Deck #29097
Basic Land Style
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Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
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Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
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Changeling (This card is every creature type.)
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
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Changeling (This card is every creature type.)
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Changeling (This card is every creature type.)
Changeling Outcast can't block and can't be blocked.
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Changeling (This card is every creature type.)
: Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.
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Changeling (This card is every creature type.)
When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand.
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Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
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Changeling (This card is every creature type.)
As Bloodline Pretender enters the battlefield, choose a creature type.
Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender.
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Changeling (This card is every creature type.)
Protection from black
: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
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Changeling (This card is every creature type.)
Haste
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
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Changeling (This card is every creature type.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Changeling (This card is every creature type.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
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Changeling (This card is every creature type.)
: Target Shapeshifter becomes a copy of target creature until your next turn.
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Changeling (This card is every creature type.)
: Ghostly Changeling gets +1/+1 until end of turn.
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Changeling (This card is every creature type.)
You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
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: Add .
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At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
: Add .
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: Add one mana of any color in your commander's color identity.
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: Add one mana of any color that a land an opponent controls could produce.
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Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
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: Add one mana of any color among legendary creatures and planeswalkers you control.
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If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
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, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
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Flying
: Add one mana of any color.
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Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
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Search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Search your library for a Forest card, put it onto the battlefield, then shuffle.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Search your library for a card, put that card into your hand, then shuffle.
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Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
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Search your library for a creature card, reveal it, then shuffle and put the card on top.
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Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
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As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
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Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
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Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
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As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
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Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
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Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
, : Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
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As Arcane Adaptation enters the battlefield, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
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Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
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As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
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At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
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As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
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Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Sliver spells you cast have cascade.
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: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.
: Gain control of target Sliver. (This effect lasts indefinitely.)
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If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Creatures you control have " : Add one mana of any color."
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Tap an untapped creature you control: Untap target basic land.
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Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
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If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
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If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
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If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
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Permanents you control gain hexproof and indestructible until end of turn.
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Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
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Counter target spell.
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Counter target spell.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
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Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
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Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
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Exile target creature. Its controller gains life equal to its power.
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Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
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Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
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Return target nonland permanent you don't control to its owner's hand.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
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Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
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Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
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Destroy target artifact or enchantment. Its controller gains 4 life.
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If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
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Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Walking Ballista enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
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Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
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: Add one mana of any color in your commander's color identity.
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: Add one mana of any color that a land an opponent controls could produce.
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Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
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, Pay 1 life: Add one mana of any color.
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As Cavern of Souls enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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As Secluded Courtyard enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
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As Unclaimed Territory enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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: Add one mana of any type that a land you control could produce.
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: Add one mana of any color. Spend this mana only to cast a creature spell.
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: Add one mana of any color.
Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
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, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
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, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
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, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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( : Add or .)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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( : Add or .)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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( : Add or .)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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( : Add or .)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Enchant creature
Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.
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This spell costs less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than .
Changeling (This card is every creature type.)
Double strike
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Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.
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