Deck #29279

Basic Land Style

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  • Access Tunnel
  • Arcane Signet
  • Aria of Flame
  • Army of the Damned
  • Artist's Talent
  • Badlands
  • Berserkers' Onslaught
  • Big Score
  • Black Mage's Rod
  • Black Market Connections
  • Black Waltz No. 3
  • Blade of Selves
  • Blazemire Verge
  • Blightstep Pathway // Searstep Pathway
  • Blood Crypt
  • Bloodstained Mire
  • Bojuka Bog
  • Brass's Bounty
  • Breach the Multiverse
  • Cabal Coffers
  • Call Forth the Tempest
  • Canyon Slough
  • Chaos Warp
  • Circle of Power
  • Collector's Vault
  • Command Tower
  • Conspiracy
  • Cornered by Black Mages
  • Dance with Calamity
  • Din of the Fireherd
  • Disrupt Decorum
  • Double Vision
  • Elemental Eruption
  • Ensnared by the Mara
  • Fandaniel, Telophoroi Ascian
  • Fated Return
  • Fevered Suspicion
  • Filth
  • Geier Reach Sanitarium
  • Goblin War Drums
  • Grave Upheaval
  • Graven Cairns
  • Guttersnipe
  • Harmonic Prodigy
  • Helm of the Host
  • Hit the Mother Lode
  • Hurl Through Hell
  • In Garruk's Wake
  • Judith, Carnage Connoisseur
  • Kiki-Jiki, Mirror Breaker
  • Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
  • Lightning Bolt
  • Lindblum, Industrial Regency // Mage Siege
  • Lithoform Engine
  • Luxury Suite
  • Magar of the Magic Strings
  • Minas Morgul, Dark Fortress
  • Mortuary Mire
  • Mountain
  • Mountain
  • Mountain
  • Mountain
  • Mountain
  • Myriad Landscape
  • Oriq Loremage
  • Plague Wind
  • Primal Amulet // Primal Wellspring
  • Prisoner's Dilemma
  • Professor Onyx
  • Queen Brahne
  • Rakdos Carnarium
  • Raucous Theater
  • Reanimate
  • Reliquary Tower
  • Revel in Riches
  • Rise of the Dark Realms
  • Rogue's Passage
  • Sadistic Shell Game
  • Saw in Half
  • Sedgemoor Witch
  • Skull Storm
  • Sol Ring
  • Sorin's Vengeance
  • Soul Shatter
  • Storm-Kiln Artist
  • Swamp
  • Swamp
  • Swamp
  • Swamp
  • Sword of Wealth and Power
  • Takenuma, Abandoned Mire
  • Temporal Extortion
  • Transpose
  • Twinferno
  • Twinning Staff
  • Unexpected Windfall
  • Urborg, Tomb of Yawgmoth
  • Wake the Dragon
  • Whispersilk Cloak
  • Young Pyromancer
  • Guru Pathik
  • Hei Bai, Forest Guardian
  • Crescent Island Temple
  • Northern Air Temple
  • Southern Air Temple
  • The Spirit Oasis
  • Aang's Journey
  • Dragon
  • Dragon Elemental
  • Elemental
  • Elemental
  • Imp
  • Pest
  • Treasure
  • Zombie
  • White Lotus Hideout
Access Tunnel
Land

: Add .

, : Target creature with power 3 or less can't be blocked this turn.

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Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

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Aria of Flame
Enchantment

When Aria of Flame enters the battlefield, each opponent gains 10 life.

Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.

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Army of the Damned
Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Artist's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.

Level 2

Noncreature spells you cast cost less to cast.

Level 3

If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

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Badlands
Badlands — Swamp Mountain

( : Add or .)

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Berserkers' Onslaught
Enchantment

Attacking creatures you control have double strike.

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Big Score
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")

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Black Mage's Rod
Artifact — Equipment

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types.

Equip

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Black Market Connections
Enchantment

At the beginning of your precombat main phase, choose one or more —

• Sell Contraband — Create a Treasure token. You lose 1 life.

• Buy Information — Draw a card. You lose 2 life.

• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

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Black Waltz No. 3
Legendary Creature — Wizard

Flying, deathtouch

Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.

