Deck #23248
Basic Land Style
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As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.
+1 Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
-2 You may sacrifice a creature. When you do, destroy target creature or planeswalker.
-5 Each opponent loses life equal to the number of creature cards in your graveyard.
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Flying
Deathtouch
When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
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Defender (This creature can't attack.)
Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Swarm Shambler enters the battlefield with a +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.
, : Put a +1/+1 counter on Swarm Shambler.
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Reach
Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
: Target opponent loses 1 life for each Spider you control.
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When Endless Cockroaches dies, return it to its owner's hand.
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Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
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Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
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Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
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Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Creatures you control get +3/+3 and gain trample until end of turn.
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Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
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: Add .
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: Add one mana of any color in your commander's color identity.
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: Add .
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Flying
: Add one mana of any color.
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Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Search your library for a Forest card, put it onto the battlefield, then shuffle.
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Search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
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Destroy target artifact or creature. It can't be regenerated.
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Permanents you control gain hexproof and indestructible until end of turn.
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As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
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Destroy all creatures. They can't be regenerated.
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Destroy target nonland permanent and all other permanents with the same name as that permanent.
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Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
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If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
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If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
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Search your library for a card, put that card into your hand, then shuffle.
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Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
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Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
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Search your library for a creature card, reveal it, then shuffle and put the card on top.
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As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
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As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
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Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
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At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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At the beginning of your upkeep, you draw a card and you lose 1 life.
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Whenever you cast a creature spell, draw a card.
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Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
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Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
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Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
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As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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: Add one mana of any color in your commander's color identity.
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: Add .
: Add or . Llanowar Wastes deals 1 damage to you.
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Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
: Add or .
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( : Add or .)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
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, Pay 1 life: Add or .
, , Sacrifice Nurturing Peatland: Draw a card.
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Each land is a Swamp in addition to its other land types.
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Each land is a Forest in addition to its other land types.
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Field of the Dead enters the battlefield tapped.
: Add .
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
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: Add .
, Sacrifice Strip Mine: Destroy target land.
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: Add .
Channel — , Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
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Noxious Hatchling enters the battlefield with four -1/-1 counters on it.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
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