Deck #12651
Basic Land Style
This deck has been finalized.
- Licia, Sanguine Tribune
- March of the Canonized
- Markov Baron
- Master of Dark Rites
- Merciless Eviction
- Mountain
- New Blood
- Nomad Outpost
- Nullpriest of Oblivion
- Opal Palace
- Orzhov Basilica
- Orzhov Signet
- Pact of the Serpent
- Path of Ancestry
- Patriarch's Bidding
- Patron of the Vein
- Phyrexian Tower
- Plains
- Plains
- Plains
- Plains
- Plains
- Plains
- Plains
- Plains
- Preacher of the Schism
- Promise of Aclazotz // Foul Rebirth
- Queen's Bay Paladin
- Rakish Heir
- Return to Dust
- Rogue's Passage
- Ruinous Ultimatum
- Sanctum Seeker
- Sangromancer
- Sanguine Bond
- Sanguine Evangelist
- Secluded Courtyard
- Shineshadow Snarl
- Shinka, the Bloodsoaked Keep
- Shizo, Death's Storehouse
- Skullclamp
- Smoldering Marsh
- Sol Ring
- Stensia Banquet
- Stromkirk Captain
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
- Swiftfoot Boots
- Swords to Plowshares
- Syphon Mind
- Tainted Field
- Three Tree City
- Twilight Prophet
- Unclaimed Territory
- Urza's Incubator
- Vampire Nighthawk
- Vampire of the Dire Moon
- Vampire Socialite
- Vampires' Vengeance
- Vault of Champions
- Vault of the Archangel
- Village Rites
- Viscera Seer
- Voldaren Estate
- Vona's Hunger
- Welcoming Vampire
- Yahenni, Undying Partisan
This spell costs less to cast for each 1 life you gained this turn.
First strike, lifelink
Pay 5 life: Put three +1/+1 counters on Licia, Sanguine Tribune. Activate only during your turn and only once each turn.
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When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.
At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Lifelink
Other Vampires you control get +1/+1.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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, Sacrifice another creature: Add . Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
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Choose one —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all planeswalkers.
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( : Add .)
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As an additional cost to cast this spell, tap an untapped Vampire you control.
Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
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Nomad Outpost enters the battlefield tapped.
: Add , , or .
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Kicker
Menace, lifelink
When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
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: Add .
, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
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Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
: Add .
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, : Add .
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Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
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Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
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Flying
When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.
Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
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: Add .
, Sacrifice a creature: Add .
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( : Add .)
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Deathtouch
Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
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Foul Rebirth — Sorcery
Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)
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Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
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Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
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Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
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: Add .
, : Target creature can't be blocked this turn.
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Destroy all nonland permanents your opponents control.
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Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
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Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
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Whenever you gain life, target opponent loses that much life.
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Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.
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As Secluded Courtyard enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
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As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
: Add or .
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: Add .
, : Target legendary creature gains first strike until end of turn.
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: Add .
, : Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
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Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
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: Add .
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Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
Draw a card.
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First strike
Other Vampire creatures you control get +1/+1 and have first strike.
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( : Add .)
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Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip
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Exile target creature. Its controller gains life equal to its power.
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Each other player discards a card. You draw a card for each card discarded this way.
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: Add .
: Add or . Activate only if you control a Swamp.
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As Three Tree City enters, choose a creature type.
: Add .
, : Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
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Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
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As Unclaimed Territory enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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As Urza's Incubator enters the battlefield, choose a creature type.
Creature spells of the chosen type cost less to cast.
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Flying, deathtouch, lifelink
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Menace (This creature can't be blocked except by two or more creatures.)
When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.
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Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this artifact: Draw a card.")
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Vault of Champions enters the battlefield tapped unless you have two or more opponents.
: Add or .
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: Add .
, : Creatures you control gain deathtouch and lifelink until end of turn.
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As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
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Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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: Add .
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with " , , Discard a card, Sacrifice this artifact: Draw a card.")
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.
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Flying
Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
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Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
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