Deck #23248

Basic Land Style

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Grist, the Hunger Tide
Legendary Planeswalker — Grist

As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.

+1 Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.

-2 You may sacrifice a creature. When you do, destroy target creature or planeswalker.

-5 Each opponent loses life equal to the number of creature cards in your graveyard.

3

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Hornet Queen
Creature — Insect

Flying

Deathtouch

When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.

2/2

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Hornet Nest
Creature — Insect

Defender (This creature can't attack.)

Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

0/2

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Swarm Shambler
Creature — Fungus Beast

Swarm Shambler enters the battlefield with a +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.

, : Put a +1/+1 counter on Swarm Shambler.

0/0

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Ishkanah, Grafwidow
Legendary Creature — Spider

Reach

Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.

: Target opponent loses 1 life for each Spider you control.

3/5

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Endless Cockroaches
Creature — Insect

When Endless Cockroaches dies, return it to its owner's hand.

1/1

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Scute Swarm
Creature — Insect

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.

1/1

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Carrion Feeder
Creature — Zombie

Carrion Feeder can't block.

Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

1/1

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Mazirek, Kraul Death Priest
Legendary Creature — Insect Shaman

Flying

Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.

2/2

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Craterhoof Behemoth
Creature — Beast

Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

5/5

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Triumph of the Hordes
Sorcery

Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

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Overrun
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

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Return of the Wildspeaker
Instant

Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.

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Parallel Lives
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

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Doubling Season
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

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Sol Ring
Artifact

: Add .

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Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

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Golgari Signet
Artifact

, : Add .

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Llanowar Elves
Creature — Elf Druid

: Add .

1/1

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Elvish Mystic
Creature — Elf Druid

: Add .

1/1

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Birds of Paradise
Creature — Bird

Flying

: Add one mana of any color.

0/1

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Sakura-Tribe Elder
Creature — Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

1/1

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Three Visits
Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

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Nature's Lore
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

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Cultivate
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

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Kodama's Reach
Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

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Assassin's Trophy
Instant

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

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Abrupt Decay
Instant

This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.

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Putrefy
Instant

Destroy target artifact or creature. It can't be regenerated.

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Heroic Intervention
Instant

Permanents you control gain hexproof and indestructible until end of turn.

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Toxic Deluge
Sorcery

As an additional cost to cast this spell, pay X life.

All creatures get -X/-X until end of turn.

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Damnation
Sorcery

Destroy all creatures. They can't be regenerated.

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Maelstrom Pulse
Sorcery

Destroy target nonland permanent and all other permanents with the same name as that permanent.

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Beast Within
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

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Snuff Out
Instant

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.

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Force of Vigor
Instant

If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.

Destroy up to two target artifacts and/or enchantments.

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Demonic Tutor
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

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Vampiric Tutor
Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

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Green Sun's Zenith
Sorcery

Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

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Finale of Devastation
Sorcery

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

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Worldly Tutor
Instant

Search your library for a creature card, reveal it, then shuffle and put the card on top.

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Eldritch Evolution
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

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Natural Order
Sorcery

As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.

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Skullclamp
Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip

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Sylvan Library
Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

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Phyrexian Arena
Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

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Beast Whisperer
Creature — Elf Druid

Whenever you cast a creature spell, draw a card.

2/3

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Guardian Project
Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

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Grim Haruspex
Creature — Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Whenever another nontoken creature you control dies, draw a card.

3/2

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Midnight Reaper
Creature — Zombie Knight

Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.

3/2

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Deadly Dispute
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")

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Command Tower
Land

: Add one mana of any color in your commander's color identity.

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Llanowar Wastes
Land

: Add .

: Add or . Llanowar Wastes deals 1 damage to you.

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Woodland Cemetery
Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

: Add or .

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Overgrown Tomb
Land — Swamp Forest

( : Add or .)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Blooming Marsh
Land

Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

: Add or .

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Nurturing Peatland
Land

, Pay 1 life: Add or .

, , Sacrifice Nurturing Peatland: Draw a card.

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Urborg, Tomb of Yawgmoth
Legendary Land

Each land is a Swamp in addition to its other land types.

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Yavimaya, Cradle of Growth
Legendary Land

Each land is a Forest in addition to its other land types.

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Field of the Dead
Land

Field of the Dead enters the battlefield tapped.

: Add .

Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

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Strip Mine
Land

: Add .

, Sacrifice Strip Mine: Destroy target land.

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Boseiju, Who Endures
Legendary Land

: Add .

Channel — , Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Noxious Hatchling
Creature — Elemental

Noxious Hatchling enters the battlefield with four -1/-1 counters on it.

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.

Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.

6/6

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