Deck #14408
Basic Land Style
This deck has been finalized.
- Acidic Sliver
- Against All Odds
- Alpine Meadow
- Anger of the Gods
- Archway Commons
- Arid Mesa
- Bad River
- Basal Sliver
- Blasphemous Act
- Bloodline Pretender
- Bloodstained Mire
- Bonescythe Sliver
- Breeding Pool
- Brood Sliver
- Call of the Wild
- Canopy Vista
- Chromatic Lantern
- Cinder Glade
- Clash of Wills
- Cloudshredder Sliver
- Constricting Sliver
- Counterpoint
- Court of Ardenvale
- Crystalline Sliver
- Cultivate
- Damn
- Daze
- Deadbridge Chant
- Death's Approach
- Debtors' Knell
- Diffusion Sliver
- Disdainful Stroke
- Door of Destinies
- Dregscape Sliver
- Everything Comes to Dust
- Exoskeletal Armor
- Flood Plain
- Font of Return
- Force Spike
- Forest
- Forest
- Gemhide Sliver
- Hallowed Fountain
- Happily Ever After
- Harmonic Sliver
- Hatchery Sliver
- Heroic Intervention
- Hindering Light
- Homing Sliver
- Hunter Sliver
- Island
- Island
- Kindred Dominance
- Krosan Verge
- Lightning Bolt
- Manalith
- Manaweft Sliver
- Marsh Flats
- Merciless Eviction
- Might Sliver
- Misty Rainforest
- Molten Tributary
- Morophon, the Boundless
- Mountain
- Mountain
- Mountain Valley
- Muscle Sliver
- Necrotic Sliver
- Opaline Sliver
- Plains
- Plains
- Plains
- Predatory Sliver
- Prismatic Omen
- Pulmonic Sliver
- Quick Sliver
- Reflecting Pool
- Root Sliver
- Scalding Tarn
- Scent of Brine
- Scuttling Sliver
- Sidewinder Sliver
- Sliver Gravemother
- Sliver Hive
- Sliver Hivelord
- Sliver Legion
- Sliver Queen
- Sliversmith
- Smoldering Marsh
- Sol Ring
- Spined Sliver
- Spinneret Sliver
- Striking Sliver
- Sundial of the Infinite
- Sunfall
- Sunlit Marsh
- Supreme Verdict
- Swamp
- Swamp
- Syphon Sliver
- Talon Sliver
- Tempered Sliver
- Terminus
- The First Sliver
- Toxic Deluge
- Underground Mortuary
- Urza's Ruinous Blast
- Venom Sliver
- Verdant Catacombs
- Watery Grave
- Optimus Prime, Hero // Optimus Prime, Autobot Leader
- Starscream, Power Hungry // Starscream, Seeker Leader
- Ultra Magnus, Tactician // Ultra Magnus, Armored Carrier
- Soundwave, Sonic Spy // Soundwave, Superior Captain
- Goldbug, Humanity's Ally // Goldbug, Scrappy Scout
- Ratchet, Field Medic // Ratchet, Rescue Racer
- Prowl, Stoic Strategist // Prowl, Pursuit Vehicle
- Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant
- Jetfire, Ingenious Scientist // Jetfire, Air Guardian
- Slicer, Hired Muscle // Slicer, High-Speed Antagonist
- Arcee, Sharpshooter // Arcee, Acrobatic Coupe
- Megatron, Tyrant // Megatron, Destructive Force
- Blaster, Combat DJ // Blaster, Morale Booster
- Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter
- Flamewar, Brash Veteran // Flamewar, Streetwise Operative
- Ravage
- Sword of Dungeons & Dragons
- Nerf War
- Optimus Prime, Inspiring Leader
- Dungeon Master
- The Secret Lair
- Planar Bridge
- Platinum Angel
- Baleful Strix
- Tasha, the Witch Queen
- Darksteel Colossus
- Blightsteel Colossus
- Discord, Lord of Disharmony
- Applejack
- Fluttershy
- Pinkie Pie
- Rainbow Dash
All Slivers have " , Sacrifice this permanent: This permanent deals 2 damage to any target."
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Choose one or both —
• Exile target artifact or creature you control, then return it to the battlefield under its owner's control.
• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
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( : Add or .)
Alpine Meadow enters the battlefield tapped.
