Deck #28630

Basic Land Style

The card limit per deck is 180 cards.

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  • Ghostform
  • Ghostform
  • Ghostform
  • Ghostform
  • Ghostly Changeling
  • Ghostly Flicker
  • Ghostly Flame
  • Ghostly Flame
  • Ghostly Pilferer
  • Ghostly Pilferer
  • Ghostly Prison
  • Ghostly Touch
  • Ghostly Touch
  • Ghostly Visit
  • Ghostly Visit
  • Ghostly Wings
  • Ghostway
  • Ghostway
  • Ghostway
  • Karador, Ghost Chieftain
  • Kaya's Ghostform
  • Kaya's Ghostform
  • Kaya's Ghostform
  • Kaya's Ghostform
  • Obzedat, Ghost Council
  • Obzedat, Ghost Council
  • Teysa, Envoy of Ghosts
  • Sheltered by Ghosts
  • Sheltered by Ghosts
  • Agent of the Shadow Thieves
  • Altar of Shadows
  • City of Shadows
  • Archpriest of Shadows
  • Archpriest of Shadows
  • Armor of Shadows
  • Armor of Shadows
  • Author of Shadows
  • Dance of Shadows
  • Dance of Shadows
  • Dakkon, Shadow Slayer
  • Davriel's Shadowfugue
  • Davriel, Rogue Shadowmage
  • Death's Shadow
  • Shadowbringers
  • Shadowbringers
  • Shadowbringers
  • Shadowbringers
  • Dokuchi Shadow-Walker
  • Duskmantle, House of Shadow
  • Falthis, Shadowcat Familiar
  • Dragon Shadow
  • Dragon Shadow
  • Flameshadow Conjuring
  • Grasping Shadows // Shadows' Lair
  • Grasping Shadows // Shadows' Lair
  • Kaito, Dancing Shadow
  • Kami of Restless Shadows
  • Kiku's Shadow
  • Kiku's Shadow
  • Kiku's Shadow
  • Kiku's Shadow
  • Knight of Dusk's Shadow
  • Knight of Dusk's Shadow
  • Knight of Dusk's Shadow
  • Knight of Dusk's Shadow
  • Nissa of Shadowed Boughs
  • Shadow Alley Denizen
  • Reach of Shadows
  • Shadow Kin
  • Shadow Kin
  • Shadow Lance
  • Shadow Lance
  • Shadow Puppeteers
  • Shadow Slice
  • Shadow Slice
  • Shadow Rift
  • Shadow Rift
  • Shadow in the Warp
  • Shadow in the Warp
  • Shadow of Mortality
  • Shadow of the Enemy
  • Shadow of the Enemy
  • Shadow, Mysterious Assassin
  • Shadowborn Demon
  • Shadowfax, Lord of Horses
  • Shadowgrange Archfiend
  • Shadowfeed
  • Shadowfeed
  • Shadowfeed
  • Shadowfeed
  • Shadows of the Past
  • Shadows of the Past
  • Morgul-Knife
  • Shadowy Backstreet
  • Shadowy Backstreet
  • Shineshadow Snarl
  • Shineshadow Snarl
  • Spiteful Shadows
  • Spiteful Shadows
  • Sword of Light and Shadow
  • Tergrid's Shadow
  • Thousand-Faced Shadow
  • Wall of Shadows
  • Dread Shade
  • Dread Shade
  • Dread Shade
  • Dread Shade
  • Drifting Shade
  • Drifting Shade
  • Drifting Shade
  • Drifting Shade
  • Evernight Shade
  • Evernight Shade
  • Evernight Shade
  • Evernight Shade
  • Ihsan's Shade
  • Liliana's Shade
  • Liliana's Shade
  • Liliana's Shade
  • Liliana's Shade
  • Nightshade Harvester
  • Nightshade Harvester
  • Aesi, Tyrant of Gyre Strait
  • Aesi, Tyrant of Gyre Strait
  • Aesi, Tyrant of Gyre Strait
  • Aesi, Tyrant of Gyre Strait
  • Aesi, Tyrant of Gyre Strait
  • Lord Xander, the Collector
  • Lord Xander, the Collector
  • Lord Xander, the Collector
  • Lord Xander, the Collector
  • Scent of Nightshade
  • Shade of Trokair
  • Shade of Trokair
  • Shade's Breath
  • Shade's Breath
  • Shade's Form
  • Shade's Form
  • Shadewing Laureate
  • Shadewing Laureate
  • Thirsting Shade
  • Thirsting Shade
  • Veiled Shade
  • Veiled Shade
  • Veiled Shade
  • Whispering Shade
  • Whispering Shade
  • Zof Shade
  • Zof Shade
  • Zof Shade
  • Death Baron
  • Death Baron
  • Death Cloud
  • Death Cloud
  • Death Denied
  • Death Denied
  • Death Grasp
  • Death Grasp
  • Death Stroke
  • Death Stroke
  • Death Stroke
  • Death Stroke
  • Death Ward
  • Death Ward
  • Death Watch
  • Death Watch
  • Death Wind
  • Death Wind
  • Death or Glory
  • Death-Rattle Oni
  • Deathbringer Liege
  • Deathbringer Regent
  • Deathcult Rogue
  • Deathgreeter
  • Deathless Angel
  • Deathpact Angel
  • Deathrender
  • Debt to the Deathless
  • Defy Death
  • Demon of Death's Gate
Ghostform
Sorcery

