Deck #22334
Basic Land Style
This deck has been finalized.
- Thrasios, Triton Hero
- Tymna the Weaver
- Mana Crypt
- Sol Ring
- Chrome Mox
- Mox Diamond
- Mox Opal
- Lotus Petal
- Mana Vault
- Grim Monolith
- Arcane Signet
- Fellwar Stone
- Talisman of Dominance
- Talisman of Progress
- Talisman of Resilience
- Birds of Paradise
- Elvish Mystic
- Llanowar Elves
- Deathrite Shaman
- Bloom Tender
- Noble Hierarch
- Carpet of Flowers
- Jeweled Lotus
- Wild Growth
- Utopia Sprawl
- Exploration
- Nature's Lore
- Farseek
- Three Visits
- Thassa's Oracle
- Demonic Consultation
- Tainted Pact
- Underworld Breach
- Brain Freeze
- Lion's Eye Diamond
- Dockside Extortionist
- Jeska's Will
- Finale of Devastation
- Walking Ballista
- Kinnan, Bonder Prodigy
- Isochron Scepter
- Dramatic Reversal
- Aetherflux Reservoir
- Vampiric Tutor
- Demonic Tutor
- Enlightened Tutor
- Mystical Tutor
- Worldly Tutor
- Eladamri's Call
- Wishclaw Talisman
- Gamble
- Ad Nauseam
- Necropotence
- Rhystic Study
- Mystic Remora
- Sylvan Library
- Esper Sentinel
- Timetwister
- Wheel of Fortune
- Force of Will
- Force of Negation
- Pact of Negation
- Fierce Guardianship
- Mental Misstep
- Swan Song
- Spell Pierce
- Flusterstorm
- Deflecting Swat
- Silence
- Grand Abolisher
- Veil of Summer
- Autumn's Veil
- Abrupt Decay
- Assassin's Trophy
- Nature's Claim
- Chain of Vapor
- Cyclonic Rift
- Red Elemental Blast
- Mana Leak
- Noxious Revival
- Eternal Witness
- Yawgmoth's Will
- Regrowth
- Sevinne's Reclamation
- Praetor's Counsel
- Flooded Strand
- Polluted Delta
- Windswept Heath
- Misty Rainforest
- Verdant Catacombs
- Marsh Flats
- Scalding Tarn
- Fabled Passage
- Underground Sea
- Tropical Island
- Bayou
- Savannah
- Plateau
- Ancient Tomb
- Command Tower
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
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Lifelink
At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
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At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
: Add .
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: Add .
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Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
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If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
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Metalcraft — : Add one mana of any color. Activate only if you control three or more artifacts.
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, Sacrifice Lotus Petal: Add one mana of any color.
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Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
: Add .
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Grim Monolith doesn't untap during your untap step.
: Add .
: Untap Grim Monolith.
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: Add one mana of any color in your commander's color identity.
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: Add one mana of any color that a land an opponent controls could produce.
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: Add .
: Add or . Talisman of Dominance deals 1 damage to you.
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: Add .
: Add or . Talisman of Progress deals 1 damage to you.
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: Add .
: Add or . Talisman of Resilience deals 1 damage to you.
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Flying
: Add one mana of any color.
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: Add .
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: Add .
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: Exile target land card from a graveyard. Add one mana of any color.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
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: For each color among permanents you control, add one mana of that color.
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Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add , , or .
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At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
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, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
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Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
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Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
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You may play an additional land on each of your turns.
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Search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
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Search your library for a Forest card, put it onto the battlefield, then shuffle.
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When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
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Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
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Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
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Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice Underworld Breach.
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Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
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When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with " , Sacrifice this artifact: Add one mana of any color.")
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Choose one. If you control a commander as you cast this spell, you may choose both.
• Add for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
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Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
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Walking Ballista enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
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Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.
, : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
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Untap all nonland permanents you control.
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Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
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Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Search your library for a card, put that card into your hand, then shuffle.
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Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
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Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
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Search your library for a creature card, reveal it, then shuffle and put the card on top.
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Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
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Wishclaw Talisman enters the battlefield with three wish counters on it.
, , Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.
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Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
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Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
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Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
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Whenever an opponent casts a spell, you may draw a card unless that player pays .
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Cumulative upkeep
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
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At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is Esper Sentinel's power.
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Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
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Each player discards their hand, then draws seven cards.
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You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
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If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Counter target spell.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
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If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
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( can be paid with either or 2 life.)
Counter target spell with mana value 1.
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Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
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Counter target noncreature spell unless its controller pays .
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Counter target instant or sorcery spell unless its controller pays .
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
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Your opponents can't cast spells this turn.
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During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
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Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
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Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
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This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
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Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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Destroy target artifact or enchantment. Its controller gains 4 life.
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Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
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Return target nonland permanent you don't control to its owner's hand.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
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Counter target spell unless its controller pays .
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( can be paid with either or 2 life.)
Put target card from a graveyard on top of its owner's library.
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When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
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Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
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Return target card from your graveyard to your hand.
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Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
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, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
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, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
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, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
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, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
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, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
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( : Add or .)
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( : Add or .)
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( : Add or .)
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( : Add or .)
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( : Add or .)
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: Add . Ancient Tomb deals 2 damage to you.
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: Add one mana of any color in your commander's color identity.
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