Deck #16196
Basic Land Style
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- Athreos, God of Passage
- Ketramose, the New Dawn
- Baron Bertram Graywater
- Clavileño, First of the Blessed
- Edgar, Charmed Groom // Edgar Markov's Coffin
- Elenda, the Dusk Rose
- Vampire Demon
- Vish Kal, Blood Arbiter
- Order of Sacred Dusk
- Legion Lieutenant
- Elenda, Saint of Dusk
- Drana and Linvala
- Carmen, Cruel Skymarcher
- Blood Baron of Vizkopa
- Funeral Room // Awakening Hall
- Blanket of Night
- Captive Audience
- Unholy Annex // Ritual Chamber
- Swamp
- Mountain
- Plains
- Fabled Passage
- Fetid Heath
- Gond Gate
- Gate of the Black Dragon
- Gate to the Citadel
- Gate to Tumbledown
- Baldur's Gate
- Heap Gate
- The One Ring
- Nazgûl
- Witch-king, Sky Scourge
- Nazgûl Battle-Mace
- Lord of the Nazgûl
- The Black Gate
- Basilisk Gate
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
PROXYCARDS.AI
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
PROXYCARDS.AI
Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.
, Sacrifice another creature or artifact: Draw a card.
PROXYCARDS.AI
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
PROXYCARDS.AI
Other Vampires you control get +1/+1.
When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.
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At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
PROXYCARDS.AI
Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
PROXYCARDS.AI
Flying
PROXYCARDS.AI
Flying, lifelink
Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.
Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
PROXYCARDS.AI
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying, lifelink, haste
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other Vampires you control have exalted.
PROXYCARDS.AI
Other Vampires you control get +1/+1.
PROXYCARDS.AI
Lifelink, hexproof from instants
As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
PROXYCARDS.AI
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
PROXYCARDS.AI
Flying
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
PROXYCARDS.AI
Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
PROXYCARDS.AI
Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
PROXYCARDS.AI
Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, return all creature cards from your graveyard to the battlefield.
Each land is a Swamp in addition to its other land types.
PROXYCARDS.AI
Captive Audience enters the battlefield under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.
PROXYCARDS.AI
Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
PROXYCARDS.AI
Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, create a 6/6 black Demon creature token with flying.
( : Add .)
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( : Add .)
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( : Add .)
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, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
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: Add .
, : Add , , or .
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Gates you control enter the battlefield untapped.
: Add .
: Add one mana of any color that a Gate you control could produce.
PROXYCARDS.AI
( : Add .)
Gate of the Black Dragon enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
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( : Add .)
Gate to the Citadel enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
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( : Add .)
Gate to Tumbledown enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
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: Add .
, : Add X mana of any one color, where X is the number of other Gates you control.
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: Add .
, : Add one mana of any color.
, , Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
PROXYCARDS.AI
Indestructible
When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
PROXYCARDS.AI
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
PROXYCARDS.AI
Flying
Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
PROXYCARDS.AI
Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent.)
Equip
PROXYCARDS.AI
Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
PROXYCARDS.AI
As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .
, : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
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: Add .
, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
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