Up to two target creatures can't be blocked this turn.

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Ghostform
Sorcery

Up to two target creatures can't be blocked this turn.

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Ghostform
Sorcery

Up to two target creatures can't be blocked this turn.

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Ghostform
Sorcery

Up to two target creatures can't be blocked this turn.

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Ghostly Changeling
Creature — Shapeshifter

Changeling (This card is every creature type.)

: Ghostly Changeling gets +1/+1 until end of turn.

2/2

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Ghostly Flicker
Instant

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

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Ghostly Flame
Enchantment

Black and/or red permanents and spells are colorless sources of damage.

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Ghostly Flame
Enchantment

Black and/or red permanents and spells are colorless sources of damage.

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Ghostly Pilferer
Creature — Spirit Rogue

Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card.

Whenever an opponent casts a spell from anywhere other than their hand, draw a card.

Discard a card: Ghostly Pilferer can't be blocked this turn.

2/1

PROXYCARDS.AI

Ghostly Pilferer
Creature — Spirit Rogue

Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card.

Whenever an opponent casts a spell from anywhere other than their hand, draw a card.

Discard a card: Ghostly Pilferer can't be blocked this turn.

2/1

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Ghostly Prison
Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

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Ghostly Touch
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."

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Ghostly Touch
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."

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Ghostly Visit
Sorcery

Destroy target nonblack creature.

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Ghostly Visit
Sorcery

Destroy target nonblack creature.

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Ghostly Wings
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

Discard a card: Return enchanted creature to its owner's hand.

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Ghostway
Instant

Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

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Ghostway
Instant

Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

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Ghostway
Instant

Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

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Karador, Ghost Chieftain
Legendary Creature — Centaur Spirit

This spell costs less to cast for each creature card in your graveyard.

Once during each of your turns, you may cast a creature spell from your graveyard.

3/4

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Kaya's Ghostform
Enchantment — Aura

Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.

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Kaya's Ghostform
Enchantment — Aura

Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.

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Kaya's Ghostform
Enchantment — Aura

Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.

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Kaya's Ghostform
Enchantment — Aura

Enchant creature or planeswalker you control

When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.

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Obzedat, Ghost Council
Legendary Creature — Spirit Advisor

When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.

At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.

5/5

PROXYCARDS.AI

Obzedat, Ghost Council
Legendary Creature — Spirit Advisor

When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.

At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.

5/5

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Teysa, Envoy of Ghosts
Legendary Creature — Human Advisor

Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.

4/4

PROXYCARDS.AI

Sheltered by Ghosts
Enchantment — Aura

Enchant creature you control

When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield.

Enchanted creature gets +1/+0 and has lifelink and ward .

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Sheltered by Ghosts
Enchantment — Aura

Enchant creature you control

When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield.

Enchanted creature gets +1/+0 and has lifelink and ward .

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Agent of the Shadow Thieves
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."

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Altar of Shadows
Artifact

At the beginning of your precombat main phase, add for each charge counter on Altar of Shadows.

, : Destroy target creature. Then put a charge counter on Altar of Shadows.

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City of Shadows
Land

, Exile a creature you control: Put a storage counter on City of Shadows.

: Add for each storage counter on City of Shadows.

