Deck #22158
Basic Land Style
This deck has been finalized.
- Abzan Falconer
- Access Tunnel
- Aggravated Assault
- Ainok Strike Leader
- Ambush Viper
- Andúril, Narsil Reforged
- Ankle Biter
- Aragorn, Hornburg Hero
- Arcane Signet
- Archetype of Courage
- Aura Shards
- Axebane Ferox
- Basilisk Collar
- Blade of Selves
- Bladed Pinions
- Blooming Stinger
- Bountiful Promenade
- Bounty Board
- Bow of Nylea
- Broken Bond
- Buster Sword
- Camouflage
- Chivalric Alliance
- City on Fire
- Clifftop Retreat
- Command Tower
- Concerted Effort
- Conclave Mentor
- Conclave Sledge-Captain
- Consul's Lieutenant
- Court of Garenbrig
- Crystal Barricade
- Chromatic Lantern
- Daggerback Basilisk
- Deadly Recluse
- Deathbloom Gardener
- Deflecting Swat
- Dolmen Gate
- Dragon Sniper
- Dragonscale General
- Eladamri, Korvecdal
- Emblem of the Warmind
- Emerald Medallion
- Enshrouding Mist
- Éowyn, Lady of Rohan
- Family's Favor
- Fervor
- Flawless Maneuver
- Flesh Burrower
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Fynn, the Fangbearer
- Gavony Township
- Gift of the Viper
- Glowing One
- Gorgon Flail
- Gorgon's Head
- Great Train Heist
- Hardened Scales
- Headlong Rush
- Heightened Reflexes
- Heir of the Wilds
- Heroic Intervention
- High Ground
- Horrid Vigor
- Ichorspit Basilisk
- Incite War
- Ironwill Forger
- Jetmir, Nexus of Revels
- Jetmir's Garden
- Jungle Shrine
- Kodama of the West Tree
- Kraul Stinger
- Kura, the Boundless Sky
- Kutzil, Malamet Exemplar
- Legion Loyalty
- Majestic Myriarch
- Mirkwood Spider
- Mirror-Style Master
- Moonsilver Spear
- Moss Viper
- Mountain
- Mountain
- Mountain
- Mountain
- Mountain
- Mwonvuli Beast Tracker
- Nature's Claim
- Nightshade Dryad
- Nightshade Peddler
- Norwood Priestess
- Oak Street Innkeeper
- Obscuring Haze
- Odric, Lunarch Marshal
- Ohran Frostfang
- Overgrown Farmland
- Pharika's Disciple
- Plains
- Plains
- Plains
- Plains
- Plateau
- Poison Dart Frog
- Poison the Blade
- Power Matrix
- Professional Face-Breaker
- Questing Beast
- Rally the Forces
- Reflexes
- Reliquary Tower
- Repercussion
- Rhonas the Indomitable
- Rising of the Day
- Rockfall Vale
- Rogue's Passage
- Rootbound Crag
- Ruins Recluse
- Saryth, the Viper's Fang
- Savannah
- Seal of Cleansing
- Sedge Scorpion
- Selective Adaptation
- Serpent-Blade Assailant
- Serra's Blessing
- Sol Ring
- Somberwald Beastmaster
- Spire Garden
- Stocking the Pantry
- Strength in Numbers
- Sunpetal Grove
- Taiga
- Tajuru Blightblade
- The Earth Crystal
- Thornscape Familiar
- Thornweald Archer
- Throne of the God-Pharaoh
- Thunderous Orator
- Tower Winder
- Toxic Iguanar
- Toxic Scorpion
- Toxicrene
- Trove of Temptation
- Turntimber Basilisk
- Underdark Basilisk
- Valeron Wardens
- Verge Rangers
- Vexilus Praetor
- Vincent, Vengeful Atoner
- Warlord's Fury
- Warmonger Hellkite
- Wasteland Viper
- Well Rested
- Forest
- Forest
Outlast ( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
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, : Target creature with power 3 or less can't be blocked this turn.
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: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
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Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
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Flash
Deathtouch
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
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Deathtouch
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Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.
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: Add one mana of any color in your commander's color identity.
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Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
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Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
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Deathtouch, haste
Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
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Equipped creature has deathtouch and lifelink.
Equip
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Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip
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Equipped creature has flying and first strike.
Equip
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Deathtouch
When this creature enters, another target creature you control gains deathtouch until end of turn.