2/2

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Blade of Selves
Artifact — Equipment

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Equip

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Blazemire Verge
Land

: Add .

: Add . Activate only if you control a Swamp or a Mountain.

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Blood Crypt
Land — Swamp Mountain

( : Add or .)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Bloodstained Mire
Land

, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

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Bojuka Bog
Land

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

: Add .

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Brass's Bounty
Sorcery

For each land you control, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")

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Breach the Multiverse
Sorcery

Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.

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Cabal Coffers
Land

, : Add for each Swamp you control.

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Call Forth the Tempest
Sorcery

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.

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Canyon Slough
Land — Swamp Mountain

( : Add or .)

Canyon Slough enters the battlefield tapped.

Cycling ( , Discard this card: Draw a card.)

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Chaos Warp
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

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Circle of Power
Sorcery

You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Wizards you control get +1/+0 and gain lifelink until end of turn.

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Collector's Vault
Artifact

, : Draw a card, then discard a card. Create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")

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Command Tower
Land

: Add one mana of any color in your commander's color identity.

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Conspiracy
Enchantment

As Conspiracy enters the battlefield, choose a creature type.

Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

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Cornered by Black Mages
Sorcery

Target opponent sacrifices a creature of their choice.

Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

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Dance with Calamity
Sorcery

Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.

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Din of the Fireherd
Sorcery

Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.

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Disrupt Decorum
Sorcery

Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

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Double Vision
Enchantment

Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.

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Elemental Eruption
Sorcery

Create a 4/4 red Dragon Elemental creature token with flying and prowess.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

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Ensnared by the Mara
Sorcery

Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.

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Fandaniel, Telophoroi Ascian
Legendary Creature — Elder Wizard

Whenever you cast an instant or sorcery spell, surveil 1.

At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.

4/5

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Fated Return
Instant

Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Fevered Suspicion
Sorcery

Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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Filth
Creature — Incarnation

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.

2/2

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Geier Reach Sanitarium
Legendary Land

: Add .

, : Each player draws a card, then discards a card.

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Goblin War Drums
Enchantment

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

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Grave Upheaval
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. It gains haste.

Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

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Graven Cairns
Land

: Add .

, : Add , , or .

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Guttersnipe
Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

2/2

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Harmonic Prodigy
Creature — Human Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.

1/3

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Helm of the Host
Legendary Artifact — Equipment

At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.

Equip

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Hit the Mother Lode
Sorcery

Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

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Hurl Through Hell
Instant

Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

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In Garruk's Wake
Sorcery

Destroy all creatures you don't control and all planeswalkers you don't control.

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Judith, Carnage Connoisseur
Legendary Creature — Human Shaman

Whenever you cast an instant or sorcery spell, choose one —

• That spell gains deathtouch and lifelink.

• Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent."

3/4

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Kiki-Jiki, Mirror Breaker
Legendary Creature — Goblin Shaman

Haste

: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

2/2

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Kuja, Genome Sorcerer
Legendary Creature — Human Mutant Wizard

At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.

3/4

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Trance Kuja, Fate Defied
Legendary Creature — Avatar Wizard

Flame Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.

4/6

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Lightning Bolt
Instant

Lightning Bolt deals 3 damage to any target.

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Lindblum, Industrial Regency
Land — Town

Mage Siege — Instant

Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

This land enters tapped.

: Add .

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Lithoform Engine
Legendary Artifact

, : Copy target activated or triggered ability you control. You may choose new targets for the copy.

, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.

, : Copy target permanent spell you control. (The copy becomes a token.)

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Luxury Suite
Land

Luxury Suite enters the battlefield tapped unless you have two or more opponents.

: Add or .

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Magar of the Magic Strings
Legendary Creature — Minotaur Performer

: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."

3/3

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Minas Morgul, Dark Fortress
Legendary Land

Minas Morgul, Dark Fortress enters the battlefield tapped.

: Add .

, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)

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Mortuary Mire
Land

Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

: Add .

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Mountain
Mountain

( : Add .)

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Mountain
Mountain

( : Add .)

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Mountain
Mountain

( : Add .)

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Mountain
Mountain

( : Add .)

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Mountain
Mountain

( : Add .)