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Archpriest of Shadows
Creature — Human Warlock

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)

Deathtouch

Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.

4/4

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Archpriest of Shadows
Creature — Human Warlock

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)

Deathtouch

Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.

4/4

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Armor of Shadows
Instant

Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)

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Armor of Shadows
Instant

Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)

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Author of Shadows
Creature — Shade Warlock

When Author of Shadows enters the battlefield, exile all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

3/3

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Dance of Shadows
Sorcery — Arcane

Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

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Dance of Shadows
Sorcery — Arcane

Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

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Dakkon, Shadow Slayer
Legendary Planeswalker — Dakkon

Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control.

+1 Surveil 2.

-3 Exile target creature.

-6 You may put an artifact card from your hand or graveyard onto the battlefield.

0

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Davriel's Shadowfugue
Sorcery

Target player discards two cards and loses 2 life.

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Davriel, Rogue Shadowmage
Legendary Planeswalker — Davriel

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.

-1 Target player discards a card.

3

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Death's Shadow
Creature — Avatar

Death's Shadow gets -X/-X , where X is your life total.

13/13

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Shadowbringers
Dovin's Veto
Instant

This spell can't be countered.

Counter target noncreature spell.

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Shadowbringers
Dovin's Veto
Instant

This spell can't be countered.

Counter target noncreature spell.

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Shadowbringers
Dovin's Veto
Instant

This spell can't be countered.

Counter target noncreature spell.

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Shadowbringers
Dovin's Veto
Instant

This spell can't be countered.

Counter target noncreature spell.

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Dokuchi Shadow-Walker
Creature — Ogre Ninja

Ninjutsu ( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

5/5

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Duskmantle, House of Shadow
Land

: Add .

, : Target player mills a card.

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Falthis, Shadowcat Familiar
Legendary Creature — Nightmare Cat

Commanders you control have menace and deathtouch.

Partner (You can have two commanders if both have partner.)

2/2

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Dragon Shadow
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.

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Dragon Shadow
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.

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Flameshadow Conjuring
Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

PROXYCARDS.AI

Grasping Shadows
Enchantment

Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.

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Shadows' Lair
Land — Cave

(Transforms from Grasping Shadows.)

: Add .

, , Remove a dread counter from Shadows' Lair: You draw a card and you lose 1 life.

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Grasping Shadows
Enchantment

Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.

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Shadows' Lair
Land — Cave

(Transforms from Grasping Shadows.)

: Add .

, , Remove a dread counter from Shadows' Lair: You draw a card and you lose 1 life.

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Kaito, Dancing Shadow
Legendary Planeswalker — Kaito

Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once.

+1 Up to one target creature can't attack or block until your next turn.

0 Draw a card.

-2 Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this creature leaves the battlefield, each opponent loses 2 life and you gain 2 life."

3

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Kami of Restless Shadows
Creature — Spirit

When Kami of Restless Shadows enters the battlefield, choose one —

• Return up to one target Ninja or Rogue creature card from your graveyard to your hand.

• Put target creature card from your graveyard on top of your library.

3/3

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Kiku's Shadow
Sorcery

Target creature deals damage to itself equal to its power.

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Kiku's Shadow
Sorcery

Target creature deals damage to itself equal to its power.

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Kiku's Shadow
Sorcery

Target creature deals damage to itself equal to its power.

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Kiku's Shadow
Sorcery

Target creature deals damage to itself equal to its power.

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Knight of Dusk's Shadow
Creature — Human Knight

Menace (This creature can't be blocked except by two or more creatures.)

Your opponents can't gain life.

: Knight of Dusk's Shadow gets +1/+1 until end of turn.

2/2

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Knight of Dusk's Shadow
Creature — Human Knight

Menace (This creature can't be blocked except by two or more creatures.)

Your opponents can't gain life.

: Knight of Dusk's Shadow gets +1/+1 until end of turn.

2/2

PROXYCARDS.AI

Knight of Dusk's Shadow
Creature — Human Knight

Menace (This creature can't be blocked except by two or more creatures.)

Your opponents can't gain life.

: Knight of Dusk's Shadow gets +1/+1 until end of turn.

2/2

PROXYCARDS.AI

Knight of Dusk's Shadow
Creature — Human Knight

Menace (This creature can't be blocked except by two or more creatures.)

Your opponents can't gain life.

