Deck #18968

Basic Land Style

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The Necrobloom
Legendary Creature — Plant

Landfall — Whenever a land enters the battlefield under your control, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.

Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)

2/7

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Vulpikeet
Creature — Fox Bird

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying

Whenever this creature mutates, put a +1/+1 counter on it.

2/3

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Scourge of the Skyclaves
Creature — Demon

Kicker

When you cast this spell, if it was kicked, each player loses half their life, rounded up.

Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.

*/*

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Migratory Greathorn
Creature — Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

3/4

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Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

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Plains
Plains

( : Add .)

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Plains
Plains

( : Add .)

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Plains
Plains

( : Add .)

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Huntmaster Liger
Creature — Cat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.

3/4

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Essence Symbiote
Creature — Beast

Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.

2/2

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Sawtusk Demolisher
Creature — Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Trample

Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.

6/6

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Dirge Bat
Creature — Bat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash

Flying

Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.

3/3

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Glowstone Recluse
Creature — Spider

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach

Whenever this creature mutates, put two +1/+1 counters on it.

2/3

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Insatiable Hemophage
Creature — Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Deathtouch

Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.

3/3

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Luminous Broodmoth
Creature — Insect

Flying

Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

3/4

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Sol Ring
Artifact

: Add .

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Cemetery Tampering
Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

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Chittering Harvester
Creature — Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, each opponent sacrifices a creature.

4/6

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Cubwarden
Creature — Cat

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Lifelink

Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.

3/5

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Conduit of Worlds
Artifact

You may play lands from your graveyard.

: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.

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Polukranos, Unchained
Legendary Creature — Zombie Hydra

Polukranos enters the battlefield with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.

If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.

: Polukranos fights another target creature.

Escape— , Exile six other cards from your graveyard.

0/0

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Cavern Whisperer
Creature — Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever this creature mutates, each opponent discards a card.

4/4

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Auspicious Starrix
Creature — Elk Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

6/6

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Boneyard Lurker
Creature — Nightmare Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target permanent card from your graveyard to your hand.

4/4

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Gemrazer
Creature — Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Reach, trample

Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.

4/4

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Mindleecher
Creature — Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flying

Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.

5/5

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Necropanther
Creature — Cat Nightmare

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.

3/3

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Majestic Auricorn
Creature — Unicorn

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Vigilance

Whenever this creature mutates, you gain 4 life.

4/4

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Phantom Nishoba
Creature — Cat Beast Spirit

Trample

Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.

Whenever Phantom Nishoba deals damage, you gain that much life.

If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

0/0

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Sandsteppe Citadel
Land

Sandsteppe Citadel enters the battlefield tapped.

: Add , , or .

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Deadbridge Chant
Enchantment

When Deadbridge Chant enters the battlefield, mill ten cards.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

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Skull Prophet
Creature — Human Druid

: Add or .

: Mill two cards.

3/1

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Golgari Rot Farm
Land

Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

: Add .

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Indatha Triome
Land — Plains Swamp Forest

( : Add , , or .)

Indatha Triome enters the battlefield tapped.

Cycling ( , Discard this card: Draw a card.)

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Command Tower
Land

: Add one mana of any color in your commander's color identity.

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Eerie Ultimatum
Sorcery

Return any number of permanent cards with different names from your graveyard to the battlefield.

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Old Rutstein
Legendary Creature — Human Peasant

When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.

1/4

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Perpetual Timepiece
Artifact

: Mill two cards.

, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.

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Fiend Artisan
Creature — Nightmare

Fiend Artisan gets +1/+1 for each creature card in your graveyard.

, , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.

1/1

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Syr Konrad, the Grim
Legendary Creature — Human Knight

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

: Each player mills a card.

5/4

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Stuffy Doll
Artifact Creature — Construct

Indestructible

As Stuffy Doll enters the battlefield, choose a player.

Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.

: Stuffy Doll deals 1 damage to itself.

0/1

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Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip

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Elas il-Kor, Sadistic Pilgrim
Legendary Creature — Phyrexian Kor Cleric

Deathtouch

Whenever another creature enters the battlefield under your control, you gain 1 life.

Whenever another creature you control dies, each opponent loses 1 life.

2/2

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Grist, the Hunger Tide
Legendary Planeswalker — Grist

As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.

+1 Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.

-2 You may sacrifice a creature. When you do, destroy target creature or planeswalker.

-5 Each opponent loses life equal to the number of creature cards in your graveyard.

3

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Selesnya Sanctuary
Land

Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

: Add .

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Creepy Doll
Artifact Creature — Construct

Indestructible

Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

1/1

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Bojuka Bog
Land

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

: Add .

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World Shaper
Creature — Merfolk Shaman

Whenever World Shaper attacks, you may mill three cards.

When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.