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Myriad Landscape
Land

Myriad Landscape enters the battlefield tapped.

: Add .

, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

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Oriq Loremage
Creature — Human Warlock

: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage.

3/3

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Plague Wind
Sorcery

Destroy all creatures you don't control. They can't be regenerated.

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Primal Amulet
Artifact

Instant and sorcery spells you cast cost less to cast.

Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.

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Primal Wellspring
Land

(Transforms from Primal Amulet.)

: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.

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Prisoner's Dilemma
Sorcery

Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.

Flashback

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Professor Onyx
Legendary Planeswalker — Liliana

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.

+1 You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

-3 Each opponent sacrifices a creature with the greatest power among creatures that player controls.

-8 Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.

5

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Queen Brahne
Legendary Creature — Human Noble

Prowess

Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

2/1

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Rakdos Carnarium
Land

Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

: Add .

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Raucous Theater
Land — Swamp Mountain

( : Add or .)

Raucous Theater enters the battlefield tapped.

When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

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Reanimate
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

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Reliquary Tower
Land

You have no maximum hand size.

: Add .

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Revel in Riches
Enchantment

Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")

At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

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Rise of the Dark Realms
Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

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Rogue's Passage
Land

: Add .

, : Target creature can't be blocked this turn.

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Sadistic Shell Game
Sorcery

Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.

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Saw in Half
Instant

Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time.

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Sedgemoor Witch
Creature — Human Warlock

Menace

Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

3/2

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Skull Storm
Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game.

Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.

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Sol Ring
Artifact

: Add .

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Sorin's Vengeance
Sorcery

Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.

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Soul Shatter
Instant

Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.

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Storm-Kiln Artist
Creature — Dwarf Shaman

Storm-Kiln Artist gets +1/+0 for each artifact you control.

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.

2/2

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Swamp
Swamp

( : Add .)

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Sword of Wealth and Power
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from instants and from sorceries.

Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Equip

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Takenuma, Abandoned Mire
Legendary Land

: Add .

Channel — , Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs less to activate for each legendary creature you control.

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Temporal Extortion
Sorcery

When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.

Take an extra turn after this one.

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Transpose
Instant

Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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Twinferno
Instant

Choose one —

• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

• Target creature you control gains double strike until end of turn.

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Twinning Staff
Artifact

If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.

, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.

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Unexpected Windfall
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")

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Urborg, Tomb of Yawgmoth
Legendary Land

Each land is a Swamp in addition to its other land types.

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Wake the Dragon
Sorcery

Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Whispersilk Cloak
Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip

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Young Pyromancer
Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

2/1

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Guru Pathik
Legendary Creature — Human Monk Ally

When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control.

2/4

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Hei Bai, Forest Guardian
Legendary Creature — Bear Spirit

When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.

, : For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."

4/4

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Crescent Island Temple
Legendary Enchantment — Shrine

When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.)

Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.

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Northern Air Temple
Legendary Enchantment — Shrine

When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.

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Southern Air Temple
Legendary Enchantment — Shrine

When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.

Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.

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The Spirit Oasis
Legendary Enchantment — Shrine

When The Spirit Oasis enters, draw a card for each Shrine you control.

Whenever another Shrine you control enters, draw a card.

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Aang's Journey
Sorcery — Lesson

Kicker (You may pay an additional as you cast this spell.)

Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.

You gain 2 life.

PROXYCARDS.AI

Dragon
Token Creature — Dragon

Flying, menace

Whenever this creature deals combat damage to a player, gain control of target artifact that player controls.

6/6

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Dragon Elemental
Token Creature — Dragon Elemental

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

4/4

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Elemental
Token Creature — Elemental

5/5

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Elemental
Token Creature — Elemental

1/1

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Imp
Token Creature — Imp

When this creature dies, it deals 2 damage to each opponent.

2/2

PROXYCARDS.AI

Pest
Token Creature — Pest

When this creature dies, you gain 1 life.

1/1

PROXYCARDS.AI

Treasure
Token Artifact — Treasure

, Sacrifice this token: Add one mana of any color.

PROXYCARDS.AI

Zombie
Token Creature — Zombie

2/2

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White Lotus Hideout
Land

: Add .

: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell.

, : Add one mana of any color.

PROXYCARDS.AI