Deck #16200
- Alchemist's Refuge
- Arcane Signet
- Assassin's Trophy
- Averna, the Chaos Bloom
- Badlands
- Battering Sliver
- Battlefield Forge
- Bonescythe Sliver
- Breeding Pool
- Brood Sliver
- Cavern of Souls
- Chromatic Lantern
- Cloudshredder Sliver
- Command Tower
- Constricting Sliver
- Crippling Fear
- Crop Rotation
- Crypt Sliver
- Crystalline Sliver
- Descendants' Path
- Diffusion Sliver
- Distant Melody
- Essence Sliver
- Exotic Orchard
- Farseek
- First Sliver's Chosen
- Forest
- Forest
- Fury Sliver
- Galerider Sliver
- Gemhide Sliver
- Harmonic Sliver
- Hatchery Sliver
- Heart Sliver
- Heroic Intervention
- Hibernation Sliver
- Homing Sliver
- Hunter Sliver
- Indatha Triome
- Island
- Jace, the Mind Sculptor
- Kodama's Reach
- Lazotep Sliver
- Lightning Greaves
- Magma Sliver
- Mana Confluence
- Mana Echoes
- Manaweft Sliver
- Morophon, the Boundless
- Mountain
- Mystic Gate
- Nurturing Peatland
- Opaline Sliver
- Path of Ancestry
- Patriarch's Bidding
- Pillar of Origins
- Plains
- Plateau
- Plaza of Heroes
- Polluted Delta
- Prismatic Vista
- Quick Sliver
- Realmwalker
- Return from Extinction
- Return of the Wildspeaker
- Return to Nature
- Rishkar's Expertise
- Road of Return
- Rogues' Gallery
- Root Sliver
- Sacred Foundry
- Sakashima the Impostor
- Savannah
- Scroll Rack
- Secluded Courtyard
- Sedge Sliver
- Sentinel Sliver
- Shifting Sliver
- Shivan Reef
- Sliver Gravemother
- Sliver Hivelord
- Sliver Legion
- Sliver Overlord
- Sol Ring
- Spark Double
- Spiteful Sliver
- Stern Dismissal
- Sticky Fingers
- Swamp
- Synapse Sliver
- Taunting Sliver
- The First Sliver
- The World Tree
- Titan of Littjara
- Tropical Island
- Unclaimed Territory
- Wild Pair
- Windswept Heath
- Wooded Bastion
- Zagoth Triome
- Sliver
- Sliver
- Sliver
- Sliver
- Sliver
- Sliver
- Sliver
- Sliver
: Add .
, : You may cast spells this turn as though they had flash.
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: Add one mana of any color in your commander's color identity.
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Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)
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All Sliver creatures have trample.
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: Add .
: Add or . Battlefield Forge deals 1 damage to you.
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Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
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As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
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As Cavern of Souls enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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Lands you control have " : Add one mana of any color."
: Add one mana of any color.
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Sliver creatures you control have flying and haste.
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: Add one mana of any color in your commander's color identity.
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Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."
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Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
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As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
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All Slivers have " : Regenerate target Sliver."
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All Slivers have shroud. (They can't be the targets of spells or abilities.)
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At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
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Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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Choose a creature type. Draw a card for each permanent you control of that type.
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Whenever a Sliver deals damage, its controller gains that much life.
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: Add one mana of any color that a land an opponent controls could produce.
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Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
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Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
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All Sliver creatures have double strike.
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Sliver creatures you control have flying.
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All Slivers have " : Add one mana of any color."
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All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
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Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)
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All Sliver creatures have haste.
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Permanents you control gain hexproof and indestructible until end of turn.
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All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
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Each Sliver card in each player's hand has slivercycling .
Slivercycling ( , Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
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All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
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( : Add , , or .)
Indatha Triome enters the battlefield tapped.
Cycling ( , Discard this card: Draw a card.)
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( : Add .)
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+2 Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0 Draw three cards, then put two cards from your hand on top of your library in any order.
-1 Return target creature to its owner's hand.
-12 Exile all cards from target player's library, then that player shuffles their hand into their library.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)
Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)
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Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
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All Slivers have " : Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
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, Pay 1 life: Add one mana of any color.
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Whenever a creature enters the battlefield, you may add an amount of equal to the number of creatures you control that share a creature type with it.
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Sliver creatures you control have " : Add one mana of any color."
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Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
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( : Add .)
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: Add .
, : Add , , or .
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, Pay 1 life: Add or .
, , Sacrifice Nurturing Peatland: Draw a card.
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All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
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Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
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As Pillar of Origins enters the battlefield, choose a creature type.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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: Add .
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
, , Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
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, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
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Flash
Any player may cast Sliver spells as though they had flash.
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Changeling (This card is every creature type.)
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
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Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards that share a creature type from your graveyard to your hand.
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Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
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Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
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Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
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Choose one —
• Return target permanent card from your graveyard to your hand.
• Put your commander into your hand from the command zone.
Entwine (Choose both if you pay the entwine cost.)
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For each color, return up to one target creature card of that color from your graveyard to your hand.
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This spell can't be countered.
Sliver spells can't be countered.
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( : Add or .)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has " : Return this creature to its owner's hand at the beginning of the next end step."
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, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
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As Secluded Courtyard enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
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All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have " : Regenerate this permanent." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
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Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
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Slivers can't be blocked except by Slivers.
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: Add .
: Add or . Shivan Reef deals 1 damage to you.
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The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore , where X is its mana value.
Encore ( , Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
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All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
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: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.
: Gain control of target Sliver. (This effect lasts indefinitely.)
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: Add .
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You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
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Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
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Return target creature or enchantment an opponent controls to its owner's hand.
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Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with " , Sacrifice this artifact: Add one mana of any color.")
When enchanted creature dies, draw a card.
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( : Add .)
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Whenever a Sliver deals combat damage to a player, its controller may draw a card.
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Sliver creatures you control have "When this creature enters, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Sliver spells you cast have cascade.
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The World Tree enters the battlefield tapped.
: Add .
As long as you control six or more lands, lands you control have " : Add one mana of any color."
, , Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
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As Titan of Littjara enters, choose a creature type.
Titan of Littjara is the chosen type in addition to its other types.
Whenever Titan of Littjara enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
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( : Add or .)
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As Unclaimed Territory enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
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, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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: Add .
, : Add , , or .
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Zagoth Triome enters the battlefield tapped.
Cycling ( , Discard this card: Draw a card.)
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