Deck #23058
Basic Land Style
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Flying, trample
Whenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase.
Bloodthirster can't attack a player it has already attacked this turn.
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Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
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Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature."
15—20 | Create one of those tokens. You may roll again.
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If you tap a permanent for mana, it produces twice as much of that mana instead.
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Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
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At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice Underworld Breach.
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Whenever you attack a player with one or more equipped creatures, draw a card.
: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
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Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
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Flying
Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
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Axgard Armory enters the battlefield tapped.
: Add .
, , Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
: Return Batterskull to its owner's hand.
Equip
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
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For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Equip abilities you activate of other Equipment cost less to activate.
Equipped creature has double strike.
Equip
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Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.
Equip
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Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
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Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
: Add .
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, : Add .
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Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay rather than pay the equip cost of the first equip ability you activate each turn.
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: Add .
, , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
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Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
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As Cavern of Souls enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
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Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
: Add or .
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Commanders you control have ward .
: Add . Spend this mana only to cast Aura and/or Equipment spells.
: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
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First strike, vigilance, lifelink
Aura and Equipment spells you cast cost less to cast.
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First strike, vigilance, lifelink
When Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
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Indestructible
: Add .
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Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
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Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is Esper Sentinel's power.
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Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
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(Gain the next level as a sorcery to add its ability.)
When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Level 2
Equip abilities you activate cost less to activate.
Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
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When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.
As long as it's your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
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If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
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Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
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For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Whenever equipped creature and at least one other creature attack, draw a card.
Equip
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Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
↫ Legendary Artifact — Equipment —
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Equipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip
↫ God —
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For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip
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Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Equip
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At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
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Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip
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Birthright Boon — Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Double strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.
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Menace
Equipped creature gets +2/+2 and has menace.
Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Until end of turn, double target creature's power and it gains first strike.
↫ Land
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Legion Stronghold enters the battlefield tapped.
: Add or .
↫ Instant —
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: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.
Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.
Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Double strike
Equipped creature has double strike.
Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
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Minas Tirith enters the battlefield tapped unless you control a legendary creature.
: Add .
, : Draw a card. Activate only if you attacked with two or more creatures this turn.
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Monumental Henge enters the battlefield tapped unless you control a Plains.
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Metalcraft — : Add one mana of any color. Activate only if you control three or more artifacts.
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Affinity for Equipment (This spell costs less to cast for each Equipment you control.)
Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip
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Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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( : Add or .)
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Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
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Haste
Equipped creature gets +1/+1 and has haste.
Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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( : Add or .)
This land enters tapped unless you control two or more basic lands.
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Rustvale Bridge enters the battlefield tapped.
Indestructible
: Add or .
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Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
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You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
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: Add .
, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.
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Spectator Seating enters the battlefield tapped unless you have two or more opponents.
: Add or .
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Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
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Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
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When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
, : You may put an Equipment card from your hand onto the battlefield.
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Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
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: Add .
: Add . Activate only if you control a Mountain or a Plains.
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Sundown Pass enters the battlefield tapped unless you control two or more other lands.
: Add or .
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: Add .
, : Target creature gains double strike until end of turn.
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Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip
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Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
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Exile target creature. Its controller gains life equal to its power.
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: Add . Activate only if you control five or more lands.
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As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1 Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
-5 Draw two cards.
-10 Add ten mana of any one color.
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Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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: Add .
, , Pay life equal to the number of colors in your commanders' color identity: Draw a card.
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As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
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Trample
Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.
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