Deck #21259
Basic Land Style
This deck has been finalized.
- Academy Manufactor
- Akroma's Will
- Altar of the Brood
- Ancient Den
- Anguished Unmaking
- Anointed Procession
- At Knifepoint
- Aya of Alexandria
- Back in Town
- Badlands
- Banner of Kinship
- Bayek of Siwa
- Black Market Connections
- Blightstep Pathway // Searstep Pathway
- Blood Money
- Bojuka Bog
- Boros Garrison
- Bounty Board
- Brass's Bounty
- Brightclimb Pathway // Grimclimb Pathway
- Brotherhood Regalia
- Caretaker's Talent
- Command Tower
- Covetous Elegy
- Cyberman Patrol
- Dead Before Sunrise
- Elspeth, Storm Slayer
- Farewell
- Fountainport
- Generous Plunderer
- Grave Pact
- Great Furnace
- Great Train Heist
- Grim Hireling
- Hell to Pay
- Hit the Mother Lode
- Hoard Hauler
- Illustrious Wanderglyph
- Indulge // Excess
- Interceptor, Shadow's Hound
- Inventors' Fair
- Jan Jansen, Chaos Crafter
- Kambal, Profiteering Mayor
- Kellogg, Dangerous Mind
- Layla Hassan
- Losheel, Clockwork Scholar
- Luxurious Locomotive
- Mahadi, Emporium Master
- Mari, the Killing Quill
- Massacre Girl, Known Killer
- Mathas, Fiend Seeker
- Mondrak, Glory Dominus
- Monologue Tax
- Mountain
- Mountain
- Mountain
- Mox Opal
- Myriad Landscape
- Needleverge Pathway // Pillarverge Pathway
- Nomad Outpost
- Olivia, Opulent Outlaw
- Orzhov Basilica
- Pitiless Plunderer
- Plains
- Plains
- Plateau
- Prosperous Partnership
- Rakdos Carnarium
- Rakish Crew
- Ravenloft Adventurer
- Reckless Endeavor
- Reliquary Tower
- Replicating Ring
- Rev, Tithe Extractor
- Revel in Riches
- Rogue's Passage
- Ruinous Ultimatum
- Ruthless Knave
- Safana, Calimport Cutthroat
- Savai Triome
- Scrubland
- Seize the Spotlight
- Shay Cormac
- Smoke Spirits' Aid
- Smothering Tithe
- Stoneforge Masterwork
- Swamp
- Swamp
- Sword of Wealth and Power
- Termination Facilitator
- The Reaver Cleaver
- Three Tree City
- Treasure Vault
- Urza's Saga
- Vault of the Archangel
- Vault of Whispers
- Vihaan, Goldwaker
- Virtus the Veiled
- Whispersilk Cloak
- Zulaport Cutthroat
- Citizen
- Mercenary
- Soldier
- Food
- Clue
- Gnome
- Treasure
- Treasure
If you would create a Clue, Food, or Treasure token, instead create one of each.
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Choose one. If you control a commander as you cast this spell, you may choose both.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
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Whenever another permanent enters the battlefield under your control, each opponent mills a card.
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: Add .
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Exile target nonland permanent. You lose 3 life.
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you commit a crime, create a 1/1 red Mercenary creature token with " : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
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Menace, lifelink
Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)
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Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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( : Add or .)
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As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
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Double strike
During your turn, other historic creatures you control have double strike.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
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At the beginning of your precombat main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
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: Add .
↫ Land
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: Add .
↫ Land
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Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
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Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
: Add .
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Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
: Add .
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: Add one mana of any color.
, : Put a bounty counter on target creature. Activate only as a sorcery.
Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
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For each land you control, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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↫ Land
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↫ Land
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Equipped creature has ward , is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
Level 3
Creature tokens you control get +2/+2.
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: Add one mana of any color in your commander's color identity.
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Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
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Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
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Until end of turn, outlaw creatures you control get +1/+0 and gain " : This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1 Create a 1/1 white Soldier creature token.
0 Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
-3 Destroy target creature an opponent controls with mana value 3 or greater.
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Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
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: Add .
, , Sacrifice a token: Draw a card.
, , Pay 1 life: Create a 1/1 blue Fish creature token.
, : Create a Treasure token.
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Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
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Whenever a creature you control dies, each other player sacrifices a creature.
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: Add .
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Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
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Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
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Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
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Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Trample
Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control.
Crew 3
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
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Sorcery
Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.
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Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
Menace
Assassins you control have menace.
Whenever you attack with one or more legendary creatures, you may pay . If you do, return this card from your graveyard to the battlefield tapped and attacking.
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At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
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Haste
, Sacrifice an artifact creature: Create two Treasure tokens.
, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.
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Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.
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First strike, haste
Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.
Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
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First strike
When Layla Hassan enters and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.
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Prevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn.
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Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
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Menace
Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
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Menace
At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
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If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ( can be paid with either or 2 life.)
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Whenever an opponent casts their second spell each turn, you create a Treasure token.
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( : Add .)
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Metalcraft — : Add one mana of any color. Activate only if you control three or more artifacts.
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Myriad Landscape enters the battlefield tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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: Add .
↫ Land
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↫ Land
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Nomad Outpost enters the battlefield tapped.
: Add , , or .
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Flying, lifelink
Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
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Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
: Add .
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Whenever another creature you control dies, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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( : Add .)
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( : Add or .)
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When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens.
Tap three untapped creatures you control: Create a Treasure token.
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Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
: Add .
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When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with " : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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When Ravenloft Adventurer enters the battlefield, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
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Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
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You have no maximum hand size.
: Add .
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: Add one mana of any color.
At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with " : Add one mana of any color."
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Whenever you attack, target creature gains deathtouch until end of turn.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with " , Sacrifice this token: Add one mana of any color.")
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Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
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: Add .
, : Target creature can't be blocked this turn.
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Destroy all nonland permanents your opponents control.
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, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")
Sacrifice three Treasures: Draw a card.
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Menace
At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon.
Choose a Background (You can have a Background as a second commander.)
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( : Add , , or .)
Savai Triome enters the battlefield tapped.
Cycling ( , Discard this card: Draw a card.)
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( : Add or .)
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Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
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: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
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For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
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Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.
Equip
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Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip
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: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery.
Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.
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Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
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As Three Tree City enters, choose a creature type.
: Add .
, : Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
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: Add .
, , Sacrifice Treasure Vault: Create X Treasure tokens.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Urza's Saga gains " : Add ."
Urza's Saga gains " , : Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'"
Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
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: Add .
, : Creatures you control gain deathtouch and lifelink until end of turn.
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: Add .
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Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
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Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.)
Deathtouch
Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
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Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
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Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
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: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
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, , Sacrifice this token: You gain 3 life.
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, Sacrifice this artifact: Draw a card.
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, Sacrifice this token: Add one mana of any color.
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, Sacrifice this token: Add one mana of any color.
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