Deck #13006

Basic Land Style

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  • Anowon, the Ruin Sage
  • Blood Artist
  • Bloodghast
  • Bloodletter of Aclazotz
  • Bloodline Keeper // Lord of Lineage
  • Bloodline Necromancer
  • Captivating Vampire
  • Champion of Dusk
  • Cordial Vampire
  • Creeping Bloodsucker
  • Crossway Troublemakers
  • Drana, Liberator of Malakir
  • Dusk Legion Sergeant
  • Dusk Legion Zealot
  • Gifted Aetherborn
  • Indulgent Aristocrat
  • Malakir Bloodwitch
  • Markov Baron
  • Nighthawk Scavenger
  • Nirkana Revenant
  • Nullpriest of Oblivion
  • Patron of the Vein
  • Preacher of the Schism
  • Queen's Bay Paladin
  • Roaming Throne
  • Sanctum Seeker
  • Twilight Prophet
  • Vampire Nocturnus
  • Viscera Seer
  • Vito, Thorn of the Dusk Rose
  • Vampire Nighthawk
  • Blood Tribute
  • Demonic Tutor
  • Exsanguinate
  • Feed the Swarm
  • Kindred Dominance
  • Mutilate
  • New Blood
  • Night's Whisper
  • Olivia's Wrath
  • Pact of the Serpent
  • Patriarch's Bidding
  • Dark Ritual
  • Victimize
  • Bitter Triumph
  • Go for the Throat
  • Malakir Rebirth // Malakir Mire
  • Mox Jet
  • Bontu's Monument
  • Glass-Cast Heart
  • Herald's Horn
  • Jet Medallion
  • Lashwrithe
  • Mind Stone
  • Black Lotus
  • Sol Ring
  • Strionic Resonator
  • Thought Vessel
  • Vedalken Orrery
  • Animate Dead
  • Black Market Connections
  • Call the Bloodline
  • Exquisite Blood
  • Sanguine Bond
  • Wound Reflection
  • Bojuka Bog
  • Cabal Coffers
  • Cavern of Souls
  • Path of Ancestry
  • Library of Alexandria
  • Panharmonicon
  • Arcane Signet
  • Lotus Petal
  • Sign in Blood
  • Damnation
  • Vampiric Tutor
  • Liliana of the Dark Realms
  • Charcoal Diamond
  • Cabal Ritual
  • Black Market
  • Culling the Weak
  • Necropotence
  • Lich's Mastery
  • Lich
  • Sorin Markov
  • Sengir Vampire
  • Killing Wave
  • Dark Impostor
  • Platinum Angel
  • Blacker Lotus
Anowon, the Ruin Sage
Legendary Creature — Vampire Shaman

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

4/3

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Blood Artist
Creature — Vampire

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

0/1

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Bloodghast
Creature — Vampire Spirit

Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

2/1

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Bloodletter of Aclazotz
Creature — Vampire Demon

Flying

If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

2/4

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Bloodline Keeper
Creature — Vampire

Flying

: Create a 2/2 black Vampire creature token with flying.

: Transform Bloodline Keeper. Activate only if you control five or more Vampires.

3/3

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Lord of Lineage
Creature — Vampire

Flying

Other Vampire creatures you control get +2/+2.

: Create a 2/2 black Vampire creature token with flying.

5/5

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Bloodline Necromancer
Creature — Vampire Wizard

Lifelink

When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

3/2

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Captivating Vampire
Creature — Vampire

Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

2/2

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Champion of Dusk
Creature — Vampire Knight

When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.

4/4

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Cordial Vampire
Creature — Vampire

Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.

1/1

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Creeping Bloodsucker
Creature — Vampire

At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way.

1/2

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Crossway Troublemakers
Creature — Vampire

Attacking Vampires you control have deathtouch and lifelink.

Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

5/5

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Drana, Liberator of Malakir
Legendary Creature — Vampire Ally

Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

2/3

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Dusk Legion Sergeant
Creature — Vampire Soldier

Menace

, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

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Dusk Legion Zealot
Creature — Vampire Soldier

When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.

1/1

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Gifted Aetherborn
Creature — Aetherborn Vampire

Deathtouch, lifelink

2/3

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Indulgent Aristocrat
Creature — Vampire Noble

Lifelink

, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

1/1

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Malakir Bloodwitch
Creature — Vampire Shaman

Flying, protection from white

When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

4/4

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Markov Baron
Creature — Vampire Noble

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Lifelink

Other Vampires you control get +1/+1.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/2

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Nighthawk Scavenger
Creature — Vampire Rogue

Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. (Cards in graveyards have only the characteristics of their front face.)

1+*/3

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Nirkana Revenant
Creature — Vampire Shade

Whenever you tap a Swamp for mana, add an additional .

: Nirkana Revenant gets +1/+1 until end of turn.

4/4

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Nullpriest of Oblivion
Creature — Vampire Cleric

Kicker

Menace, lifelink

When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.

2/1

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Patron of the Vein
Creature — Vampire Shaman

Flying

When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.

Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.

4/4

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Preacher of the Schism
Creature — Vampire Cleric

Deathtouch

Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.

Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.

2/4

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Queen's Bay Paladin
Creature — Vampire Knight

Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)

5/4

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Roaming Throne
Artifact Creature — Golem

Ward

As Roaming Throne enters the battlefield, choose a creature type.

Roaming Throne is the chosen type in addition to its other types.

