Deck #28835

Basic Land Style

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Xenagos, God of Revels
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red and green is less than seven, Xenagos isn't a creature.

At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

6/5

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Sol Ring
Artifact

: Add .

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Mana Crypt
Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

: Add .

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Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

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Gruul Signet
Artifact

, : Add .

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Nature's Lore
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

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Three Visits
Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

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Farseek
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

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Cultivate
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

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Kodama's Reach
Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

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Skyshroud Claim
Sorcery

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

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Carpet of Flowers
Enchantment

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

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Birds of Paradise
Creature — Bird

Flying

: Add one mana of any color.

0/1

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Llanowar Elves
Creature — Elf Druid

: Add .

1/1

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Elvish Mystic
Creature — Elf Druid

: Add .

1/1

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Bloom Tender
Creature — Elf Druid

: For each color among permanents you control, add one mana of that color.

1/1

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Somberwald Sage
Creature — Human Druid

: Add three mana of any one color. Spend this mana only to cast creature spells.

0/1

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Worldly Tutor
Instant

Search your library for a creature card, reveal it, then shuffle and put the card on top.

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Finale of Devastation
Sorcery

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

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Green Sun's Zenith
Sorcery

Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

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Gamble
Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

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Survival of the Fittest
Enchantment

, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

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Sarkhan's Triumph
Instant

Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle.

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Shared Summons
Instant

Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.

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Malignus
Creature — Elemental Spirit

Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.

Damage that would be dealt by Malignus can't be prevented.

*/*

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Old Gnawbone
Legendary Creature — Dragon

Flying

Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

7/7

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Hellkite Charger
Creature — Dragon

Flying, haste

Whenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

5/5

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Atarka, World Render
Legendary Creature — Dragon

Flying, trample

Whenever a Dragon you control attacks, it gains double strike until end of turn.

6/4

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Etali, Primal Conqueror
Legendary Creature — Elder Dinosaur

Trample

When Etali, Primal Conqueror enters the battlefield, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.

: Transform Etali. Activate only as a sorcery.

7/7

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Etali, Primal Sickness
Legendary Creature — Phyrexian Elder Dinosaur

Trample, indestructible

Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)

11/11

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Ghalta, Primal Hunger
Legendary Creature — Elder Dinosaur

This spell costs less to cast, where X is the total power of creatures you control.

Trample

12/12

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Craterhoof Behemoth
Creature — Beast

Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

5/5

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Pathbreaker Ibex
Creature — Goat

Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.

3/3

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Moraug, Fury of Akoum
Legendary Creature — Minotaur Warrior

Each creature you control gets +1/+0 for each time it has attacked this turn.

Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

6/6

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Balefire Dragon
Creature — Dragon

Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

6/6

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Inferno of the Star Mounts
Legendary Creature — Dragon

This spell can't be countered.

Flying, haste

: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.

6/6

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Titan of Industry
Creature — Elemental

Reach, trample

When Titan of Industry enters the battlefield, choose two —

• Destroy target artifact or enchantment.

• Target player gains 5 life.

• Create a 4/4 green Rhino Warrior creature token.

• Put a shield counter on a creature you control.

7/7

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Quartzwood Crasher
Creature — Dinosaur Beast

Trample

Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.

6/6

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Dragonlord Atarka
Legendary Creature — Elder Dragon

Flying, trample

When Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.

8/8

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Terror of Mount Velus
Creature — Dragon

Flying, double strike

When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.

5/5

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Godo, Bandit Warlord
Legendary Creature — Human Barbarian

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

3/3

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Ulvenwald Hydra
Creature — Hydra

Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.

*/*

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Questing Beast
Legendary Creature — Beast

Vigilance, deathtouch, haste

Questing Beast can't be blocked by creatures with power 2 or less.

Combat damage that would be dealt by creatures you control can't be prevented.

Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

4/4

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World Breaker
Creature — Eldrazi

Devoid (This card has no color.)

When you cast this spell, exile target artifact, enchantment, or land.

