Deck #18447
Basic Land Style
This deck has been finalized.
- Hydra
- Zaxara, the Exemplary
- Aberrant
- Endless One
- Stonecoil Serpent
- Benevolent Hydra
- Goldvein Hydra
- Hungering Hydra
- Hydroid Krasis
- Lifeblood Hydra
- Mistcutter Hydra
- Primordial Hydra
- Protean Hydra
- Steelbane Hydra
- The Goose Mother
- Vastwood Hydra
- Voracious Hydra
- Freed from the Real
- Pemmin's Aura
- Finale of Devastation
- Zegana, Utopian Speaker
- Nanogene Conversion
- Fractal Harness
- The Ozolith
- Gargos, Vicious Watcher
- Kalonian Hydra
- Adrix and Nev, Twincasters
- Branching Evolution
- Unbound Flourishing
- Ancient Tomb
- Barkchannel Pathway // Tidechannel Pathway
- Boseiju, Who Endures
- Breeding Pool
- Castle Garenbrig
- Castle Locthwain
- Cavern of Souls
- City of Brass
- Fabled Passage
- Darkslick Shores
- Darkbore Pathway // Slitherbore Pathway
- Command Tower
- Flooded Strand
- Forbidden Orchard
- Gaea's Cradle
- Hedge Maze
- Overgrown Tomb
- Misty Rainforest
- Mana Confluence
- Llanowar Wastes
- Polluted Delta
- Reliquary Tower
- Tropical Island
- Underground Mortuary
- Watery Grave
- Verdant Catacombs
- Underground Sea
- Underground River
- Zagoth Triome
- Broken Ambitions
- Disembowel
- Death Wind
- Condescend
- Clash of Wills
- Erebos's Intervention
- Fierce Guardianship
- Logic Knot
- Power Sink
- Walking Ballista
- The Meathook Massacre
- Syncopate
- Putrefy
- Herald of Secret Streams
- Rishkar, Peema Renegade
- Adrix and Nev, Twincasters
- Branching Evolution
- Freed from the Real
- Unbound Flourishing
- Parallel Lives
- Doubling Season
- Pemmin's Aura
- Blue Sun's Twilight
- Doppelgang
- Extract Brain
- Elementalist's Palette
- Cultivate
- Arcane Signet
- Animist's Awakening
- Farseek
- Gyre Sage
- Kodama of the West Tree
- Mana Bloom
- Nanogene Conversion
- Sporocyst
- Sol Ring
- Rampant Growth
- Exsanguinate
- Villainous Wealth
- Torment of Hailfire
- Rhystic Study
- The Great Henge
- Ingenious Prodigy
- Tervigon
- Deadly Rollick
- Mana Drain
- Guardian Project
- Wren's Run Hydra
- Nyxborn Hydra
- Awaken the Woods
- Finale of Revelation
- Neverwinter Hydra
- Selvala, Heart of the Wilds
- Wildwood Scourge
- Silent Hallcreeper
- Ravener
- Ochre Jelly
- Nimbus Swimmer
- Battle at the Bridge
- Hangarback Walker
- Marketback Walker
- Nissa, Steward of Elements
- Repulsive Mutation
- Hormagaunt Horde
- Feral Hydra
- Snow-Covered Island
- Snow-Covered Forest
- Snow-Covered Swamp
- Alchemist's Refuge
- Thran Dynamo
- Thought Vessel
- Kodama's Reach
- Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
- Open into Wonder
- Asceticism
- Paradox Zone
- Sequence Engine
- Retribution of the Ancients
- Lightning Greaves
- Astral Cornucopia
- Stocking the Pantry
- Stargaze
- Nyxbloom Ancient
- Forest
- Island
- Swamp
PROXYCARDS.AI
Deathtouch
: Add two mana of any one color.
Whenever you cast a spell with in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.
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Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.
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Endless One enters the battlefield with X +1/+1 counters on it.
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Reach, trample, protection from multicolored
Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.
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Benevolent Hydra enters the battlefield with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control.
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Vigilance, trample, haste
Goldvein Hydra enters the battlefield with X +1/+1 counters on it.
When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
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Hungering Hydra enters the battlefield with X +1/+1 counters on it.
Hungering Hydra can't be blocked by more than one creature.
Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
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When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
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Trample
Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
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This spell can't be countered.
Haste, protection from blue
Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
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Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
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Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
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Steelbane Hydra enters the battlefield with X +1/+1 counters on it.
, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.
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Flying
The Goose Mother enters the battlefield with X +1/+1 counters on it.
When The Goose Mother enters the battlefield, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
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Vastwood Hydra enters the battlefield with X +1/+1 counters on it.
When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
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Trample
Voracious Hydra enters the battlefield with X +1/+1 counters on it.
When Voracious Hydra enters the battlefield, choose one —
• Double the number of +1/+1 counters on Voracious Hydra.
• Voracious Hydra fights target creature you don't control.
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Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
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Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
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Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
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When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
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Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
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When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip
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Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
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Vigilance
Hydra spells you cast cost less to cast.
Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.
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Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
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Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
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If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
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Whenever you cast a permanent spell with a mana cost that contains , double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
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: Add . Ancient Tomb deals 2 damage to you.