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Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
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Archway Commons enters the battlefield tapped.
When Archway Commons enters the battlefield, sacrifice it unless you pay .
: Add one mana of any color.
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, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
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Bad River enters the battlefield tapped.
, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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All Slivers have "Sacrifice this permanent: Add ."
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This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
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Changeling (This card is every creature type.)
As Bloodline Pretender enters the battlefield, choose a creature type.
Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender.
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, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
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( : Add or .)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
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: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
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( : Add or .)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
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Lands you control have " : Add one mana of any color."
: Add one mana of any color.
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( : Add or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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Counter target spell unless its controller pays .
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Sliver creatures you control have flying and haste.
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Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."
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Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost.
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When Court of Ardenvale enters the battlefield, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
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All Slivers have shroud. (They can't be the targets of spells or abilities.)
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Destroy target creature. A creature destroyed this way can't be regenerated.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
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When Deadbridge Chant enters the battlefield, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
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Enchant creature
Enchanted creature gets -X/-X , where X is the number of creature cards in its controller's graveyard.
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( can be paid with either or .)
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
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Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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Counter target spell with mana value 4 or greater.
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As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
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Each Sliver creature card in your graveyard has unearth .
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
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Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
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Flood Plain enters the battlefield tapped.
, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand.
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Counter target spell unless its controller pays .
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( : Add .)
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( : Add .)
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All Slivers have " : Add one mana of any color."
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( : Add or .)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
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All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
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Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)
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Permanents you control gain hexproof and indestructible until end of turn.
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Counter target spell that targets you or a permanent you control.
Draw a card.
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Each Sliver card in each player's hand has slivercycling .
Slivercycling ( , Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
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All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
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( : Add .)
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( : Add .)
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Choose a creature type. Destroy all creatures that aren't of the chosen type.
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Krosan Verge enters the battlefield tapped.
: Add .
, , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
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Lightning Bolt deals 3 damage to any target.
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: Add one mana of any color.
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Sliver creatures you control have " : Add one mana of any color."
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, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
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Choose one —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all planeswalkers.
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All Sliver creatures get +2/+2.
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, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
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( : Add or .)
Molten Tributary enters the battlefield tapped.
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Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
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( : Add .)
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( : Add .)
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Mountain Valley enters the battlefield tapped.
, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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All Sliver creatures get +1/+1.
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All Slivers have " , Sacrifice this permanent: Destroy target permanent."
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All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
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( : Add .)
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( : Add .)
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( : Add .)
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Sliver creatures you control get +1/+1.
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Lands you control are every basic land type in addition to their other types.
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All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
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Flash
Any player may cast Sliver spells as though they had flash.
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: Add one mana of any type that a land you control could produce.
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This spell can't be countered.
Sliver spells can't be countered.
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, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
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Reveal any number of blue cards in your hand. Counter target spell unless its controller pays for each card revealed this way.
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Sliver creatures you control have " : Untap this creature."
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All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
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The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore , where X is its mana value.
Encore ( , Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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: Add .
: Add one mana of any color. Spend this mana only to cast a Sliver spell.
, : Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.
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Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
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All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
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: Create a 1/1 colorless Sliver creature token.
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, , Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.
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( : Add or .)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
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: Add .
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Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
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All Sliver creatures have reach.
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Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
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, : End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and " : Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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( : Add or .)
Sunlit Marsh enters the battlefield tapped.
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This spell can't be countered.
Destroy all creatures.
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( : Add .)
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( : Add .)
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Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
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All Sliver creatures have first strike.
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Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
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Put all creatures on the bottom of their owners' libraries.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Sliver spells you cast have cascade.
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As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
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( : Add or .)
Underground Mortuary enters the battlefield tapped.
When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
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Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
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( : Add or .)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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More Than Meets the Eye (You may cast this card converted for .)
At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
When Optimus Prime dies, return it to the battlefield converted under its owner's control.
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Living metal (As long as it's your turn, this Vehicle is also a creature.)
Trample
Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
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More Than Meets the Eye (You may cast this card converted for .)
Flying
Whenever you draw a card, if you're the monarch, target opponent loses 2 life.
Whenever one or more creatures deal combat damage to you, convert Starscream.
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Living metal (As long as it's your turn, this Vehicle is also a creature.)
Flying, menace, haste
Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.
