Deck #23058

Basic Land Style

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Bloodthirster
Creature — Demon

Flying, trample

Whenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase.

Bloodthirster can't attack a player it has already attacked this turn.

6/6

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Breath of Fury
Enchantment — Aura

Enchant creature you control

When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

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Delina, Wild Mage
Legendary Creature — Elf Shaman

Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.

1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature."

15—20 | Create one of those tokens. You may roll again.

3/2

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Mana Reflection
Enchantment

If you tap a permanent for mana, it produces twice as much of that mana instead.

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Mirage Phalanx
Creature — Human Soldier

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."

4/4

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Sylvan Library
Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

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Underworld Breach
Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice Underworld Breach.

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Akiri, Fearless Voyager
Legendary Creature — Kor Warrior

Whenever you attack a player with one or more equipped creatures, draw a card.

: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

3/3

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Akki Battle Squad
Creature — Goblin Samurai

Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)

6/6

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Armored Skyhunter
Creature — Cat Knight

Flying

Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

3/3

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Axgard Armory
Land

Axgard Armory enters the battlefield tapped.

: Add .

, , Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.

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Batterskull
Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

: Return Batterskull to its owner's hand.

Equip

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Bitterthorn, Nissa's Animus
Legendary Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip

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Bladehold War-Whip
Artifact — Equipment

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equip abilities you activate of other Equipment cost less to activate.

Equipped creature has double strike.

Equip

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Bloodforged Battle-Axe
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.

Equip

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Boros Charm
Instant

Choose one —

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.

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Boros Garrison
Land

Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

: Add .

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Boros Signet
Artifact

, : Add .

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Bruenor Battlehammer
Legendary Creature — Dwarf Warrior

Each creature you control gets +2/+0 for each Equipment attached to it.

You may pay rather than pay the equip cost of the first equip ability you activate each turn.

5/3

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Buried Ruin
Land

: Add .

, , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

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Buster Sword
Artifact — Equipment

Equipped creature gets +3/+2.

Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.

Equip

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Cavern of Souls
Land

As Cavern of Souls enters the battlefield, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

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Chaos Warp
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

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Clifftop Retreat
Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

: Add or .

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Codsworth, Handy Helper
Legendary Artifact Creature — Robot

Commanders you control have ward .

: Add . Spend this mana only to cast Aura and/or Equipment spells.

: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.

2/3

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Danitha Capashen, Paragon
Legendary Creature — Human Knight

First strike, vigilance, lifelink

Aura and Equipment spells you cast cost less to cast.

2/2

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Danitha, Benalia's Hope
Legendary Creature — Human Knight

First strike, vigilance, lifelink

When Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.

4/4

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Darksteel Citadel
Artifact Land

Indestructible

: Add .

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Dispatch
Instant

Tap target creature.

Metalcraft — If you control three or more artifacts, exile that creature.

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Esper Sentinel
Artifact Creature — Human Soldier

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is Esper Sentinel's power.

1/1

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Farewell
Sorcery

Choose one or more —

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.

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Fighter Class
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

Level 2

Equip abilities you activate cost less to activate.

Level 3

Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

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Forge Anew
Enchantment

When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.

As long as it's your turn, you may activate equip abilities any time you could cast an instant.

You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.

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Gemstone Caverns
Legendary Land

If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

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Generous Gift
Instant

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

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Glimmer Lens
Artifact — Equipment

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Whenever equipped creature and at least one other creature attack, draw a card.

Equip

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Hexplate Wallbreaker
Artifact — Equipment

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+2.

Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.

Equip

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Infantry Shield
Artifact — Equipment

Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

Equip

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Inventors' Fair
Legendary Land

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

: Add .

, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

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Kaldra Compleat
Legendary Artifact — Equipment

Living weapon

Indestructible

Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."

Equip

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Kellan, the Fae-Blooded
Legendary Creature — Human Faerie

Birthright Boon — Sorcery

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Double strike

Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.

2/2

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Komainu Battle Armor
Artifact Creature — Equipment Dog

Menace

Equipped creature gets +2/+2 and has menace.

Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.

Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/2

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Lion Sash
Artifact Creature — Equipment Cat

: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.

Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.

Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1

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Lizard Blades
Artifact Creature — Equipment Lizard

Double strike

Equipped creature has double strike.

Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1

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Machinist's Arsenal
Artifact — Equipment

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.

Machina — Equip ( : Attach to target creature you control. Equip only as a sorcery.)

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Masterwork of Ingenuity
Artifact — Equipment

You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.

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Minas Tirith
Legendary Land

Minas Tirith enters the battlefield tapped unless you control a legendary creature.

: Add .

, : Draw a card. Activate only if you attacked with two or more creatures this turn.

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Monumental Henge
Land

Monumental Henge enters the battlefield tapped unless you control a Plains.

: Add .

, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

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Mox Opal
Legendary Artifact

Metalcraft — : Add one mana of any color. Activate only if you control three or more artifacts.

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Nahiri, Forged in Fury
Legendary Creature — Kor Artificer

Affinity for Equipment (This spell costs less to cast for each Equipment you control.)

Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.

5/4

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Nettlecyst
Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1 for each artifact and/or enchantment you control.

Equip

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Path to Exile
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

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Plateau
Plateau — Mountain Plains

( : Add or .)

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Puresteel Paladin
Creature — Human Knight

Whenever an Equipment enters the battlefield under your control, you may draw a card.

Metalcraft — Equipment you control have equip as long as you control three or more artifacts.

2/2

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Rabbit Battery
Artifact Creature — Equipment Rabbit

Haste

Equipped creature gets +1/+1 and has haste.

Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1

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Radiant Summit
Land — Mountain Plains

( : Add or .)

This land enters tapped unless you control two or more basic lands.

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Rustvale Bridge
Artifact Land

Rustvale Bridge enters the battlefield tapped.

Indestructible

: Add or .

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Sevinne's Reclamation
Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Shadowspear
Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and lifelink.

: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip

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Sigarda's Aid
Enchantment

You may cast Aura and Equipment spells as though they had flash.

Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

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Slayers' Stronghold
Land

: Add .

, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.

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Spectator Seating
Land

Spectator Seating enters the battlefield tapped unless you have two or more opponents.

: Add or .

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Sram, Senior Edificer
Legendary Creature — Dwarf Advisor

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

2/2

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Steelshaper's Gift
Sorcery

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

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Stoneforge Mystic
Creature — Kor Artificer

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

, : You may put an Equipment card from your hand onto the battlefield.

1/2

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Stroke of Midnight
Instant

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

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Sunbillow Verge
Land

: Add .

: Add . Activate only if you control a Mountain or a Plains.

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Sundown Pass
Land

Sundown Pass enters the battlefield tapped unless you control two or more other lands.

: Add or .

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Sunhome, Fortress of the Legion
Land

: Add .

, : Target creature gains double strike until end of turn.

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Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip

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Sword of the Animist
Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip

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Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

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Temple of the False God
Land

: Add . Activate only if you control five or more lands.

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The Aetherspark
Legendary Artifact Planeswalker — Equipment

As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."

+1 Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.

-5 Draw two cards.

-10 Add ten mana of any one color.

4

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Vandalblast
Sorcery

Destroy target artifact you don't control.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

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War Room
Land

: Add .

, , Pay life equal to the number of colors in your commanders' color identity: Draw a card.

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Windcrag Siege
Enchantment

As this enchantment enters, choose Mardu or Jeskai.

• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.

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Wyleth, Soul of Steel
Legendary Creature — Human Warrior

Trample

Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.

2/2

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