosan Colossus
- Curator Beastie
- Ghalta, Primal Hunger
- Evolutionary Leap
- Gyre Sage
- Nervous Gardener
- Anzrag, the Quake-Mole
- Boltbender
- Printlifter Ooze
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
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+1 Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
-2 Target creature you control fights another target creature.
-7 You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
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: Add one mana of any color.
: Add X mana of any one color, where X is the greatest toughness among other creatures you control.
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Attacking creatures you control have deathtouch.
, : Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
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Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
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Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
, : Untap another target creature or land you control.
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Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
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Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
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Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.
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Trample
Other creatures you control have trample.
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Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
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Target opponent chooses a creature they control. Other creatures they control can't block this turn.
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.
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Activated abilities of creatures you control cost less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
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Face-down creature spells you cast cost less to cast.
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Colorless creatures you control get +2/+2.
Whenever you tap a permanent for , add an additional .
Whenever you cast a colorless spell, you gain 2 life.
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: Add .
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: Add one mana of any color in your commander's color identity.
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( : Add or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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Rockfall Vale enters the battlefield tapped unless you control two or more other lands.
: Add or .
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Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
: Add or .
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: Add .
↫ Land
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: Add .
↫ Land
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: Add .
, : Target creature can't be blocked this turn.
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: Add .
: Add . Activate only if you control a Mountain or a Forest.
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: Add .
, : Add , , or .
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( : Add or .)
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Spire Garden enters the battlefield tapped unless you have two or more opponents.
: Add or .
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You have no maximum hand size.
: Add .
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: Add . Activate only if you control five or more lands.
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This land enters tapped.
: Add .
Station
12+
, : Add for each creature you control.
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( : Add .)
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( : Add .)
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( : Add .)
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( : Add .)
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( : Add .)
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( : Add .)
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( : Add .)
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( : Add .)
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( : Add .)
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( : Add .)
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: Add .
, : You may put a basic land card from your hand onto the battlefield tapped.
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: Add .
, : Regenerate target creature.
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Ruins of Oran-Rief enters the battlefield tapped.
: Add . ( represents colorless mana.)
: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.
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: Add .
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Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on Séance Board.
: Add X mana of any one color, where X is the number of soul counters on Séance Board. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
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+1 Add or . If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)
-3 Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
-8 You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
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At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster.
: Add .
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Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Trample
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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, : Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
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Llanowar Reborn enters the battlefield tapped.
: Add .
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
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Assist (Another player can pay up to of this spell's cost. You choose the value of X.)
Support X. (Put a +1/+1 counter on each of up to X target creatures.)
Each creature with a +1/+1 counter on it gains trample until end of turn.
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This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
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As an additional cost to cast this spell, sacrifice all creatures you control.
Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
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Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
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Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Deathtouch
Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Choose one or both —
• Turn target face-down creature face up.
• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
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Reach
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
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Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.
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This spell can't be countered.
Flying, trample, protection from white and from blue
: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Trample
Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
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Hooded Hydra enters the battlefield with X +1/+1 counters on it.
When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
Morph
As Hooded Hydra is turned face up, put five +1/+1 counters on it.
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Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
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Primal Whisperer gets +2/+2 for each face-down creature on the battlefield.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.
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Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls.
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At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay .
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Trample
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
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Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.
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Omarthis enters with X +1/+1 counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
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: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
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Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Vigilance
Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Cryptid Inspector.
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Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
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: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on . If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
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Face-down creature spells you cast cost less to cast.
: Turn Obscuring Aether face down. (It becomes a 2/2 creature.)
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Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
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Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
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: The next face-down creature spell you cast this turn costs less to cast.
If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
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This creature enters with X +1/+1 counters on it.
When this creature leaves the battlefield, put its counters on target creature you control.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
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Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
↫ Land
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Burnwillow Clearing enters the battlefield tapped.
: Add or .
↫ Sorcery —
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If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
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Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Target creature you control fights up to one target creature you don't control.
Add . Put two +1/+1 counters on up to one target creature you control.
You gain life equal to the greatest power among creatures you control.
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Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
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Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
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Kicker
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
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Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
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This spell costs less to cast, where X is the greatest power among creatures you control.
: Add . You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
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Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it.
: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
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This spell costs less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
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Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
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As an additional cost to cast this spell, sacrifice a creature or pay .
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Trample
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Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
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Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
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Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
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At the beginning of your upkeep, you may put a charge counter on Aether Vial.
: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
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Choose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
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Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them."
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, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
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: Add for each creature you control.
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Enchant creature
Enchanted creature has " , : Copy target instant or sorcery spell you control. You may choose new targets for the copy."
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Copy target instant or sorcery spell. You may choose new targets for the copy.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
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Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
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The first creature spell you cast each turn costs less to cast.
Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.
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Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
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Each spell you cast that's red or green costs less to cast.
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Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Permanents you control gain hexproof and indestructible until end of turn.
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Search your library for a creature card, reveal it, then shuffle and put the card on top.
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Return target creature card from your graveyard to your hand.
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Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
PROXYCARDS.AI
Whenever you cast a permanent spell with a mana cost that contains , double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
PROXYCARDS.AI
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead.
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
PROXYCARDS.AI
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead.
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
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Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Distribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
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( : Add .)
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( : Add .)
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( : Add .)
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( : Add .)
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( : Add .)
PROXYCARDS.AI
When Court of Garenbrig enters the battlefield, you become the monarch.
At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
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At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
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Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
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Enchant creature
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
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Vigilance
: Add an amount of equal to the greatest power among creatures you control.
Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control.
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Choose target creature you control. You gain life equal to that creature's power plus its toughness.
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As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
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Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.
When Willow Geist dies, you gain life equal to its power.
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: Target creature gains deathtouch until end of turn.
: Target creature gains vigilance until end of turn.
: Target creature gains double strike until end of turn.
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+1 Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
-2 Target creature you control fights another target creature.
-7 You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
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Attacking creatures you control have double strike.
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Flying, vigilance
Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.
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Double strike, trample, haste
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
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Flash
Indestructible
When Mithril Coat enters the battlefield, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
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Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
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Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
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Double the power of target creature until end of turn.
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At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
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: Add .
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Other creatures you control have haste.
Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.
Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
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Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
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Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Reach
Colorless creatures you control enter with two additional +1/+1 counters on them.
Whenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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This spell costs less to cast, where X is the total power of creatures you control.
Trample
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, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add for each +1/+1 counter on Gyre Sage.
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Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
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Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase.
: Anzrag must be blocked each combat this turn if able.
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Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Boltbender is turned face up, you may choose new targets for any number of other spells and/or abilities.
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Deathtouch
Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control.
Disguise
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