Reach

, Sacrifice a land: Return World Breaker from your graveyard to your hand. ( represents colorless mana.)

5/7

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Avenger of Zendikar
Creature — Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

5/5

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Heroic Intervention
Instant

Permanents you control gain hexproof and indestructible until end of turn.

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Deflecting Swat
Instant

If you control a commander, you may cast this spell without paying its mana cost.

You may choose new targets for target spell or ability.

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Veil of Summer
Instant

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

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Tyvar's Stand
Instant

Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

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Autumn's Veil
Instant

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

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Asceticism
Enchantment

Creatures you control have hexproof.

: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

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Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

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Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip

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Boseiju, Who Endures
Legendary Land

: Add .

Channel — , Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.

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Cavern of Souls
Land

As Cavern of Souls enters the battlefield, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

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The Great Henge
Legendary Artifact

This spell costs less to cast, where X is the greatest power among creatures you control.

: Add . You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

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Unnatural Growth
Enchantment

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

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Rhythm of the Wild
Enchantment

Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

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Fires of Yavimaya
Enchantment

Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

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Anger
Creature — Incarnation

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

2/2

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Return of the Wildspeaker
Instant

Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.

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Rishkar's Expertise
Sorcery

Draw cards equal to the greatest power among creatures you control.

You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

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Garruk's Uprising
Enchantment

When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)

Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

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Elemental Bond
Enchantment

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

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Beast Within
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

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Chaos Warp
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

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Krosan Grip
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.

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Nature's Claim
Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

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Hull Breach
Sorcery

Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.

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Decimate
Sorcery

Destroy target artifact, target creature, target enchantment, and target land.

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Vandalblast
Sorcery

Destroy target artifact you don't control.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

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Chandra's Ignition
Sorcery

Target creature you control deals damage equal to its power to each other creature and each opponent.

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Helm of the Host
Legendary Artifact — Equipment

At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.

Equip

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Aggravated Assault
Enchantment

: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

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Command Tower
Land

: Add one mana of any color in your commander's color identity.

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Stomping Ground
Land — Mountain Forest

( : Add or .)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Rootbound Crag
Land

Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

: Add or .

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Cinder Glade
Land — Mountain Forest

( : Add or .)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

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Sheltered Thicket
Land — Mountain Forest

( : Add or .)

Sheltered Thicket enters the battlefield tapped.

Cycling ( , Discard this card: Draw a card.)

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Karplusan Forest
Land

: Add .

: Add or . Karplusan Forest deals 1 damage to you.

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Game Trail
Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.

: Add or .

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Fire-Lit Thicket
Land

: Add .

, : Add , , or .

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Spire Garden
Land

Spire Garden enters the battlefield tapped unless you have two or more opponents.

: Add or .

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Mossfire Valley
Land

, : Add .

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Fabled Passage
Land

, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

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Wooded Foothills
Land

, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

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Blighted Woodland
Land

: Add .

, , Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

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Myriad Landscape
Land

Myriad Landscape enters the battlefield tapped.

: Add .

, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

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Castle Garenbrig
Land

Castle Garenbrig enters the battlefield tapped unless you control a Forest.

: Add .

, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.

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Skarrg, the Rage Pits
Land

: Add .

, : Target creature gets +1/+1 and gains trample until end of turn.

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Kessig Wolf Run
Land

: Add .

, : Target creature gets +X/+0 and gains trample until end of turn.

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Cavern of Souls
Land

As Cavern of Souls enters the battlefield, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

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Boseiju, Who Endures
Legendary Land

: Add .

Channel — , Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.

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Nykthos, Shrine to Nyx
Legendary Land

: Add .

, : Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

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Ancient Tomb
Land

: Add . Ancient Tomb deals 2 damage to you.

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Homeward Path
Land

: Add .

: Each player gains control of all creatures they own.

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Forest
Forest

( : Add .)

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Mountain
Mountain

( : Add .)

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Mountain
Mountain

( : Add .)

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