Deck #19369
Basic Land Style
This deck has been finalized.
- Morophon, the Boundless
- Ms. Bumbleflower
- Baylen, the Haymaker 14032
- Finneas, Ace Archer 14029
- Byrke, Long Ear of the Law 14034
- Harvestrite Host 14036
- Hinterland Sanctifier 14039
- Jacked Rabbit 14041
- Valley Questcaller 14046
- Cultivate 14048
- Kodama's Reach 14050
- Nature's Lore 14051
- Three Visits 14053
- Beast Within 14129
- Farseek 14130
- Generous Gift 14133
- Beastmaster Ascension 14134
- Krosan Grip 14135
- Path to Exile 14137
- Swords to Plowshares 14139
- Arcane Signet 14140
- Banner of Kinship 14143
- Cloudstone Curio 14144
- Door of Destinies 14145
- Halo Fountain 14146
- Patchwork Banner 14147
- Sol ring 14149
- Vanquisher's Banner 14148
- Anointed Procession 14150
- Branching Evolution 14152
- Caretaker's Talent 14154
- Doubling Season 14155
- Inspiring Leader 14156
- Parallel Lives 14159
- Prosperous Partnership 14163
- Three Tree City
- Primal Vigor 14164
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Hare Apparent 14167
- Tundra
- Tropical Island
- Savannah
- Underground Sea
- Badlands
- Taiga
- Plateau
- Volcanic Island
- Bayou
- Gaea's Cradle
- Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
- Journey to Eternity // Atzal, Cave of Eternity
- Jegantha, the Wellspring
- Cavern of Souls
- Snow-Covered Forest
- Snow-Covered Forest
- Snow-Covered Forest
- Snow-Covered Forest
- Snow-Covered Plains
- Snow-Covered Swamp
- Snow-Covered Island
- Snow-Covered Mountain
- Thrumming Stone
- Command Tower
- Fist of Suns
- Jodah, Archmage Eternal
- Atla Palani, Nest Tender
- Path of Ancestry
- Unclaimed Territory
- Secluded Courtyard
- Breeding Pool
- Temple Garden
- Hallowed Fountain
- Spara's Headquarters
- Citizen
- Elephant
- Rabbit
- Rabbit
- Preston, the Vanisher
- Enduring Tenacity
- Bloodthirsty Conqueror
- Fauna Shaman
- Yisan, the Wanderer Bard
- Burning-Rune Demon
- Corpse Connoisseur
- Gravebreaker Lamia
- Vile Entomber
- The Necrobloom
- Fiend Artisan
- Vampire Hexmage
- Angel of Suffering
- Kozilek, Butcher of Truth
- Ulamog, the Infinite Gyre
- Dark Depths
- Marit Lage
- Plant
- Plant
- Zombie
- Urza's Cave
- Aettir and Priwen
- Windcrag Siege
- Fiery Emancipation
- City on Fire
- Purphoros, God of the Forge
- Aetheric Amplifier
- Contagion Engine
- Warleader's Call
- Gisela, Blade of Goldnight
- Metastatic Evangel
- Norn's Choirmaster
- Snow-Covered Mountain
- Snow-Covered Mountain
- Snow-Covered Mountain
- Snow-Covered Mountain
- Snow-Covered Mountain
- Plateau
- Scrubland
- Scrubland
- Savannah
- Sunscorched Divide
- Boros Garrison
- Snow-Covered Island
- Snow-Covered Island
- Snow-Covered Island
- Snow-Covered Island
- Snow-Covered Island
- Snow-Covered Forest
- Snow-Covered Forest
- Snow-Covered Forest
- Snow-Covered Forest
- Snow-Covered Forest
- Doubling Season
- Vorinclex, Monstrous Raider
- Tropical Island
- Bristly Bill, Spine Sower
- Scythecat Cub
- Court of Garenbrig
- The Monarch
- Zimone, Paradox Sculptor
- Vorel of the Hull Clade
- Kalonian Hydra
- Ornery Tumblewagg
- Primal Vigor
- Fractal Harness
- Fractal
- Tanazir Quandrix
- Branching Evolution
- Defiler of Vigor
- The Ozolith
- Hangarback Walker
- Oran-Rief Ooze
- Citizen
- Darksteel Reactor
- The Millennium Calendar
- Halo Fountain
Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
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Vigilance
Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
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Tap two untapped tokens you control: Add one mana of any color.
Tap three untapped tokens you control: Draw a card.