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Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.
: Add or .
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: Add one mana of any color.
, : Put a bounty counter on target creature. Activate only as a sorcery.
Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
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Attacking creatures you control have deathtouch.
, : Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
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Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
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Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
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Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
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Whenever you attack with two or more creatures, draw a card.
, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
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Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
: Add or .
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: Add one mana of any color in your commander's color identity.
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At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
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If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When Conclave Mentor dies, you gain life equal to its power.
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Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
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First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
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When Court of Garenbrig enters the battlefield, you become the monarch.
At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
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Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
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Lands you control have " : Add one mana of any color."
: Add one mana of any color.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Deathtouch
: Add one mana of any color.
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If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
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Prevent all combat damage that would be dealt to attacking creatures you control.
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Vigilance, reach, deathtouch
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At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
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Enchant creature you control
Creatures you control have haste.
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Green spells you cast cost less to cast.
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Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
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At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost less to activate.
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Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Creatures you control have haste. (They can attack and as soon as they come under your control.)
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If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
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Deathtouch
Whenever Flesh Burrower attacks, another target creature you control gains deathtouch until end of turn.
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Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
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: Add .
, : Put a +1/+1 counter on each creature you control.
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Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.
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Deathtouch
Whenever Glowing One deals combat damage to a player, they get four rad counters.
Whenever a player mills a nonland card, you gain 1 life.
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Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Equipped creature has deathtouch.
Equip
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Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
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If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
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Attacking creatures gain first strike until end of turn.
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Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
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Deathtouch
Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
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Permanents you control gain hexproof and indestructible until end of turn.
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Each creature you control can block an additional creature each combat.
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Target creature gains deathtouch and indestructible until end of turn.
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Deathtouch
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
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Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine (Choose both if you pay the entwine cost.)
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Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
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Jetmir's Garden enters the battlefield tapped.
Cycling ( , Discard this card: Draw a card.)
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Jungle Shrine enters the battlefield tapped.
: Add , , or .
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Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Deathtouch
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Flying, deathtouch
When Kura, the Boundless Sky dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
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Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
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Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.
At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
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Deathtouch
Whenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn.
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Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
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Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip
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Deathtouch
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When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
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Destroy target artifact or enchantment. Its controller gains 4 life.
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Deathtouch
: Add .
: Add one mana of any color.
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Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
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: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
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As long as it's not your turn, tapped creatures you control have hexproof.
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If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
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At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
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Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
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Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.
: Add or .
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Reach
: Add one mana of any color.
: Poison Dart Frog gains deathtouch until end of turn.
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Target creature gains deathtouch until end of turn.
Draw a card.
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: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
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Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
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Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
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Attacking creatures get +1/+0 and gain first strike until end of turn.
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Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
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You have no maximum hand size.
: Add .
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Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
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Deathtouch, indestructible
Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.
: Another target creature gets +2/+0 and gains trample until end of turn.
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Creatures you control have haste.
Legendary creatures you control get +1/+0.
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Rockfall Vale enters the battlefield tapped unless you control two or more other lands.
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, : Target creature can't be blocked this turn.
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Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
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Reach, deathtouch
: Put a +1/+1 counter on Ruins Recluse.
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Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
, : Untap another target creature or land you control.
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Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
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Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Deathtouch
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Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
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When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
Creature tokens you control have deathtouch.
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Spire Garden enters the battlefield tapped unless you have two or more opponents.
: Add or .
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Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment.
, Remove a supply counter from this enchantment: Draw a card.
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Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
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Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
: Add or .
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Deathtouch
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Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
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Red spells and white spells you cast cost less to cast.
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Reach, deathtouch
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At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
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Vigilance
Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
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Reach, deathtouch
When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Deathtouch
When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn.
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Reach, deathtouch
Hypertoxic Miasma — All lands have " : Add one mana of any color" and lose all other abilities.
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Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.
At the beginning of your end step, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
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Deathtouch
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Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever a creature you control becomes renowned, draw a card.
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First strike
You may look at the top card of your library any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
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Flash
Vigilance
Aegis of the Emperor — Commanders you control have protection from everything.
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Menace
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.
Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
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Creatures you control gain first strike until end of turn.
Draw a card.
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Flying
All creatures attack each combat if able.
: Attacking creatures get +1/+0 until end of turn.
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Deathtouch
Bloodrush — , Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
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Enchant creature
Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."
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PROXYCARDS.AI
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PROXYCARDS.AI
