Deck #16487
Basic Land Style
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Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
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Choose one. If you control a commander as you cast this spell, you may choose both.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
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If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
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Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
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Arcane Sanctum enters the battlefield tapped.
: Add , , or .
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: Add one mana of any color in your commander's color identity.
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Flying
Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
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Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
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Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
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At the beginning of your precombat main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
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Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
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Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
: Add .
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, : Add for each Swamp you control.
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Equipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."
Equip
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Lifelink
When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
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As Cavern of Souls enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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Whenever you attack with two or more creatures, draw a card.
, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
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Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
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: Add one mana of any color in your commander's color identity.
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Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
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Counter target spell.
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If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
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This spell can't be countered.
Counter target noncreature spell.
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Flying, ward
Whenever Elenda and Azor attacks, you may pay . If you do, draw X cards.
At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
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Lifelink, hexproof from instants
As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
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Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
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If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1 Create a 1/1 white Soldier creature token.
0 Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
-3 Destroy target creature an opponent controls with mana value 3 or greater.
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: Add one mana of any color that a land an opponent controls could produce.
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Whenever an opponent loses life, you gain that much life.
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Menace, lifelink
Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this artifact: Draw a card.")
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: Add one mana of any color that a land an opponent controls could produce.
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First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Fiendslayer Paladin can't be the target of black or red spells your opponents control.
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If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
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, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Profane Insight — Instant
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Deathtouch
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( : Add or .)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.
When Haakon dies, you lose 2 life.
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As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Protection from Assassins
Other Knights you control get +2/+2 and have protection from Assassins.
When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
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Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Other Knights you control have horsemanship.
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( : Add .)
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As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
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Knight creatures you control have double strike.
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First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
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First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)
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First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
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Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.
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Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
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, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
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Other Knights you control get +1/+1.
, : Tap another target creature.
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Minas Tirith enters the battlefield tapped unless you control a legendary creature.
: Add .
, : Draw a card. Activate only if you attacked with two or more creatures this turn.
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If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ( can be paid with either or 2 life.)
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Flying
When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
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Morphic Pool enters the battlefield tapped unless you have two or more opponents.
: Add or .
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: Add one mana of any color among legendary creatures and planeswalkers you control.
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Swift End — Instant
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
Lifelink
When Murderous Rider dies, put it on the bottom of its owner's library.
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Myriad Landscape enters the battlefield tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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Counter target noncreature spell.
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Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
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(Transforms from Ojer Taq, Deepest Foundation.)
: Add .
, : Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
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At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.
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As Patchwork Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
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Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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( : Add .)
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, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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( : Add , , or .)
Raffine's Tower enters the battlefield tapped.
Cycling ( , Discard this card: Draw a card.)
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Whenever an opponent casts a spell, you may draw a card unless that player pays .
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Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
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Whenever you gain life, target opponent loses that much life.
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( : Add or .)
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Sea of Clouds enters the battlefield tapped unless you have two or more opponents.
: Add or .
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Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card.
Flying, first strike
Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
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Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Lieutenant — As long as you control your commander, other creatures you control have melee.
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: Add .
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Whenever another creature enters the battlefield, you gain 1 life.
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Whenever another creature enters the battlefield, you may gain 1 life.
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Flying
Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
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( : Add .)
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Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
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Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip
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Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
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Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
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Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
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Exile target creature. Its controller gains life equal to its power.
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: Add .
Channel — , Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs less to activate for each legendary creature you control.
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: Add . Activate only if you control five or more lands.
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This spell costs less to cast for each Knight you control.
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
, : Create a 2/2 white Knight creature token with vigilance.
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Whenever a player draws their second card during their turn, you draw a card.
Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
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As Three Tree City enters, choose a creature type.
: Add .
, : Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
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Creatures you control have double strike and lifelink.
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( : Add or .)
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Each land is a Swamp in addition to its other land types.
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As Urza's Incubator enters the battlefield, choose a creature type.
Creature spells of the chosen type cost less to cast.
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Other Knights you control get +1/+1.
: Knights you control gain double strike until end of turn.
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As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
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Vault of Champions enters the battlefield tapped unless you have two or more opponents.
: Add or .
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: Add .
, : Creatures you control gain deathtouch and lifelink until end of turn.
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This spell can't be countered.
Destroy target nonland permanent.
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Vigilance, lifelink
, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
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( : Add or .)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Deathtouch
Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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