Deck #28986

Basic Land Style

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Narset, Enlightened Exile
Legendary Creature — Human Monk

Creatures you control have prowess.

Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.

3/4

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Counterspell
Instant

Counter target spell.

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Mana Drain
Instant

Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.

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Swan Song
Instant

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

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Flusterstorm
Instant

Counter target instant or sorcery spell unless its controller pays .

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

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Pact of Negation
Instant

Counter target spell.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

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Force of Will
Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.

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Fierce Guardianship
Instant

If you control a commander, you may cast this spell without paying its mana cost.

Counter target noncreature spell.

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Chaos Warp
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

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Path to Exile
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

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Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

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Wear

Instant

Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)

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Tear

Instant

Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)

Reality Shift
Instant

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

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Resculpt
Instant

Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

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Deflecting Swat
Instant

If you control a commander, you may cast this spell without paying its mana cost.

You may choose new targets for target spell or ability.

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Jeska's Will
Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both.

• Add for each card in target opponent's hand.

• Exile the top three cards of your library. You may play them this turn.

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Lightning Bolt
Instant

Lightning Bolt deals 3 damage to any target.

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Lightning Helix
Instant

Lightning Helix deals 3 damage to any target and you gain 3 life.

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Prismari Command
Instant

Choose two —

• Prismari Command deals 2 damage to any target.

• Target player draws two cards, then discards two cards.

• Target player creates a Treasure token.

• Destroy target artifact.

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Counterflux
Instant

This spell can't be countered.

Counter target spell you don't control.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

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Brainstorm
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

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Opt
Instant

Scry 1.

Draw a card.

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Consider
Instant

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Draw a card.

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Faithful Mending
Instant

You gain 2 life, draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Dig Through Time
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

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Expansion

Instant

Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.

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Explosion

Instant

Explosion deals X damage to any target. Target player draws X cards.

Crackle with Power
Sorcery

Crackle with Power deals five times X damage to each of up to X targets.

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Comet Storm
Instant

Multikicker (You may pay an additional any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

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Blue Sun's Zenith
Instant

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

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Boros Charm
Instant

Choose one —

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.

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Render Silent
Instant

Counter target spell. Its controller can't cast spells this turn.

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Sublime Epiphany
Instant

Choose one or more —

• Counter target spell.

• Counter target activated or triggered ability.

• Return target nonland permanent to its owner's hand.

• Create a token that's a copy of target creature you control.

• Target player draws a card.

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Mystic Confluence
Instant

Choose three. You may choose the same mode more than once.

• Counter target spell unless its controller pays .

• Return target creature to its owner's hand.

• Draw a card.

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Supreme Verdict
Sorcery

This spell can't be countered.

Destroy all creatures.

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Cyclonic Rift
Instant

Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

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Ponder
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

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Preordain
Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

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Gitaxian Probe
Sorcery

( can be paid with either or 2 life.)

Look at target player's hand.

Draw a card.

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Expressive Iteration
Sorcery

Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

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Faithless Looting
Sorcery

Draw two cards, then discard two cards.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Reconstruct History
Sorcery

Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.

Exile Reconstruct History.

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Mizzix's Mastery
Sorcery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

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Past in Flames
Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Time Warp
Sorcery

Target player takes an extra turn after this one.

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Temporal Manipulation
Sorcery

Take an extra turn after this one.

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Seize the Spotlight
Sorcery

Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.

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Windfall
Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

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Wheel of Fortune
Sorcery

Each player discards their hand, then draws seven cards.

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Reforge the Soul
Sorcery

Each player discards their hand, then draws seven cards.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

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Smothering Tithe
Enchantment

Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")

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Sevinne's Reclamation
Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Supreme Verdict
Sorcery

This spell can't be countered.

Destroy all creatures.

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Blasphemous Act
Sorcery

This spell costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

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Chain Reaction
Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

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Ruination
Sorcery

Destroy all nonbasic lands.

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Approach of the Second Sun
Sorcery

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

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Invoke Calamity
Instant

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

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Temporal Trespass
Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Take an extra turn after this one. Exile Temporal Trespass.

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Volcanic Awakening
Sorcery

Destroy target land.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

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Thousand-Year Storm
Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

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Rhystic Study
Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays .

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Mystic Remora
Enchantment

Cumulative upkeep

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .

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Jeskai Ascendancy
Enchantment

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

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Double Vision
Enchantment

Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.

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Mind's Dilation
Enchantment

Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

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Swarm Intelligence
Enchantment

Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.

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Firemind's Research
Enchantment

Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

, Remove two charge counters from Firemind's Research: Draw a card.

, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.

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Shark Typhoon
Enchantment

Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.

Cycling ( , Discard this card: Draw a card.)

When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.

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Metallurgic Summonings
Enchantment

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.

, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.

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Smothering Tithe
Enchantment

Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")

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Sol Ring
Artifact

: Add .

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Mana Crypt
Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

: Add .

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Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

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Talisman of Creativity
Artifact

: Add .

: Add or . Talisman of Creativity deals 1 damage to you.

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Talisman of Conviction
Artifact

: Add .

: Add or . Talisman of Conviction deals 1 damage to you.

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Talisman of Progress
Artifact

: Add .

: Add or . Talisman of Progress deals 1 damage to you.

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Izzet Signet
Artifact

, : Add .

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Azorius Signet
Artifact

, : Add .

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Boros Signet
Artifact

, : Add .

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Chromatic Lantern
Artifact

Lands you control have " : Add one mana of any color."

: Add one mana of any color.

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Narset, Parter of Veils
Legendary Planeswalker — Narset

Each opponent can't draw more than one card each turn.

-2 Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

5

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Teferi, Time Raveler
Legendary Planeswalker — Teferi

Each opponent can cast spells only any time they could cast a sorcery.

+1 Until your next turn, you may cast sorcery spells as though they had flash.

-3 Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

4

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Jace, the Mind Sculptor
Legendary Planeswalker — Jace

+2 Look at the top card of target player's library. You may put that card on the bottom of that player's library.

0 Draw three cards, then put two cards from your hand on top of your library in any order.

-1 Return target creature to its owner's hand.

-12 Exile all cards from target player's library, then that player shuffles their hand into their library.

3

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Saheeli, Sublime Artificer
Legendary Planeswalker — Saheeli

Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.

-2 Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

5

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Command Tower
Land

: Add one mana of any color in your commander's color identity.

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Steam Vents
Land — Island Mountain

( : Add or .)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Sacred Foundry
Land — Mountain Plains

( : Add or .)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Hallowed Fountain
Land — Plains Island

( : Add or .)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Spirebluff Canal
Land

Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.

: Add or .

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Clifftop Retreat
Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

: Add or .

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Glacial Fortress
Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

: Add or .

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Raugrin Triome
Land — Island Mountain Plains

( : Add , , or .)

Raugrin Triome enters the battlefield tapped.

Cycling ( , Discard this card: Draw a card.)

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Mystic Monastery
Land

Mystic Monastery enters the battlefield tapped.

: Add , , or .

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Flooded Strand
Land

, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

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Scalding Tarn
Land

, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

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Arid Mesa
Land

, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

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Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

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Reliquary Tower
Land

You have no maximum hand size.

: Add .

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Jeskai Ascendancy
Enchantment

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

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Rise of the Dread Marn
Instant

Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

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