Deck #28986
Basic Land Style
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Creatures you control have prowess.
Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.
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Counter target spell.
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Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
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Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
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Counter target instant or sorcery spell unless its controller pays .
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Counter target spell.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
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You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
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If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
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The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
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Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Exile target creature. Its controller gains life equal to its power.
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Instant
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
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Instant
Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
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Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
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If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
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Choose one. If you control a commander as you cast this spell, you may choose both.
• Add for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
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Lightning Bolt deals 3 damage to any target.
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Lightning Helix deals 3 damage to any target and you gain 3 life.
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Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
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This spell can't be countered.
Counter target spell you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Draw three cards, then put two cards from your hand on top of your library in any order.
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Scry 1.
Draw a card.
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Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Draw a card.
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You gain 2 life, draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
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Instant
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
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Instant
Explosion deals X damage to any target. Target player draws X cards.
Crackle with Power deals five times X damage to each of up to X targets.
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Multikicker (You may pay an additional any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
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Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
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Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
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Counter target spell. Its controller can't cast spells this turn.
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Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
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Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays .
• Return target creature to its owner's hand.
• Draw a card.
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This spell can't be countered.
Destroy all creatures.
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Return target nonland permanent you don't control to its owner's hand.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
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Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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( can be paid with either or 2 life.)
Look at target player's hand.
Draw a card.
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Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
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Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.
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Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Target player takes an extra turn after this one.
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Take an extra turn after this one.
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Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
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Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
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Each player discards their hand, then draws seven cards.
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Each player discards their hand, then draws seven cards.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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This spell can't be countered.
Destroy all creatures.
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This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
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Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
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Destroy all nonbasic lands.
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If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
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You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
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Delve (Each card you exile from your graveyard while casting this spell pays for .)
Take an extra turn after this one. Exile Temporal Trespass.
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Destroy target land.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
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Whenever an opponent casts a spell, you may draw a card unless that player pays .
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Cumulative upkeep
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
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Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
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Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
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Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
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Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
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Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.
, Remove two charge counters from Firemind's Research: Draw a card.
, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.
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Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling ( , Discard this card: Draw a card.)
When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
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Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
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Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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: Add .
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At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
: Add .
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: Add one mana of any color in your commander's color identity.
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: Add .
: Add or . Talisman of Creativity deals 1 damage to you.
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: Add .
: Add or . Talisman of Conviction deals 1 damage to you.
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: Add .
: Add or . Talisman of Progress deals 1 damage to you.
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, : Add .
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, : Add .
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, : Add .
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Lands you control have " : Add one mana of any color."
: Add one mana of any color.
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Each opponent can't draw more than one card each turn.
-2 Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Each opponent can cast spells only any time they could cast a sorcery.
+1 Until your next turn, you may cast sorcery spells as though they had flash.
-3 Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
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+2 Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0 Draw three cards, then put two cards from your hand on top of your library in any order.
-1 Return target creature to its owner's hand.
-12 Exile all cards from target player's library, then that player shuffles their hand into their library.
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Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
-2 Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
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: Add one mana of any color in your commander's color identity.
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( : Add or .)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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( : Add or .)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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( : Add or .)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
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Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
: Add or .
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Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or .
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( : Add , , or .)
Raugrin Triome enters the battlefield tapped.
Cycling ( , Discard this card: Draw a card.)
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Mystic Monastery enters the battlefield tapped.
: Add , , or .
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, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
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, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
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: Add one mana of any color that a land an opponent controls could produce.
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You have no maximum hand size.
: Add .
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Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
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Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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