Deck #26458
Basic Land Style
This deck has been finalized.
- Teferi's Protection
- Teferi's Protection
- Teferi's Realm
- Radiate
- Radiate
- Radiate
- Radiate
- Out of Time
- Out of Time
- Out of Time
- Crack in Time
- Crack in Time
- Crack in Time
- Dig Through Time
- Dig Through Time
- Dig Through Time
- Stall for Time
- Stall for Time
- Stall for Time
- Stitch in Time
- Stitch in Time
- Stitch in Time
- Teferi's Time Twist
- Teferi's Time Twist
- Teferi's Time Twist
- Teferi's Time Twist
- Super Shredder
- Ocelot Pride
- Teferi, Master of Time
- Teferi, Time Raveler
- Teferi, Timebender
- Teferi, Timeless Voyager
- Telling Time
- Telling Time
- Telling Time
- Telling Time
- Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time
- Pox
- Pox
- Pox
- Pox
- Tergrid, God of Fright // Tergrid's Lantern
- Torpor Orb
- Torpor Orb
- Torpor Orb
- Endless Whispers
- Endless Whispers
- Endless Whispers
- Command Beacon
- Possibility Storm
- Possibility Storm
- Possibility Storm
- Possibility Storm
- Nether Void
- Nether Void
- Nether Void
- Nether Void
- Insurrection
- Insurrection
- Insurrection
- Insurrection
- Swords to Plowshares
- Swords to Plowshares
- Swords to Plowshares
- Swords to Plowshares
- Flame Wave
- Flame Wave
- Dromar, the Banisher
- Thundermaw Hellkite
- Lightning Dragon
- Time Reversal
- Time Reversal
- Time Reversal
- Time Reversal
- Time Sidewalk
- Time Sidewalk
- Time Spiral
- Time Spiral
- Time Spiral
- Time Spiral
- Time Stretch
- Time Stretch
- Time Stretch
- Time Walk
- Time Walk
- Time Walk
- Time Walk
- Time Warp
- Timeless Lotus
- Time Wipe
- Time Wipe
- Time Wipe
- Time Wipe
- Timeless Lotus
- Timeless Dragon
- Teferi's Protection
- Time Warp
- Tempered Steel
- Tempered Steel
- Tempered Steel
- Tempered Steel
- Colossus Hammer
- Colossus Hammer
- Colossus Hammer
- Colossus Hammer
- Colossification
- Colossification
- Colossification
- Colossification
- Time of Need
- Time of Need
- Time of Need
- Jace, Wielder of Mysteries
- Timeless Witness
- Timeless Witness
- Timeless Witness
- Timeless Witness
- Timely Ward
- Timely Ward
- Timely Ward
- Timesifter
- Timesifter
- Timetwister
- Timetwister
- Ultimecia, Temporal Threat
- Ultimecia, Time Sorceress // Ultimecia, Omnipotent
- Untimely Malfunction
- Untimely Malfunction
- Untimely Malfunction
- Untimely Malfunction
- Chalice of Life // Chalice of Death
- Brush with Death
- Brush with Death
- Ultima
- Ultima
- Ultima
- Ultima
- Rev, Tithe Extractor
- Timeless Lotus
- Timeless Lotus
- Bladewing, Deathless Tyrant
- Curse of Death's Hold
- Death Baron
- Death Begets Life
- Death Bomb
- Death Charmer
- Death Cloud
- Spellseeker
- Deafening Silence
- Death Grasp
- Death Grasp
- Death Denied
- Death Frenzy
- Death Match
- Invoke Despair
- Force of Despair
- Angel of Despair
- Archfiend of Despair
- Agent of the Fates
- All-Fates Scroll
- Crux of Fate
- Aven Fateshaper
- Demon of Fate's Design
- Fated Return
- Fated Retribution
- Fatespinner
- Fatespinner
- Fatestitcher
- Fatestitcher
- Flicker of Fate
- Grasp of Fate
- Gruesome Fate
- Gruesome Fate
- Dregs of Sorrow
- Knight of Sorrows
- Ghost Council of Orzhova
- Ghostblade Eidolon
- Ghost Quarter
- Ghostly Prison
- Ghostway
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
PROXYCARDS.AI
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
PROXYCARDS.AI
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
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Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
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Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
PROXYCARDS.AI
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
PROXYCARDS.AI
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
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When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
PROXYCARDS.AI
When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
PROXYCARDS.AI
When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
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Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
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Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
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Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
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Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
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Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
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Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
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Kicker (You may pay an additional as you cast this spell.)
Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.
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Kicker (You may pay an additional as you cast this spell.)
Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.
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Kicker (You may pay an additional as you cast this spell.)
Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.
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Flip a coin. If you win the flip, take an extra turn after this one.
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Flip a coin. If you win the flip, take an extra turn after this one.
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Flip a coin. If you win the flip, take an extra turn after this one.
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Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
PROXYCARDS.AI
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
PROXYCARDS.AI
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
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Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
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Menace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
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First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered the battlefield this turn, create a token that's a copy of it.
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You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1 Draw a card, then discard a card.
-3 Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
-10 Take two extra turns after this one.
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Each opponent can cast spells only any time they could cast a sorcery.
+1 Until your next turn, you may cast sorcery spells as though they had flash.
-3 Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
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+2 Untap up to one target artifact or creature.
-3 You gain 2 life and draw two cards.
-9 Take an extra turn after this one.
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+1 Draw a card.
-3 Put target creature on top of its owner's library.
-8 Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)
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Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
PROXYCARDS.AI
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
PROXYCARDS.AI
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
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Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
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Flying
Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
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(Transforms from Ojer Pakpatiq, Deepest Epoch.)
: Add . Remove a time counter from Temple of Cyclical Time.
, : Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
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Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.
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Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.
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Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.
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Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.
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Menace
Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
↫ Legendary Artifact —
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: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card.
: Untap Tergrid's Lantern.
↫ God —
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Creatures entering the battlefield don't cause abilities to trigger.
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Creatures entering the battlefield don't cause abilities to trigger.
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Creatures entering the battlefield don't cause abilities to trigger.
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Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."
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Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."
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Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."
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: Add .
, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
PROXYCARDS.AI
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.
PROXYCARDS.AI
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.
PROXYCARDS.AI
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.
PROXYCARDS.AI
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.
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Whenever a player casts a spell, counter it unless that player pays .
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Whenever a player casts a spell, counter it unless that player pays .
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Whenever a player casts a spell, counter it unless that player pays .
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Whenever a player casts a spell, counter it unless that player pays .
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Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
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Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
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Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
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Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
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Exile target creature. Its controller gains life equal to its power.
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Exile target creature. Its controller gains life equal to its power.
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Exile target creature. Its controller gains life equal to its power.
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Exile target creature. Its controller gains life equal to its power.
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Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
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Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
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Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay . If you do, choose a color, then return all creatures of that color to their owners' hands.
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Flying
Haste (This creature can attack and as soon as it comes under your control.)
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
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Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Lightning Dragon gets +1/+0 until end of turn.
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Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
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Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
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Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
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Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
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Take an extra turn after this one.
If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
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Take an extra turn after this one.
If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
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Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
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Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
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Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
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Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
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Target player takes two extra turns after this one.
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Target player takes two extra turns after this one.
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Target player takes two extra turns after this one.
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Take an extra turn after this one.
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Take an extra turn after this one.
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Take an extra turn after this one.
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Take an extra turn after this one.
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Target player takes an extra turn after this one.
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Timeless Lotus enters the battlefield tapped.
: Add .
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Return a creature you control to its owner's hand, then destroy all creatures.
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Return a creature you control to its owner's hand, then destroy all creatures.
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Return a creature you control to its owner's hand, then destroy all creatures.
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Return a creature you control to its owner's hand, then destroy all creatures.
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Timeless Lotus enters the battlefield tapped.
: Add .
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Flying
Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Eternalize ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
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Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
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Target player takes an extra turn after this one.
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Artifact creatures you control get +2/+2.
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Artifact creatures you control get +2/+2.
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Artifact creatures you control get +2/+2.
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Artifact creatures you control get +2/+2.
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Equipped creature gets +10/+10 and loses flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Equipped creature gets +10/+10 and loses flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Equipped creature gets +10/+10 and loses flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Equipped creature gets +10/+10 and loses flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Enchant creature
When Colossification enters the battlefield, tap enchanted creature.
Enchanted creature gets +20/+20.
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Enchant creature
When Colossification enters the battlefield, tap enchanted creature.
Enchanted creature gets +20/+20.
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Enchant creature
When Colossification enters the battlefield, tap enchanted creature.
Enchanted creature gets +20/+20.
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Enchant creature
When Colossification enters the battlefield, tap enchanted creature.