If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

4/4

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Sanctum Seeker
Creature — Vampire Knight

Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

3/4

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Twilight Prophet
Creature — Vampire Cleric

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

2/4

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Vampire Nocturnus
Creature — Vampire

Play with the top card of your library revealed.

As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

3/3

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Viscera Seer
Creature — Vampire Wizard

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

1/1

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Vito, Thorn of the Dusk Rose
Legendary Creature — Vampire Cleric

Whenever you gain life, target opponent loses that much life.

: Creatures you control gain lifelink until end of turn.

1/3

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Vampire Nighthawk
Creature — Vampire Shaman

Flying, deathtouch, lifelink

2/3

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Blood Tribute
Sorcery

Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)

Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.

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Demonic Tutor
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

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Exsanguinate
Sorcery

Each opponent loses X life. You gain life equal to the life lost this way.

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Feed the Swarm
Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

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Kindred Dominance
Sorcery

Choose a creature type. Destroy all creatures that aren't of the chosen type.

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Mutilate
Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

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New Blood
Sorcery

As an additional cost to cast this spell, tap an untapped Vampire you control.

Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.

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Night's Whisper
Sorcery

You draw two cards and you lose 2 life.

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Olivia's Wrath
Sorcery

Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.

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Pact of the Serpent
Sorcery

Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.

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Patriarch's Bidding
Sorcery

Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

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Dark Ritual
Instant

Add .

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Victimize
Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

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Bitter Triumph
Instant

As an additional cost to cast this spell, discard a card or pay 3 life.

Destroy target creature or planeswalker.

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Go for the Throat
Instant

Destroy target nonartifact creature.

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Mox Jet
Artifact

: Add .

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Bontu's Monument
Legendary Artifact

Black creature spells you cast cost less to cast.

Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

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Glass-Cast Heart
Artifact

Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this artifact: Draw a card.")

, , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.

, , Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.

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Herald's Horn
Artifact

As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

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Jet Medallion
Artifact

Black spells you cast cost less to cast.

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Lashwrithe
Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1 for each Swamp you control.

Equip ( can be paid with either or 2 life.)

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Mind Stone
Artifact

: Add .

, , Sacrifice Mind Stone: Draw a card.

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Black Lotus
Artifact

, Sacrifice Black Lotus: Add three mana of any one color.

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Sol Ring
Artifact

: Add .

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Strionic Resonator
Artifact

, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

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Thought Vessel
Artifact

You have no maximum hand size.

: Add .

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Vedalken Orrery
Artifact

You may cast spells as though they had flash.

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Animate Dead
Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

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Black Market Connections
Enchantment

At the beginning of your precombat main phase, choose one or more —

• Sell Contraband — Create a Treasure token. You lose 1 life.

• Buy Information — Draw a card. You lose 2 life.

• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

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Call the Bloodline
Enchantment

, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.

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Exquisite Blood
Enchantment

Whenever an opponent loses life, you gain that much life.

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Sanguine Bond
Enchantment

Whenever you gain life, target opponent loses that much life.

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Wound Reflection
Enchantment

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

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Bojuka Bog
Land

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

: Add .

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Cabal Coffers
Land

, : Add for each Swamp you control.

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Cavern of Souls
Land

As Cavern of Souls enters the battlefield, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

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Path of Ancestry
Land

Path of Ancestry enters the battlefield tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Library of Alexandria
Land

: Add .

: Draw a card. Activate only if you have exactly seven cards in hand.

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Panharmonicon
Artifact

If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

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Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

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Lotus Petal
Artifact

, Sacrifice Lotus Petal: Add one mana of any color.

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Sign in Blood
Sorcery

Target player draws two cards and loses 2 life.

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Damnation
Sorcery

Destroy all creatures. They can't be regenerated.

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Vampiric Tutor
Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

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Liliana of the Dark Realms
Legendary Planeswalker — Liliana

+1 Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.

-3 Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.

-6 You get an emblem with "Swamps you control have ' : Add .'"

3

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Charcoal Diamond
Artifact

Charcoal Diamond enters the battlefield tapped.

: Add .

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Cabal Ritual
Instant

Add .

Threshold — Add instead if seven or more cards are in your graveyard.

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Black Market
Enchantment

Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add for each charge counter on Black Market.

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Culling the Weak
Instant

As an additional cost to cast this spell, sacrifice a creature.

Add .

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Necropotence
Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

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Lich's Mastery
Legendary Enchantment

Hexproof

You can't lose the game.

Whenever you gain life, draw that many cards.

Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.

When Lich's Mastery leaves the battlefield, you lose the game.

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Lich
Enchantment

As Lich enters the battlefield, you lose life equal to your life total.

You don't lose the game for having 0 or less life.

If you would gain life, draw that many cards instead.

Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.

When Lich is put into a graveyard from the battlefield, you lose the game.

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Sorin Markov
Legendary Planeswalker — Sorin

+2 Sorin Markov deals 2 damage to any target and you gain 2 life.

-3 Target opponent's life total becomes 10.

-7 You control target player during that player's next turn.

4

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Sengir Vampire
Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4/4

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Killing Wave
Sorcery

For each creature, its controller sacrifices it unless they pay X life.

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Dark Impostor
Creature — Vampire Assassin

: Exile target creature and put a +1/+1 counter on Dark Impostor.

Dark Impostor has all activated abilities of all creature cards exiled with it.

2/2

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Platinum Angel
Artifact Creature — Angel

Flying

You can't lose the game and your opponents can't win the game.

4/4

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Blacker Lotus
Artifact

: Tear Blacker Lotus into pieces. Add four mana of any one color. Remove the pieces from the game.

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