Deck #16196

Basic Land Style

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  • Athreos, God of Passage
  • Ketramose, the New Dawn
  • Baron Bertram Graywater
  • Clavileño, First of the Blessed
  • Edgar, Charmed Groom // Edgar Markov's Coffin
  • Elenda, the Dusk Rose
  • Vampire Demon
  • Vish Kal, Blood Arbiter
  • Order of Sacred Dusk
  • Legion Lieutenant
  • Elenda, Saint of Dusk
  • Drana and Linvala
  • Carmen, Cruel Skymarcher
  • Blood Baron of Vizkopa
  • Funeral Room // Awakening Hall
  • Blanket of Night
  • Captive Audience
  • Unholy Annex // Ritual Chamber
  • Swamp
  • Mountain
  • Plains
  • Fabled Passage
  • Fetid Heath
  • Gond Gate
  • Gate of the Black Dragon
  • Gate to the Citadel
  • Gate to Tumbledown
  • Baldur's Gate
  • Heap Gate
  • The One Ring
  • Nazgûl
  • Witch-king, Sky Scourge
  • Nazgûl Battle-Mace
  • Lord of the Nazgûl
  • The Black Gate
  • Basilisk Gate

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Athreos, God of Passage
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.

Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.

5/4

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Ketramose, the New Dawn
Legendary Creature — God

Menace, lifelink, indestructible

Ketramose can't attack or block unless there are seven or more cards in exile.

Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.

4/4

PROXYCARDS.AI

Baron Bertram Graywater
Legendary Creature — Vampire Noble

Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.

, Sacrifice another creature or artifact: Draw a card.

3/4

PROXYCARDS.AI

Clavileño, First of the Blessed
Legendary Creature — Vampire Cleric

Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."

2/2

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Edgar, Charmed Groom
Legendary Creature — Vampire Noble

Other Vampires you control get +1/+1.

When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.

4/4

PROXYCARDS.AI

Edgar Markov's Coffin
Legendary Artifact

At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.

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Elenda, the Dusk Rose
Legendary Creature — Vampire Knight

Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.

When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

1/1

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Vampire Demon
Token Creature — Vampire Demon

Flying

4/3

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Vish Kal, Blood Arbiter
Legendary Creature — Vampire

Flying, lifelink

Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.

Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.

5/5

PROXYCARDS.AI

Order of Sacred Dusk
Creature — Vampire Knight

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Flying, lifelink, haste

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Other Vampires you control have exalted.

5/5

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Legion Lieutenant
Creature — Vampire Knight

Other Vampires you control get +1/+1.

2/2

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Elenda, Saint of Dusk
Legendary Creature — Vampire Knight

Lifelink, hexproof from instants

As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.

4/4

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Drana and Linvala
Legendary Creature — Vampire Angel

Flying, vigilance

Activated abilities of creatures your opponents control can't be activated.

Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.

3/4

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Carmen, Cruel Skymarcher
Legendary Creature — Vampire Soldier

Flying

Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life.

Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.

2/2

PROXYCARDS.AI

Blood Baron of Vizkopa
Creature — Vampire

Lifelink, protection from white and from black

As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

4/4

PROXYCARDS.AI

Funeral Room

Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

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Awakening Hall

Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

When you unlock this door, return all creature cards from your graveyard to the battlefield.

Blanket of Night
Enchantment

Each land is a Swamp in addition to its other land types.

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Captive Audience
Enchantment

Captive Audience enters the battlefield under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn't been chosen —

• Your life total becomes 4.

• Discard your hand.

• Each opponent creates five 2/2 black Zombie creature tokens.

PROXYCARDS.AI

Unholy Annex

Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.

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Ritual Chamber

Room

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

When you unlock this door, create a 6/6 black Demon creature token with flying.

Swamp
Swamp

( : Add .)

PROXYCARDS.AI

Mountain
Mountain

( : Add .)

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Plains
Plains

( : Add .)

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Fabled Passage
Land

, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

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Fetid Heath
Land

: Add .

, : Add , , or .

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Gond Gate
Land — Gate

Gates you control enter the battlefield untapped.

: Add .

: Add one mana of any color that a Gate you control could produce.

PROXYCARDS.AI

Gate of the Black Dragon
Land — Swamp Gate

( : Add .)

Gate of the Black Dragon enters the battlefield tapped.

, : Seek a nonland card. Activate only once.

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Gate to the Citadel
Land — Plains Gate

( : Add .)

Gate to the Citadel enters the battlefield tapped.

, : Seek a nonland card. Activate only once.

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Gate to Tumbledown
Land — Mountain Gate

( : Add .)

Gate to Tumbledown enters the battlefield tapped.

, : Seek a nonland card. Activate only once.

PROXYCARDS.AI

Baldur's Gate
Legendary Land — Gate

: Add .

, : Add X mana of any one color, where X is the number of other Gates you control.

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Heap Gate
Land — Gate

: Add .

, : Add one mana of any color.

, , Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")

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The One Ring
Legendary Artifact

Indestructible

When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.

At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.

: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

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Nazgûl
Creature — Wraith Knight

Deathtouch

When Nazgûl enters the battlefield, the Ring tempts you.

Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.

A deck can have up to nine cards named Nazgûl.

1/2

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Witch-king, Sky Scourge
Legendary Creature — Wraith Noble

Flying

Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5/5

PROXYCARDS.AI

Nazgûl Battle-Mace
Artifact — Equipment

Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent.)

Equip

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Lord of the Nazgûl
Legendary Creature — Wraith Noble

Flying

Wraiths you control have protection from Ring-bearers.

Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.

4/3

PROXYCARDS.AI

The Black Gate
Legendary Land — Gate

As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

: Add .

, : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

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Basilisk Gate
Land — Gate

: Add .

, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

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