Tap four untapped tokens you control: Put three +1/+1 counters on Baylen, the Haymaker. It gains trample until end of turn.
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Vigilance, reach
Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
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Vigilance
When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures.
Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.
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Whenever Harvestrite Host or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
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Whenever another creature you control enters, you gain 1 life.
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Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Whenever Jacked Rabbit attacks, create a number of 1/1 white Rabbit creature tokens equal to Jacked Rabbit's power.
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Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.
Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Search your library for a Forest card, put it onto the battlefield, then shuffle.
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Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
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Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
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Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
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Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
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Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Exile target creature. Its controller gains life equal to its power.
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: Add one mana of any color in your commander's color identity.
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As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
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Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
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As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
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, , Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
, , Untap two tapped creatures you control: Draw a card.
, , Untap fifteen tapped creatures you control: You win the game.
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As Patchwork Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
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: Add .
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As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
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(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
Level 3
Creature tokens you control get +2/+2.
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
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Commander creatures you own have "Creature tokens you control get +2/+2."
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens.
Tap three untapped creatures you control: Create a Treasure token.
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As Three Tree City enters, choose a creature type.
: Add .
, : Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
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If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
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: Add for each creature you control.
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When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
PROXYCARDS.AI
(Transforms from Growing Rites of Itlimoc.)
: Add .
: Add for each creature you control.
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Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
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(Transforms from Journey to Eternity.)
: Add one mana of any color.
, : Return target creature card from your graveyard to the battlefield.
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Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
: Add . This mana can't be spent to pay generic mana costs.
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As Cavern of Souls enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
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: Add one mana of any color in your commander's color identity.
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You may pay rather than pay the mana cost for spells that you cast.
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Flying
You may pay rather than pay the mana cost for spells that you cast.
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, : Create a 0/1 green Egg creature token with defender.
Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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As Unclaimed Territory enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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As Secluded Courtyard enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
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As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Spara's Headquarters enters the battlefield tapped.
Cycling ( , Discard this card: Draw a card.)
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Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion.
, Sacrifice five Illusions: Exile target nonland permanent.
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Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
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Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
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, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
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, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
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Flying
When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
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When Corpse Connoisseur enters the battlefield, you may search your library for a creature card, put that card into your graveyard, then shuffle.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Lifelink
When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle.
Spells you cast from your graveyard cost less to cast.
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Deathtouch
When Vile Entomber enters the battlefield, search your library for a card, put that card into your graveyard, then shuffle.
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Landfall — Whenever a land enters the battlefield under your control, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
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Fiend Artisan gets +1/+1 for each creature card in your graveyard.
, , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
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First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
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Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
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When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
PROXYCARDS.AI
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
PROXYCARDS.AI
Dark Depths enters the battlefield with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
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Flying, indestructible
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: Add .
, , Sacrifice Urza's Cave: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
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Equipped creature has base power and toughness X/X, where X is your life total.
Equip
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As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
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If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
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Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
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: Add one mana of any color.
, : Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent.
• Double the number of each kind of counter you have.
PROXYCARDS.AI
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.
, : Proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
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Creatures you control get +1/+1.
Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.
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Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
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Whenever another nontoken creature enters the battlefield under your control, proliferate.
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Flying, first strike
Whenever a commander you control enters the battlefield or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
PROXYCARDS.AI
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
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Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
PROXYCARDS.AI
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead.
PROXYCARDS.AI
When Court of Garenbrig enters the battlefield, you become the monarch.
At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
PROXYCARDS.AI
At the beginning of your end step, draw a card.
Whenever a creature deals combat damage to you, its controller becomes the monarch.
PROXYCARDS.AI
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
, : Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
PROXYCARDS.AI
, : Double the number of each kind of counter on target artifact, creature, or land.
PROXYCARDS.AI
Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
PROXYCARDS.AI
At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
PROXYCARDS.AI
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
PROXYCARDS.AI
When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip
PROXYCARDS.AI
PROXYCARDS.AI
Flying, trample
When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
PROXYCARDS.AI
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
PROXYCARDS.AI
Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
PROXYCARDS.AI
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
PROXYCARDS.AI
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
, : Put a +1/+1 counter on Hangarback Walker.
PROXYCARDS.AI
When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
PROXYCARDS.AI
PROXYCARDS.AI
Indestructible (Effects that say "destroy" don't destroy this artifact.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
PROXYCARDS.AI
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
, : Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
PROXYCARDS.AI
, , Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
, , Untap two tapped creatures you control: Draw a card.
, , Untap fifteen tapped creatures you control: You win the game.
PROXYCARDS.AI
