Deck #28594

Basic Land Style

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Elvish Spirit Guide
Creature — Elf Spirit

Exile Elvish Spirit Guide from your hand: Add .

2/2

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Magus of the Candelabra
Creature — Human Wizard

, : Untap X target lands.

1/2

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Wild Growth
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional .

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Angel's Grace
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

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Paladin Class
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Spells your opponents cast during your turn cost more to cast.

Level 2

Creatures you control get +1/+1.

Level 3

Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

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Llanowar Elves
Creature — Elf Druid

: Add .

1/1

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Blind Obedience
Enchantment

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter the battlefield tapped.

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Sylvan Library
Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

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Meticulous Excavation
Enchantment

: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.

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Recruiter of the Guard
Creature — Human Soldier

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

1/1

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Hushbringer
Creature — Faerie

Flying, lifelink

Creatures entering the battlefield or dying don't cause abilities to trigger.

1/2

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Crop Rotation
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.

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Idyllic Tutor
Sorcery

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

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Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

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Hallowed Haunting
Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance.

Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."

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Serra's Sanctum
Legendary Land

: Add for each enchantment you control.

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Path to Exile
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

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Utopia Sprawl
Enchantment — Aura

Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

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Archon of Sun's Grace
Creature — Archon

Flying, lifelink

Pegasus creatures you control have lifelink.

Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

3/4

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Doorkeeper Thrull
Creature — Thrull

Flash

Flying

Artifacts and creatures entering the battlefield don't cause abilities to trigger.

1/2

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Touch the Spirit Realm
Enchantment

When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.

Channel — , Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

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Whip Silk
Enchantment — Aura

Enchant creature

Enchanted creature has reach. (It can block creatures with flying.)

: Return Whip Silk to its owner's hand.

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Darksteel Mutation
Enchantment — Aura

Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

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Lignify
Tribal Enchantment — Treefolk Aura

Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

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Song of the Dryads
Enchantment — Aura

Enchant permanent

Enchanted permanent is a colorless Forest land.

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Gaea's Cradle
Legendary Land

: Add for each creature you control.

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Yavimaya, Cradle of Growth
Legendary Land

Each land is a Forest in addition to its other land types.

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Temple Garden
Land — Forest Plains

( : Add or .)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Setessan Champion
Creature — Human Warrior

Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.

1/3

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Land Tax
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

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Mana Confluence
Land

, Pay 1 life: Add one mana of any color.

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City of Brass
Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.

: Add one mana of any color.

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Forbidden Orchard
Land

: Add one mana of any color.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.

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Brushland
Land

: Add .

: Add or . Brushland deals 1 damage to you.

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Sunpetal Grove
Land

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

: Add or .

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Verdant Catacombs
Land

, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

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Misty Rainforest
Land

, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

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Plains
Plains

( : Add .)

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Plains
Plains

( : Add .)

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Plains
Plains

( : Add .)

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Plains
Plains

( : Add .)

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Plains
Plains

( : Add .)

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Verduran Enchantress
Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

0/2

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Sythis, Harvest's Hand
Legendary Enchantment Creature — Nymph

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

1/2

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Voice of Victory
Creature — Human Bard

Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

Your opponents can't cast spells during your turn.

1/3

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Teferi's Protection
Instant

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

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Enduring Vitality
Enchantment Creature — Elk Glimmer

Vigilance

Creatures you control have " : Add one mana of any color."

When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

3/3

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Brightglass Gearhulk
Artifact Creature — Construct

First strike, trample

When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.

4/4

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Enduring Innocence
Enchantment Creature — Sheep Glimmer

Lifelink

Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

2/1

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Solitude
Creature — Elemental Incarnation

Flash

Lifelink

When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.

Evoke—Exile a white card from your hand.

3/2

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Reprieve
Instant

Return target spell to its owner's hand.

Draw a card.

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Windswept Heath
Land

, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

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Flooded Strand
Land

, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

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Wooded Foothills
Land

, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

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Moon-Blessed Cleric
Creature — Human Elf Cleric

Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

3/2

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Aura Shards
Enchantment

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

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