Enchanted creature gets +20/+20.
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Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
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Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
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Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
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If you would draw a card while your library has no cards in it, you win the game instead.
+1 Target player mills two cards. Draw a card.
-8 Draw seven cards. Then if your library has no cards in it, you win the game.
PROXYCARDS.AI
When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.
Eternalize ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
PROXYCARDS.AI
When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.
Eternalize ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
PROXYCARDS.AI
When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.
Eternalize ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
PROXYCARDS.AI
When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.
Eternalize ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
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You may cast Timely Ward as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
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You may cast Timely Ward as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
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You may cast Timely Ward as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
PROXYCARDS.AI
At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.
PROXYCARDS.AI
At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.
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Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
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Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
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When Ultimecia enters, tap all creatures your opponents control.
Whenever a creature you control deals combat damage to a player, draw a card.
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Whenever Ultimecia enters or attacks, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
At the beginning of your end step, you may pay and exile eight cards from your graveyard. If you do, transform Ultimecia.
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Menace (This creature can't be blocked except by two or more creatures.)
Time Compression — When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.
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Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
PROXYCARDS.AI
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
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Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
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Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
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: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
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: Target player loses 5 life.
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Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target opponent loses 2 life. You gain 2 life.
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Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target opponent loses 2 life. You gain 2 life.
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Destroy all artifacts and creatures. End the turn.
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Destroy all artifacts and creatures. End the turn.
PROXYCARDS.AI
Destroy all artifacts and creatures. End the turn.
PROXYCARDS.AI
Destroy all artifacts and creatures. End the turn.
PROXYCARDS.AI
Whenever you attack, target creature gains deathtouch until end of turn.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with " , Sacrifice this token: Add one mana of any color.")
PROXYCARDS.AI
Timeless Lotus enters the battlefield tapped.
: Add .
PROXYCARDS.AI
Timeless Lotus enters the battlefield tapped.
: Add .
PROXYCARDS.AI
Flying, haste
Whenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
PROXYCARDS.AI
Enchant player
Creatures enchanted player controls get -1/-1.
PROXYCARDS.AI
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
PROXYCARDS.AI
Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.
PROXYCARDS.AI
As an additional cost to cast this spell, sacrifice a creature.
Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
PROXYCARDS.AI
Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay .
PROXYCARDS.AI
Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
PROXYCARDS.AI
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
PROXYCARDS.AI
Each player can't cast more than one noncreature spell each turn.
PROXYCARDS.AI
Death Grasp deals X damage to any target. You gain X life.
PROXYCARDS.AI
Death Grasp deals X damage to any target. You gain X life.
PROXYCARDS.AI
Return X target creature cards from your graveyard to your hand.
PROXYCARDS.AI
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
PROXYCARDS.AI
Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
PROXYCARDS.AI
Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
PROXYCARDS.AI
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.
Destroy all creatures that entered the battlefield this turn.
PROXYCARDS.AI
Flying
When Angel of Despair enters the battlefield, destroy target permanent.
PROXYCARDS.AI
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
PROXYCARDS.AI
Deathtouch
Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
PROXYCARDS.AI
: Add one mana of any color.
, , Sacrifice this artifact: Draw X cards, where X is the number of differently named lands you control.
PROXYCARDS.AI
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
PROXYCARDS.AI
Flying
When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.
: Look at the top four cards of your library, then put them back in any order.
PROXYCARDS.AI
Flying, trample
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
PROXYCARDS.AI
Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
PROXYCARDS.AI
Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
PROXYCARDS.AI
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
PROXYCARDS.AI
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
PROXYCARDS.AI
: You may tap or untap another target permanent.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
PROXYCARDS.AI
: You may tap or untap another target permanent.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
PROXYCARDS.AI
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
PROXYCARDS.AI
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
PROXYCARDS.AI
Each opponent loses 1 life for each creature you control.
PROXYCARDS.AI
Each opponent loses 1 life for each creature you control.
PROXYCARDS.AI
Destroy X target nonblack creatures. Draw X cards.
PROXYCARDS.AI
Knight of Sorrows can block an additional creature each combat.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
PROXYCARDS.AI
When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.
, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
PROXYCARDS.AI
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Double strike (This creature deals both first-strike and regular combat damage.)
Enchanted creature gets +1/+1 and has double strike.
PROXYCARDS.AI
: Add .
, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
PROXYCARDS.AI
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
PROXYCARDS.AI
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
PROXYCARDS.AI