: Knight of Dusk's Shadow gets +1/+1 until end of turn.

2/2

PROXYCARDS.AI

Nissa of Shadowed Boughs
Legendary Planeswalker — Nissa

Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.

+1 Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.

-5 You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.

4

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Shadow Alley Denizen
Creature — Vampire Rogue

Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

1/1

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Reach of Shadows
Instant

Destroy target creature that's one or more colors.

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Shadow Kin
Creature — Shapeshifter

Flash

At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.

2/2

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Shadow Kin
Creature — Shapeshifter

Flash

At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.

2/2

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Shadow Lance
Enchantment — Aura

Enchant creature

Enchanted creature has first strike.

: Enchanted creature gets +2/+2 until end of turn.

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Shadow Lance
Enchantment — Aura

Enchant creature

Enchanted creature has first strike.

: Enchanted creature gets +2/+2 until end of turn.

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Shadow Puppeteers
Creature — Faerie Wizard

Flying, ward

When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying.

Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.

4/4

PROXYCARDS.AI

Shadow Slice
Sorcery

Target opponent loses 3 life.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

PROXYCARDS.AI

Shadow Slice
Sorcery

Target opponent loses 3 life.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

PROXYCARDS.AI

Shadow Rift
Instant

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Draw a card.

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Shadow Rift
Instant

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Draw a card.

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Shadow in the Warp
Enchantment

The first creature spell you cast each turn costs less to cast.

Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.

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Shadow in the Warp
Enchantment

The first creature spell you cast each turn costs less to cast.

Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.

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Shadow of Mortality
Creature — Avatar

If your life total is less than your starting life total, this spell costs less to cast, where X is the difference.

7/7

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Shadow of the Enemy
Sorcery

Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

PROXYCARDS.AI

Shadow of the Enemy
Sorcery

Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

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Shadow, Mysterious Assassin
Legendary Creature — Human Assassin

Deathtouch

Throw — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.

3/3

PROXYCARDS.AI

Shadowborn Demon
Creature — Demon

Flying

When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.

At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.

5/6

PROXYCARDS.AI

Shadowfax, Lord of Horses
Legendary Creature — Horse

Horses you control have haste. (They can attack and as soon as they come under your control.)

Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.

4/4

PROXYCARDS.AI

Shadowgrange Archfiend
Creature — Demon

When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.

Madness— , Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8/4

PROXYCARDS.AI

Shadowfeed
Instant

Exile target card from a graveyard. You gain 3 life.

PROXYCARDS.AI

Shadowfeed
Instant

Exile target card from a graveyard. You gain 3 life.

PROXYCARDS.AI

Shadowfeed
Instant

Exile target card from a graveyard. You gain 3 life.

PROXYCARDS.AI

Shadowfeed
Instant

Exile target card from a graveyard. You gain 3 life.

PROXYCARDS.AI

Shadows of the Past
Enchantment

Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.

PROXYCARDS.AI

Shadows of the Past
Enchantment

Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.

PROXYCARDS.AI

Morgul-Knife
Shadowspear
Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and lifelink.

: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip

PROXYCARDS.AI

Shadowy Backstreet
Land — Plains Swamp

( : Add or .)

Shadowy Backstreet enters the battlefield tapped.

When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

PROXYCARDS.AI

Shadowy Backstreet
Land — Plains Swamp

( : Add or .)

Shadowy Backstreet enters the battlefield tapped.

When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

PROXYCARDS.AI

Shineshadow Snarl
Land

As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.

: Add or .

PROXYCARDS.AI

Shineshadow Snarl
Land

As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.

: Add or .

PROXYCARDS.AI

Spiteful Shadows
Enchantment — Aura

Enchant creature

Whenever enchanted creature is dealt damage, it deals that much damage to its controller.

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Spiteful Shadows
Enchantment — Aura

Enchant creature

Whenever enchanted creature is dealt damage, it deals that much damage to its controller.

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Sword of Light and Shadow
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip

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Tergrid's Shadow
Instant

Each player sacrifices two creatures.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

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Thousand-Faced Shadow
Creature — Human Ninja

Ninjutsu ( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Flying

When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.

1/1

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Wall of Shadows
Creature — Wall

Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.

Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.

0/1

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Dread Shade
Creature — Shade

: Dread Shade gets +1/+1 until end of turn.

3/3

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Dread Shade
Creature — Shade

: Dread Shade gets +1/+1 until end of turn.

