Deck #20257
Basic Land Style
This deck has been finalized.
- Urza's Incubator
- Animar, Soul of Elements
- Herald's Horn
- Lotus Cobra
- Temur Battlecrier
- Nyxbloom Ancient
- Omnath, Locus of Creation
- Angel
- Angel
- Angel
- Angel
- Sword of Feast and Famine
- Ancient Silver Dragon
- Tiamat
- The Ur-Dragon
- Razaketh, the Foulblooded
- Kaalia of the Vast
- Elspeth, Knight-Errant
- Atraxa, Grand Unifier
- Bruna, the Fading Light
- Gisela, the Broken Blade
- Liesa, Forgotten Archangel
- Solemnity
- Two-Headed Hellkite
- Delighted Halfling
- Bishop of Wings
- Apex Devastator
- Voice of Victory
- Sunblast Angel
- Enthusiastic Mechanaut
- Etherium Sculptor
- Druid Class
- Gix, Yawgmoth Praetor
- Herald of Slaanesh
- Great Unclean One
- Keeper of Secrets
- Bloodcrusher of Khorne
- Kaalia, Zenith Seeker
- Séance Board
- Lord Xander, the Collector
- Rakdos, Lord of Riots
- Ardyn, the Usurper
- Westvale Abbey // Ormendahl, Profane Prince
- Falco Spara, Pactweaver
- Cloud, Ex-SOLDIER
- Cloud, Planet's Champion
- Ultima Weapon
- Helm of the Host
- Kaldra Compleat
- Cloud, Midgar Mercenary
- Terra, Herald of Hope
- Terra, Magical Adept // Esper Terra
- Jumbo Cactuar
- Discord, Lord of Disharmony
- Minsc & Boo, Timeless Heroes
- Rainbow Dash
- Basilisk Collar
- Traverse the Outlands
- Drizzt Do'Urden
- Edgar, Master Machinist
- Ashaya, Soul of the Wild
- Vedalken Orrery
- Gogo, Master of Mimicry
- Edgar, King of Figaro
- Sensei's Divining Top
- Maelstrom Wanderer
- Evolution Charm
- Tasha, the Witch Queen
- Demonic Tutor
- Eladamri's Call
- Callidus Assassin
- Commissar Severina Raine
As Urza's Incubator enters the battlefield, choose a creature type.
Creature spells of the chosen type cost less to cast.
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Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
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As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
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Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.
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During your turn, spells you cast cost less to cast for each creature you control with power 4 or greater.
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Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
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When Omnath, Locus of Creation enters the battlefield, draw a card.
Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
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Flying, vigilance
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Flying, vigilance
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Flying, vigilance
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Flying, vigilance
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Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
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Flying
Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
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Flying
When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
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Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
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Flying, trample
Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
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Flying
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
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+1 Create a 1/1 white Soldier creature token.
+1 Target creature gets +3/+3 and gains flying until end of turn.
-8 You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
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Flying, vigilance, deathtouch, lifelink
When Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
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When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.
Flying, vigilance
(Melds with Gisela, the Broken Blade.)
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Flying, first strike, vigilance, lifelink
Your opponents can't cast spells with mana value 3 or less.
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Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
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Flying, first strike, vigilance, lifelink
Your opponents can't cast spells with mana value 3 or less.
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Flying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.
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Players can't get counters.
Counters can't be put on artifacts, creatures, enchantments, or lands.
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Flying, menace, haste
Whenever Two-Headed Hellkite attacks, draw two cards.
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: Add .
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
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Whenever an Angel enters the battlefield under your control, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
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Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.)
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Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
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Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
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Flying
Artifact spells you cast cost less to cast.
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Artifact spells you cast cost less to cast.
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(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
Level 2
You may play an additional land on each of your turns.
Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
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Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
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Locus of Slaanesh — Demon spells you cast cost less to cast.
Other Demons you control have haste.
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Reverberating Summons — At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
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First strike, haste
Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, Keeper of Secrets deals damage equal to that spell's mana value to target opponent.
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Trample
Devastating Charge — Other creatures you control have trample.
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Flying, vigilance
When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on Séance Board.
: Add X mana of any one color, where X is the number of soul counters on Séance Board. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
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When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down.
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You can't cast this spell unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.
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Demons you control have menace, lifelink, and haste.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
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: Add .
, , Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
, , Sacrifice five creatures: Transform Westvale Abbey, then untap it.
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Flying, lifelink, indestructible, haste
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Flying, trample
Falco Spara, Pactweaver enters the battlefield with a shield counter on it.
You may look at the top card of your library any time.
You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.
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Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
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During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)
Equip abilities you activate that target Cloud cost less to activate.
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Whenever equipped creature attacks, destroy target creature an opponent controls.
Equipped creature gets +7/+7.
Equip
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At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
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Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip
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When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
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Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
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When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — , : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
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(As this Saga enters and after your draw step, add a lore counter.)
Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
Add , , , , and . Exile Esper Terra, then return it to the battlefield (front face up).
Flying
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10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.
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Flying
At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield.
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When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
+1 Put three +1/+1 counters on up to one target creature with trample or haste.
-2 Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
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Flying, haste
Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.)
Sonic Rainboom — : If you're at least 100% cool, add , draw a card, and reset your coolness.
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Equipped creature has deathtouch and lifelink.
Equip
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Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
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Double strike
When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
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Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped.
Tools — Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
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Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
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You may cast spells as though they had flash.
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, : Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.)
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When Edgar enters, draw a card for each artifact you control.
Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.
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: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put Sensei's Divining Top on top of its owner's library.
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Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
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Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
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Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.
+1 Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.
-3 You may cast a spell from among cards in exile with page counters on them without paying its mana cost.
Tasha, the Witch Queen can be your commander.
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Search your library for a card, put that card into your hand, then shuffle.
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Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
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Flash
Polymorphine — You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature."
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Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.
Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
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