Whenever you become the monarch, convert Starscream.
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More Than Meets the Eye (You may cast this card converted for .)
Ward
Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat.
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Living metal (As long as it's your turn, this Vehicle is also a creature.)
Haste
Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
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More Than Meets the Eye (You may cast this card converted for .)
Whenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert Soundwave.
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Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch.
Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
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More Than Meets the Eye (You may cast this card converted for .)
Prevent all combat damage that would be dealt to attacking Humans you control.
Whenever you cast your second spell each turn, convert Goldbug.
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Living metal (As long as it's your turn, this Vehicle is also a creature.)
Human spells you control can't be countered.
Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
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More Than Meets the Eye (You may cast this card converted for .)
Lifelink
Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
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Living metal (As long as it's your turn, this Vehicle is also a creature.)
Lifelink
Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.
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More Than Meets the Eye (You may cast this card converted for .)
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
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Living metal (As long as it's your turn, this Vehicle is also a creature.)
Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
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More Than Meets the Eye (You may cast this card converted for .)
At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing.
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Living metal (As long as it's your turn, this Vehicle is also a creature.)
At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.
Whenever Blitzwing deals combat damage to a player, convert it.
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More Than Meets the Eye (You may cast this card converted for .)
Flying
Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much . This mana can't be spent to cast nonartifact spells. Convert Jetfire.
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Living metal (As long as it's your turn, this Vehicle is also a creature.)
Flying
: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.)
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More Than Meets the Eye (You may cast this card converted for .)
Double strike, haste
At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
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Living metal (As long as it's your turn, this Vehicle is also a creature.)
First strike, haste
Whenever Slicer deals combat damage to a player, convert it at end of combat.
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More Than Meets the Eye (You may cast this card converted for .)
First strike
, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.
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Living metal (As long as it's your turn, this Vehicle is also a creature.)
Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.
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More Than Meets the Eye (You may cast this card converted for .)
Your opponents can't cast spells during combat.
At the beginning of your postcombat main phase, you may convert Megatron. If you do, add for each 1 life your opponents have lost this turn.
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Living metal (As long as it's your turn, this Vehicle is also a creature.)
Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron.
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More Than Meets the Eye (You may cast this card converted for .)
Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)
Whenever you put one or more +1/+1 counters on Blaster, convert it.
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Modular 3
, : Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.
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More Than Meets the Eye (You may cast this card converted for .)
Flying
Whenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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Living metal (As long as it's your turn, this Vehicle is also a creature.)
Flying
Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
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More Than Meets the Eye (You may cast this card converted for .)
Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.
, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.
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Living metal (As long as it's your turn, this Vehicle is also a creature.)
Menace, deathtouch
Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.
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Menace, deathtouch
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Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip
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Fire a Nerf® blaster until empty at target library from at least two meters away. For each card knocked off that library, put it into its owner's graveyard and Nerf War deals ½ damage to that player. (Foam darts only.)
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: Turn target permanent you control to its other face.
: Until end of turn, Optimus Prime, Inspiring Leader becomes a Construct with base power and toughness 6/6 and creatures you control gain trample.
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+1 Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life."
+1 Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.
-6 You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)
+1
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: Add .
, Say the secret word: Add one mana of any color. Scry 1. You gain 1 life.
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, : Search your library for a permanent card, put it onto the battlefield, then shuffle.
PROXYCARDS.AI
Flying
You can't lose the game and your opponents can't win the game.
PROXYCARDS.AI
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
PROXYCARDS.AI
Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.
+1 Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.
-3 You may cast a spell from among cards in exile with page counters on them without paying its mana cost.
Tasha, the Witch Queen can be your commander.
PROXYCARDS.AI
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
PROXYCARDS.AI
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
PROXYCARDS.AI
Flying
At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield.
PROXYCARDS.AI
Family Gathering — At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy's name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token.
PROXYCARDS.AI
Defender, flying
, : Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn. (It can't attack or block as long as you're looking directly at it.)
PROXYCARDS.AI
Whenever you cast a spell with a smile in its art, create a tapped Treasure token.
Everypony's Invited — Your party consists of each creature you control, and your party is always full.
PROXYCARDS.AI
Flying, haste
Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.)
Sonic Rainboom — : If you're at least 100% cool, add , draw a card, and reset your coolness.
PROXYCARDS.AI