3/3

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Dread Shade
Creature — Shade

: Dread Shade gets +1/+1 until end of turn.

3/3

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Dread Shade
Creature — Shade

: Dread Shade gets +1/+1 until end of turn.

3/3

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Drifting Shade
Creature — Shade

Flying

: Drifting Shade gets +1/+1 until end of turn.

1/1

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Drifting Shade
Creature — Shade

Flying

: Drifting Shade gets +1/+1 until end of turn.

1/1

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Drifting Shade
Creature — Shade

Flying

: Drifting Shade gets +1/+1 until end of turn.

1/1

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Drifting Shade
Creature — Shade

Flying

: Drifting Shade gets +1/+1 until end of turn.

1/1

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Evernight Shade
Creature — Shade

: Evernight Shade gets +1/+1 until end of turn.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

1/1

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Evernight Shade
Creature — Shade

: Evernight Shade gets +1/+1 until end of turn.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

1/1

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Evernight Shade
Creature — Shade

: Evernight Shade gets +1/+1 until end of turn.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

1/1

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Evernight Shade
Creature — Shade

: Evernight Shade gets +1/+1 until end of turn.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

1/1

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Ihsan's Shade
Legendary Creature — Shade Knight

Protection from white

5/5

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Liliana's Shade
Creature — Shade

When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.

: Liliana's Shade gets +1/+1 until end of turn.

1/1

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Liliana's Shade
Creature — Shade

When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.

: Liliana's Shade gets +1/+1 until end of turn.

1/1

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Liliana's Shade
Creature — Shade

When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.

: Liliana's Shade gets +1/+1 until end of turn.

1/1

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Liliana's Shade
Creature — Shade

When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.

: Liliana's Shade gets +1/+1 until end of turn.

1/1

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Nightshade Harvester
Creature — Elf Shaman

Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.

2/2

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Nightshade Harvester
Creature — Elf Shaman

Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.

2/2

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Aesi, Tyrant of Gyre Strait
Legendary Creature — Serpent

You may play an additional land on each of your turns.

Landfall — Whenever a land enters the battlefield under your control, you may draw a card.

5/5

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Aesi, Tyrant of Gyre Strait
Legendary Creature — Serpent

You may play an additional land on each of your turns.

Landfall — Whenever a land enters the battlefield under your control, you may draw a card.

5/5

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Aesi, Tyrant of Gyre Strait
Legendary Creature — Serpent

You may play an additional land on each of your turns.

Landfall — Whenever a land enters the battlefield under your control, you may draw a card.

5/5

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Aesi, Tyrant of Gyre Strait
Legendary Creature — Serpent

You may play an additional land on each of your turns.

Landfall — Whenever a land enters the battlefield under your control, you may draw a card.

5/5

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Aesi, Tyrant of Gyre Strait
Legendary Creature — Serpent

You may play an additional land on each of your turns.

Landfall — Whenever a land enters the battlefield under your control, you may draw a card.

5/5

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Lord Xander, the Collector
Legendary Creature — Vampire Demon Noble

When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.

Whenever Lord Xander attacks, defending player mills half their library, rounded down.

When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down.

6/6

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Lord Xander, the Collector
Legendary Creature — Vampire Demon Noble

When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.

Whenever Lord Xander attacks, defending player mills half their library, rounded down.

When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down.

6/6

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Lord Xander, the Collector
Legendary Creature — Vampire Demon Noble

When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.

Whenever Lord Xander attacks, defending player mills half their library, rounded down.

When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down.

6/6

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Lord Xander, the Collector
Legendary Creature — Vampire Demon Noble

When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.

Whenever Lord Xander attacks, defending player mills half their library, rounded down.

When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down.

6/6

PROXYCARDS.AI

Scent of Nightshade
Instant

Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.

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Shade of Trokair
Creature — Shade

: Shade of Trokair gets +1/+1 until end of turn.

Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

1/2

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Shade of Trokair
Creature — Shade

: Shade of Trokair gets +1/+1 until end of turn.

Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

1/2

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Shade's Breath
Instant

Until end of turn, each creature you control becomes a black Shade and gains " : This creature gets +1/+1 until end of turn."

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Shade's Breath
Instant

Until end of turn, each creature you control becomes a black Shade and gains " : This creature gets +1/+1 until end of turn."