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: Add .
↫ Land
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: Add .
↫ Land
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: Add .
Channel — , Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
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( : Add or .)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Castle Garenbrig enters the battlefield tapped unless you control a Forest.
: Add .
, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.
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Castle Locthwain enters the battlefield tapped unless you control a Swamp.
: Add .
, : Draw a card, then you lose life equal to the number of cards in your hand.
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As Cavern of Souls enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
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, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
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Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
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: Add .
↫ Land
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: Add .
↫ Land
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: Add one mana of any color in your commander's color identity.
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, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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: Add one mana of any color.
Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
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: Add for each creature you control.
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( : Add or .)
Hedge Maze enters the battlefield tapped.
When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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( : Add or .)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
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, Pay 1 life: Add one mana of any color.
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: Add .
: Add or . Llanowar Wastes deals 1 damage to you.
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, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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You have no maximum hand size.
: Add .
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( : Add or .)
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( : Add or .)
Underground Mortuary enters the battlefield tapped.
When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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( : Add or .)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
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( : Add or .)
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: Add .
: Add or . Underground River deals 1 damage to you.
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( : Add , , or .)
Zagoth Triome enters the battlefield tapped.
Cycling ( , Discard this card: Draw a card.)
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Counter target spell unless its controller pays . Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Destroy target creature with mana value X.
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Target creature gets -X/-X until end of turn.
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Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Counter target spell unless its controller pays .
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Choose one —
• Target creature gets -X/-X until end of turn. You gain X life.
• Exile up to twice X target cards from graveyards.
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If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
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Delve (Each card you exile from your graveyard while casting this spell pays for .)
Counter target spell unless its controller pays .
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Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
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Walking Ballista enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
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When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
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Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Destroy target artifact or creature. It can't be regenerated.
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Creatures you control with +1/+1 counters on them can't be blocked.
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When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has " : Add ."
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Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
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If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
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Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
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Whenever you cast a permanent spell with a mana cost that contains , double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
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Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
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Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
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For each of X target permanents, create X tokens that are copies of that permanent.
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Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.
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Whenever you cast a spell with in its mana cost, put two charge counters on Elementalist's Palette.
: Add one mana of any color.
: Add for each charge counter on Elementalist's Palette. Spend this mana only on costs that contain .
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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: Add one mana of any color in your commander's color identity.
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Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
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Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
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Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add for each +1/+1 counter on Gyre Sage.
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Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Mana Bloom enters the battlefield with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
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Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
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Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Defender
Spore Chimney — When Sporocyst enters the battlefield, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
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: Add .
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Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Each opponent loses X life. You gain life equal to the life lost this way.
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Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
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Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
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Whenever an opponent casts a spell, you may draw a card unless that player pays .
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This spell costs less to cast, where X is the greatest power among creatures you control.
: Add . You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
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Skulk (This creature can't be blocked by creatures with greater power.)
Ingenious Prodigy enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
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Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Spawn Termagants — Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.
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If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
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Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
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Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
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Reach
Wren's Run Hydra enters the battlefield with X +1/+1 counters on it.
Reinforce X— ( , Discard this card: Put X +1/+1 counters on target creature.)
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Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Reach, trample
Nyxborn Hydra enters the battlefield with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on Nyxborn Hydra and has reach and trample.
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Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
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Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
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As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
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Wildwood Scourge enters the battlefield with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
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Silent Hallcreeper can't be blocked.
Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on Silent Hallcreeper.
• Draw a card.
• Silent Hallcreeper becomes a copy of another target creature you control.
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Flash
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
When Ravener enters the battlefield, target creature attacks target opponent this turn if able.
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Trample
Ochre Jelly enters the battlefield with X +1/+1 counters on it.
Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.
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Flying
Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.
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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Target creature gets -X/-X until end of turn. You gain X life.
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Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
, : Put a +1/+1 counter on Hangarback Walker.
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This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
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+2 Scry 2.
0 Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
-6 Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
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Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
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Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Endless Swarm — Whenever a land enters the battlefield under your control, you may pay . If you do, return Hormagaunt Horde from your graveyard to your hand.
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Feral Hydra enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
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( : Add .)
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( : Add .)
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( : Add .)
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: Add .
, : You may cast spells this turn as though they had flash.
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: Add .
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You have no maximum hand size.
: Add .
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
PROXYCARDS.AI
(Transforms from Growing Rites of Itlimoc.)
: Add .
: Add for each creature you control.
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X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
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Creatures you control have hexproof.
: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
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Paradox Zone enters the battlefield with a growth counter on it.
At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.
PROXYCARDS.AI
, : Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery.
PROXYCARDS.AI
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
PROXYCARDS.AI
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
PROXYCARDS.AI
Astral Cornucopia enters the battlefield with X charge counters on it.
: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.
PROXYCARDS.AI
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment.
, Remove a supply counter from this enchantment: Draw a card.
PROXYCARDS.AI
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
PROXYCARDS.AI
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
PROXYCARDS.AI
( : Add .)
PROXYCARDS.AI
( : Add .)
PROXYCARDS.AI
( : Add .)
PROXYCARDS.AI
