Deck #13908
Basic Land Style
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Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
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First strike
Survey the Realm — Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control.
Mine Vibranium — : Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card.
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Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
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Flying, first strike, vigilance, lifelink
Your opponents can't cast spells with mana value 3 or less.
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Flying, first strike, vigilance, lifelink
Your opponents can't cast spells with mana value 3 or less.
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Throw ... — , Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets.
... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.
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At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
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+1 Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life."
+1 Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.
-6 You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)
+1
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Vigilance, trample
Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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You may play an additional land on each of your turns.
Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
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Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
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Flying, first strike, vigilance, lifelink
Your opponents can't cast spells with mana value 3 or less.
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Deathtouch
Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.
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As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.
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Flying, haste
Genius Industrialist — Whenever Iron Man attacks, create a Treasure token, then you may sacrifice a noncreature artifact. If you do, search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield tapped, then shuffle.
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: Add . Spend this mana only to cast creature spells with no abilities.
Creatures you control with no abilities can't be blocked by creatures with abilities.
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Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
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Whenever a creature deals damage to you, destroy it.
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Nyx Lotus enters the battlefield tapped.
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
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When Omnath, Locus of Creation enters the battlefield, draw a card.
Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
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Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever Reaver Titan attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Flying, trample
When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
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Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
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Flying, vigilance
Ceaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
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Timeless Lotus enters the battlefield tapped.
: Add .
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, : Put a charge counter on Titan Forge.
, Remove three charge counters from Titan Forge: Create a 9/9 colorless Golem artifact creature token.
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At the beginning of each player's end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player.
, Sacrifice a creature: You gain 4 life.
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Flying, vigilance, trample
When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
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Unrivaled Lethality — Double all damage Wolverine would deal.
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
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Trample
When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
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: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
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Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
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, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
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Destroy target creature or enchantment. You lose 2 life.
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If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
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: Add .
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
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If an opponent would gain life, that player loses that much life instead.
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Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
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: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
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If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
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Trample
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
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Counter target activated or triggered ability. (Mana abilities can't be targeted.)
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When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
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Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
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All lands become 2/2 creatures until end of turn. They're still lands.
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When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
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Flying, lifelink
At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield.
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Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
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Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
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During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)
Equip abilities you activate that target Cloud cost less to activate.
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Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
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At the beginning of combat on your turn, target noncreature artifact you control becomes an 8/8 Robot Villain artifact creature in addition to its other types.
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Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.
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Flying
When Chaos dies, put it on the bottom of its owner's library.
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Target opponent mills eight cards. You may put an artifact card from that player's graveyard onto the battlefield under your control.
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Flying
Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control.
Whenever you discard a land card, create a tapped Treasure token.
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10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.
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When Pitchburn Devils dies, it deals 3 damage to any target.
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, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact.
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Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
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Whenever Sensational Spider-Man attacks, tap target creature defending player controls and put a stun counter on it. Then you may remove up to three stun counters from among all permanents. Draw cards equal to the number of stun counters removed this way.
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Vigilance (Attacking doesn't cause this creature to tap.)
When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
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At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer - Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
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Trample
Cycling ( , Discard this card: Draw a card.)
When you cycle Titanoth Rex, put a trample counter on target creature you control.
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Vigilance, menace
: Exile target creature card from a graveyard. When you do, put X +1/+1 counters on target Symbiote, where X is the exiled card's toughness.
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Flying, trample
Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
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: Add .
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: Add .
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: Add .
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: Add .
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: Add .
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Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
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When Enkira, Hostile Scavenger enters the battlefield, create two Walker tokens. (They're 2/2 black Zombie creatures.)
As long as Enkira is equipped, it must be blocked if able.
Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn.
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Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.
: Chandra, Fire of Kaladesh deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.
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+1 Chandra, Roaring Flame deals 2 damage to target player or planeswalker.
-2 Chandra, Roaring Flame deals 2 damage to target creature.
-7 Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
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Flying
, : Add one mana of any color. ( is the untap symbol.)
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Other blue creatures you control get +1/+1.
: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
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: Tear Blacker Lotus into pieces. Add four mana of any one color. Remove the pieces from the game.
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As Deadpool enters, you may exchange his text box and another creature's.
At the beginning of your upkeep, you lose 3 life.
, Sacrifice this creature: Each other player draws a card.
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If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1 Create a 1/1 white Soldier creature token.
0 Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
-3 Destroy target creature an opponent controls with mana value 3 or greater.
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When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2 You gain 3 life and draw a card.
0 Add .
-11 Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
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Flying, vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Amrou Kithkin can't be blocked by creatures with power 3 or greater.
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