Deck #24505
Basic Land Style
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You may play an additional land on each of your turns.
Landfall — Whenever a land enters the battlefield under your control, you may draw a card.
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Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
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Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
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When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
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Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
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Discard a land card: Create a 2/2 green Bear creature token.
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Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
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Kicker (You may pay an additional as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
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Reach
When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
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Channel — , Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
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As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
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: Add one mana of any color in your commander's color identity.
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Counter target spell.
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As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Return target nonland permanent you don't control to its owner's hand.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Counter target spell with mana value 4 or greater.
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Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.
: Add or .
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When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
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Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
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: Add one mana of any color that a land an opponent controls could produce.
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For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
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Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
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, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
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Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
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Protection from planeswalkers and from Wizards
Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.
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Draw a card. You may put a land card from your hand onto the battlefield.
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As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Hedge Maze enters the battlefield tapped.
When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Permanents you control gain hexproof and indestructible until end of turn.
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Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
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Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.
Prevent all combat damage that would be dealt this turn.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Lonely Sandbar enters the battlefield tapped.
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Cycling ( , Discard this card: Draw a card.)
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Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.
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Lush Oasis enters the battlefield tapped.
When Lush Oasis enters the battlefield, it deals 1 damage to target opponent.
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Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
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, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
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Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters the battlefield tapped.
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, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
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Reach, trample
Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.
, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
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Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
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Destroy target artifact or enchantment. Its controller gains 4 life.
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Search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Counter target noncreature spell.
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You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
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Channel — , Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs less to activate for each legendary creature you control.
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For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment they control.
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Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
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Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
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You may play lands from your graveyard.
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Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
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Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
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When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
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Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
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Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
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Whenever an opponent casts a spell, you may draw a card unless that player pays .
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Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
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Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine (Choose both if you pay the entwine cost.)
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Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
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, , Sacrifice a Desert: Exile all graveyards.
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Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
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Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
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Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
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Deathtouch
When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
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Return all land cards from your graveyard to the battlefield tapped.
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When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Counter target noncreature spell unless its controller pays .
Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
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Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
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Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip
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Tangled Islet enters the battlefield tapped.
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Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
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Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
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Search your library for a Forest card, put it onto the battlefield, then shuffle.
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Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with " , , Sacrifice this artifact: You gain 3 life." Treasure is an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
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Tranquil Thicket enters the battlefield tapped.
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Cycling ( , Discard this card: Draw a card.)
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, Pay 1 life: Add or .
, , Sacrifice Waterlogged Grove: Draw a card.
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When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
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: Add or . Yavimaya Coast deals 1 damage to you.
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Each land is a Forest in addition to its other land types.
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This creature's power and toughness are each equal to the number of lands you control.
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