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Shade's Form
Enchantment — Aura

Enchant creature

Enchanted creature has " : This creature gets +1/+1 until end of turn."

When enchanted creature dies, return that card to the battlefield under your control.

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Shade's Form
Enchantment — Aura

Enchant creature

Enchanted creature has " : This creature gets +1/+1 until end of turn."

When enchanted creature dies, return that card to the battlefield under your control.

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Shadewing Laureate
Creature — Human Warlock

Flying

Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.

2/2

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Shadewing Laureate
Creature — Human Warlock

Flying

Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.

2/2

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Thirsting Shade
Creature — Shade

Lifelink

: Thirsting Shade gets +1/+1 until end of turn.

1/1

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Thirsting Shade
Creature — Shade

Lifelink

: Thirsting Shade gets +1/+1 until end of turn.

1/1

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Veiled Shade
Creature — Shade

: Veiled Shade gets +1/+1 until end of turn.

2/2

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Veiled Shade
Creature — Shade

: Veiled Shade gets +1/+1 until end of turn.

2/2

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Veiled Shade
Creature — Shade

: Veiled Shade gets +1/+1 until end of turn.

2/2

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Whispering Shade
Creature — Shade

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

: Whispering Shade gets +1/+1 until end of turn.

1/1

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Whispering Shade
Creature — Shade

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

: Whispering Shade gets +1/+1 until end of turn.

1/1

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Zof Shade
Creature — Shade

: Zof Shade gets +2/+2 until end of turn.

2/2

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Zof Shade
Creature — Shade

: Zof Shade gets +2/+2 until end of turn.

2/2

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Zof Shade
Creature — Shade

: Zof Shade gets +2/+2 until end of turn.

2/2

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Death Baron
Creature — Zombie Wizard

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

2/2

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Death Baron
Creature — Zombie Wizard

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

2/2

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Death Cloud
Sorcery

Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.

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Death Cloud
Sorcery

Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.

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Death Denied
Instant — Arcane

Return X target creature cards from your graveyard to your hand.

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Death Denied
Instant — Arcane

Return X target creature cards from your graveyard to your hand.

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Death Grasp
Sorcery

Death Grasp deals X damage to any target. You gain X life.

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Death Grasp
Sorcery

Death Grasp deals X damage to any target. You gain X life.

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Death Stroke
Sorcery

Destroy target tapped creature.

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Death Stroke
Sorcery

Destroy target tapped creature.

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Death Stroke
Sorcery

Destroy target tapped creature.

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Death Stroke
Sorcery

Destroy target tapped creature.

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Death Ward
Instant

Regenerate target creature.

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Death Ward
Instant

Regenerate target creature.

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Death Watch
Enchantment — Aura

Enchant creature

When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.

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Death Watch
Enchantment — Aura

Enchant creature

When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.

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Death Wind
Instant

Target creature gets -X/-X until end of turn.

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Death Wind
Instant

Target creature gets -X/-X until end of turn.

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Death or Glory
Sorcery

Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.

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Death-Rattle Oni
Creature — Demon Spirit

Flash

This spell costs less to cast for each creature that died this turn.

When Death-Rattle Oni enters the battlefield, destroy all other creatures that were dealt damage this turn.

5/4

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Deathbringer Liege
Creature — Horror

Other white creatures you control get +1/+1.

Other black creatures you control get +1/+1.

Whenever you cast a white spell, you may tap target creature.

Whenever you cast a black spell, you may destroy target creature if it's tapped.

3/4

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Deathbringer Regent
Creature — Dragon

Flying

When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

5/6

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Deathcult Rogue
Creature — Human Rogue

Deathcult Rogue can't be blocked except by Rogues.

2/2

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Deathgreeter
Creature — Human Shaman

Whenever another creature dies, you may gain 1 life.

1/1

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Deathless Angel
Creature — Angel

Flying

: Target creature gains indestructible until end of turn.

5/7

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Deathpact Angel
Creature — Angel

Flying

When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has " , , Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."

5/5

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Deathrender
Artifact — Equipment

Equipped creature gets +2/+2.

Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.

Equip

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Debt to the Deathless
Sorcery

Each opponent loses two times X life. You gain life equal to the life lost this way.

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Defy Death
Sorcery

Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.

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Demon of Death's Gate
Creature — Demon

You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.

Flying, trample

9/9

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