Deck #17559
Basic Land Style
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When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
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, : Target creature with power 3 or less can't be blocked this turn.
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Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
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: Add one mana of any color in your commander's color identity.
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Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
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Attacking creatures you control have double strike.
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As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")
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Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.
Equip
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Flying, deathtouch
Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.
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↫ Land
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↫ Land
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As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
: Add .
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Indestructible
Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
, : Brash Taunter fights another target creature.
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For each land you control, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
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Equipped creature has ward , is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
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Canyon Slough enters the battlefield tapped.
Cycling ( , Discard this card: Draw a card.)
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You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Wizards you control get +1/+0 and gain lifelink until end of turn.
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, : Draw a card, then discard a card. Create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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: Add one mana of any color in your commander's color identity.
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: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
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Target opponent sacrifices a creature of their choice.
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
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As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
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Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
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Defender
Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
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Search your library for a card, put that card into your graveyard, then shuffle.
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Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
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As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
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Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
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Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
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Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Destroy all creatures you don't control and all planeswalkers you don't control.
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Whenever you cast an instant or sorcery spell, choose one —
• That spell gains deathtouch and lifelink.
• Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent."
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, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the City becomes untapped, you may pay . If you do, draw a card.
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At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
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Flame Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.
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Lightning Bolt deals 3 damage to any target.
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Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
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Mage Siege — Instant
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
This land enters tapped.
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Luxury Suite enters the battlefield tapped unless you have two or more opponents.
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: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."
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Minas Morgul, Dark Fortress enters the battlefield tapped.
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, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
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Myriad Landscape enters the battlefield tapped.
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, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage.
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All damage that would be dealt to you is dealt to equipped creature instead.
Equip
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As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")
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Destroy all creatures you don't control. They can't be regenerated.
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Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback
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Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
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Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1 You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
-3 Each opponent sacrifices a creature with the greatest power among creatures that player controls.
-8 Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
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Equipped creature can't be blocked except by Walls.
Equip
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Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
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Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
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This spell can't be countered.
Destroy target permanent. Target player draws four cards. Take an extra turn after this one.
Exile Rise of the Eldrazi.
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, : Target creature can't be blocked this turn.
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Cast this spell only during your turn and only during combat.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
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Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
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As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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Flash
When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Equipped creature can't be blocked.
Equip
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When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.
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Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
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Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
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Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.
, Remove a book counter from Spell Satchel: Add .
, , Remove three book counters from Spell Satchel: Draw a card.
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Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Spinerock Knoll enters the battlefield tapped.
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, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
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Storm-Kiln Artist gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
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Destroy target creature. It can't be regenerated.
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Black spells you cast cost less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
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Red spells you cast cost less to cast.
Creatures you control have haste.
, : Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
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When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
Equipped creature can't be blocked as long as its power is 3 or less.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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As an additional cost to cast this spell, discard a card.
Draw two cards.
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Reach, lifelink
If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target.
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As an additional cost to cast this spell, discard a card.
Draw two cards.
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Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
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Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")
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Creatures you control have haste.
Creatures your opponents control enter the battlefield tapped.
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Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
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Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
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Flying, menace
Whenever this creature deals combat damage to a player, gain control of target artifact that player controls.
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When this creature dies, it deals 2 damage to each opponent.
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When this creature dies, you gain 1 life.
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, Sacrifice this token: Add one mana of any color.
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