3/3

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Urborg, Tomb of Yawgmoth
Legendary Land

Each land is a Swamp in addition to its other land types.

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Living Death
Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

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Yavimaya, Cradle of Growth
Legendary Land

Each land is a Forest in addition to its other land types.

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Hedge Shredder
Artifact — Vehicle

Whenever this Vehicle attacks, you may mill two cards.

Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

5/5

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Animate Dead
Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

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Rogue's Passage
Land

: Add .

, : Target creature can't be blocked this turn.

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Smothering Tithe
Enchantment

Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")

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Reliquary Tower
Land

You have no maximum hand size.

: Add .

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Barbed Servitor
Artifact Creature — Construct

Indestructible

When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.)

Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.

Whenever Barbed Servitor is dealt damage, target opponent loses that much life.

1/1

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The Gitrog Monster
Legendary Creature — Frog Horror

Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

6/6

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Pariah
Enchantment — Aura

Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.

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Pariah's Shield
Artifact — Equipment

All damage that would be dealt to you is dealt to equipped creature instead.

Equip

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Scrubland
Scrubland — Plains Swamp

( : Add or .)

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Westvale Abbey
Land

: Add .

, , Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

, , Sacrifice five creatures: Transform Westvale Abbey, then untap it.

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Ormendahl, Profane Prince
Legendary Creature — Demon

Flying, lifelink, indestructible, haste

9/7

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Bayou
Bayou — Swamp Forest

( : Add or .)

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Verdant Catacombs
Land

, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

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Windswept Heath
Land

, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

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Marsh Flats
Land

, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

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Orzhov Basilica
Land

Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

: Add .

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Savannah
Savannah — Forest Plains

( : Add or .)

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Gaea's Cradle
Legendary Land

: Add for each creature you control.

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Lotus Field
Land

Hexproof

Lotus Field enters the battlefield tapped.

When Lotus Field enters the battlefield, sacrifice two lands.

: Add three mana of any one color.

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Evolution Sage
Creature — Elf Druid

Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

3/2

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Felidar Retreat
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Create a 2/2 white Cat Beast creature token.

• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

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Emeria Shepherd
Creature — Angel

Flying

Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

4/4

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Bristly Bill, Spine Sower
Legendary Creature — Plant Druid

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.

: Double the number of +1/+1 counters on each creature you control.

2/2

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Eternity Vessel
Artifact

Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.

Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.

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Colossal Grave-Reaver
Creature — Dragon

Flying

Whenever this creature enters or attacks, mill three cards.

Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.

7/6

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Genesis
Creature — Incarnation

At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.

4/4

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Dryad Arbor
Land Creature — Forest Dryad

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has " : Add .")

1/1

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Suture Priest
Creature — Phyrexian Cleric

Whenever another creature enters the battlefield under your control, you may gain 1 life.

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

1/1

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Ocelot Pride
Creature — Cat

First strike, lifelink

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered the battlefield this turn, create a token that's a copy of it.

1/1

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Essence Warden
Creature — Elf Shaman

Whenever another creature enters the battlefield, you gain 1 life.

1/1

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Nethroi, Apex of Death
Legendary Creature — Cat Nightmare Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Deathtouch, lifelink

Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

5/5

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Karador, Ghost Chieftain
Legendary Creature — Centaur Spirit

This spell costs less to cast for each creature card in your graveyard.

Once during each of your turns, you may cast a creature spell from your graveyard.

3/4

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Wight of the Reliquary
Creature — Zombie Knight

Vigilance

Wight of the Reliquary gets +1/+1 for each creature card in your graveyard.

, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

2/2

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Field of the Dead
Land

Field of the Dead enters the battlefield tapped.

: Add .

Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

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Snow-Covered Forest
Basic Snow Land — Forest

( : Add .)

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Snow-Covered Plains
Basic Snow Land — Plains

( : Add .)

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Snow-Covered Swamp
Basic Snow Land — Swamp

( : Add .)

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Elixir of Immortality
Artifact

, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

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Altar of Bone
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card, reveal it, put it into your hand, then shuffle.

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The Great Henge
Legendary Artifact

This spell costs less to cast, where X is the greatest power among creatures you control.

: Add . You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

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Sun Titan
Creature — Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

6/6

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Stinkweed Imp
Creature — Imp

Flying

Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

1/2

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Selvala, Heart of the Wilds
Legendary Creature — Elf Scout

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.

, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.

2/3

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Beast
Token Creature — Beast

3/3

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Cat
Token Creature — Cat

1/1

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Cat
Token Creature — Cat

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

1/1

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Cat Beast
Token Creature — Cat Beast

2/2

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Insect
Token Creature — Insect

1/1

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Plant
Token Creature — Plant

0/1

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Treasure
Token Artifact — Treasure

, Sacrifice this token: Add one mana of any color.

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Zombie
Token Creature — Zombie

2/2

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