Deck #29180
Basic Land Style
This deck has been finalized.
- Abrade
- Anger of the Gods
- Angry Rabble
- Big Score
- Birgi, God of Storytelling // Harnfel, Horn of Bounty
- Blisterspit Gremlin
- Blitz of the Thunder-Raptor
- Bohn, Beguiling Balladeer
- Chandra, Dressed to Kill
- Chandra, Flame's Catalyst
- Chandra's Ignition
- Chandra's Incinerator
- Channeled Dragonfire
- Chaos Warp
- Cinder Pyromancer
- Defiler of Instinct
- Desperate Gambit
- Devoted Duelist
- Dictate of the Twin Gods
- Electrodominance
- Electrolyze
- Electrostatic Field
- Enchanter's Bane
- End the Festivities
- Ensnared by the Mara
- Essence Backlash
- Expressive Iteration
- Fanatic of Mogis
- Fated Firepower
- Fire Servant
- Flame Rift
- Fortune Teller's Talent
- Furnace of Rath
- Gau, Feral Youth
- Goblin Game
- Grapeshot
- Heart-Piercer Manticore
- Heaven Sent
- High Tide
- Invert Polarity
- Iron Star
- Lobber Crew
- Lunar Insight
- Mana Clash
- Mechanized Warfare
- Mindwrack Liege
- Ore-Rich Stalactite // Cosmium Catalyst
- Overblaze
- Party Thrasher
- Porcuparrot
- Pyromancer's Gauntlet
- Rupture
- Sabotender
- Satyr Firedancer
- Sawhorn Nemesis
- Searing Rays
- Seething Song
- Sentinel Tower
- Serum Visions
- Shivan Gorge
- Sleight of Mind
- Spider-Man 2099
- Spiked Corridor // Torture Pit
- Sulfuric Vapors
- Tectonic Hazard
- The Locust God
- Thunder Salvo
- Torrent of Fire
- Training Grounds
- Twinflame Tyrant
- Voldaren Thrillseeker
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
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Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
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Trample
Whenever you cast a spell with mana value 4 or greater, this creature deals 1 damage to each opponent.
: Put two +1/+1 counters on this creature. Activate only as a sorcery.
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As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")
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Whenever you cast a spell, add . Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
↫ Legendary Artifact —
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Discard a card: Exile the top two cards of your library. You may play those cards this turn.
↫ God —
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, : Blisterspit Gremlin deals 1 damage to each opponent.
Whenever you cast a noncreature spell, untap Blisterspit Gremlin.
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Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
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Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever you cast your second spell each turn, goad target creature an opponent controls.
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+1 Add . Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.
+1 Exile the top card of your library. If it's red, you may cast it this turn.
-7 Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
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+1 Chandra, Flame's Catalyst deals 3 damage to each opponent.
-2 You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead.
-8 Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs.
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Target creature you control deals damage equal to its power to each other creature and each opponent.
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This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.
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Channeled Dragonfire deals 2 damage to any target.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
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The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
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: Cinder Pyromancer deals 1 damage to target player or planeswalker.
Whenever you cast a red spell, you may untap Cinder Pyromancer.
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First strike
As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.
Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target.
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Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
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Haste
Flurry — Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent.
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Flash
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
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Electrolyze deals 2 damage divided as you choose among one or two targets.
Draw a card.
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Defender
Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
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At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
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End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
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Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
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Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
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Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
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When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
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Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
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If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
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Flame Rift deals 4 damage to each player.
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(Gain the next level as a sorcery to add its ability.)
You may look at the top card of your library any time.
Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
Level 3
Spells you cast from anywhere other than your hand cost less to cast.
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If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Rage — Whenever Gau attacks, put a +1/+1 counter on it.
At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.
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Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
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Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target.
Embalm ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Investigate.
Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.
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Until end of turn, whenever a player taps an Island for mana, that player adds an additional .
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Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
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Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
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Defender
: Lobber Crew deals 1 damage to each opponent.
Whenever you cast a multicolored spell, untap Lobber Crew.
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Draw a card for each different mana value among nonland permanents you control.
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You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
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Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
: You may put a blue or red creature card from your hand onto the battlefield.
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: Add . Spend this mana only to cast an instant or sorcery spell.
Craft with four or more red instant and/or sorcery cards ( , Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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, : Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost.
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Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for or one mana of that creature's color.)
At the beginning of your precombat main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
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Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
: This creature deals X damage to any target, where X is the number of times this creature has mutated.
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If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
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Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
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Reach
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
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Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.
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As this creature enters, choose a player.
If a source would deal damage to the chosen player or a permanent they control, it deals double that damage instead.
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Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
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Add .
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Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
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Draw a card. Scry 2.
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: Add .
, : Shivan Gorge deals 1 damage to each opponent.
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Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
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From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
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Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
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Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead.
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
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Tectonic Hazard deals 1 damage to each opponent and each creature they control.
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Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
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Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.
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Torrent of Fire deals damage to any target equal to the highest mana value among permanents you control.
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Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
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Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
, Sacrifice this creature: It deals damage equal to its power to any target.
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