Deck #22254
Basic Land Style
This deck has been finalized.
- Glissa, the Traitor
- Fynn, the Fangbearer
- Ohran Frostfang
- Bow of Nylea
- Gifted Aetherborn
- Vampire Nighthawk
- Nighthawk Scavenger
- Hornet Queen
- Hornet Nest
- Wasteland Viper
- Acidic Slime
- Baleful Strix
- Deadly Recluse
- Deathcap Cultivator
- Glissa Sunslayer
- Questing Beast
- Hapatra, Vizier of Poisons
- Skithiryx, the Blight Dragon
- Phyrexian Crusader
- Graveblade Marauder
- Hooded Blightfang
- Archetype of Finality
- Ohran Viper
- Mire Triton
- Lotleth Troll
- Sakura-Tribe Elder
- Sol Ring
- Arcane Signet
- Golgari Signet
- Fellwar Stone
- Talisman of Resilience
- Birds of Paradise
- Elves of Deep Shadow
- Bloom Tender
- Cultivate
- Kodama's Reach
- Nature's Lore
- Three Visits
- Putrefy
- Assassin's Trophy
- Abrupt Decay
- Maelstrom Pulse
- Beast Within
- Krosan Grip
- Hero's Downfall
- Go for the Throat
- Vraska's Contempt
- Damnation
- Toxic Deluge
- Pernicious Deed
- Casualties of War
- Snakeskin Veil
- Swiftfoot Boots
- Lightning Greaves
- Sylvan Library
- Phyrexian Arena
- Necropotence
- Demonic Tutor
- Vampiric Tutor
- Finale of Devastation
- Green Sun's Zenith
- Worldly Tutor
- Grim Tutor
- Skullclamp
- The Great Henge
- Guardian Project
- Beast Whisperer
- Lifecrafter's Bestiary
- Triumph of the Hordes
- Craterhoof Behemoth
- Skithiryx, the Blight Dragon
- Exsanguinate
- Torment of Hailfire
- Mikaeus, the Unhallowed
- Triskelion
- Command Tower
- Overgrown Tomb
- Llanowar Wastes
- Woodland Cemetery
- Blooming Marsh
- Twilight Mire
- Nurturing Peatland
- Fabled Passage
- Verdant Catacombs
- Bayou
- Urborg, Tomb of Yawgmoth
- Cabal Coffers
- Phyrexian Tower
- Strip Mine
- Ghost Quarter
- Field of the Dead
- Reliquary Tower
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Swamp
- Swamp
- Swamp
- Swamp
- Swamp
First strike, deathtouch
Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
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Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
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Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
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Attacking creatures you control have deathtouch.
, : Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
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Deathtouch, lifelink
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Flying, deathtouch, lifelink
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Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. (Cards in graveyards have only the characteristics of their front face.)
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Flying
Deathtouch
When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
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Defender (This creature can't attack.)
Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Deathtouch
Bloodrush — , Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
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Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
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Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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: Add or .
Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
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First strike, deathtouch
Whenever Glissa Sunslayer deals combat damage to a player, choose one —
• You draw a card and you lose 1 life.
• Destroy target enchantment.
• Remove up to three counters from target permanent.
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Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
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Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
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Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Skithiryx, the Blight Dragon gains haste until end of turn.
: Regenerate Skithiryx.
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First strike, protection from red and from white
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
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Deathtouch
Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
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Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
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Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.
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Deathtouch
When Mire Triton enters the battlefield, mill two cards and you gain 2 life.
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Trample
Discard a creature card: Put a +1/+1 counter on Lotleth Troll.
: Regenerate Lotleth Troll.
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Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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: Add .
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: Add one mana of any color in your commander's color identity.
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, : Add .
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: Add one mana of any color that a land an opponent controls could produce.
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: Add .
: Add or . Talisman of Resilience deals 1 damage to you.
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Flying
: Add one mana of any color.
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: Add . Elves of Deep Shadow deals 1 damage to you.
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: For each color among permanents you control, add one mana of that color.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Search your library for a Forest card, put it onto the battlefield, then shuffle.
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Destroy target artifact or creature. It can't be regenerated.
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Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
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Destroy target nonland permanent and all other permanents with the same name as that permanent.
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Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
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Destroy target creature or planeswalker.
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Destroy target nonartifact creature.
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Exile target creature or planeswalker. You gain 2 life.
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Destroy all creatures. They can't be regenerated.
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As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
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, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
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Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
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Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
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Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip
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Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
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At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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At the beginning of your upkeep, you draw a card and you lose 1 life.
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Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
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Search your library for a card, put that card into your hand, then shuffle.
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Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
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Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
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Search your library for a creature card, reveal it, then shuffle and put the card on top.
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Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
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Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
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This spell costs less to cast, where X is the greatest power among creatures you control.
: Add . You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
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Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
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Whenever you cast a creature spell, draw a card.
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At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay . If you do, draw a card.
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Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Skithiryx, the Blight Dragon gains haste until end of turn.
: Regenerate Skithiryx.
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Each opponent loses X life. You gain life equal to the life lost this way.
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Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
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Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
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: Add one mana of any color in your commander's color identity.
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( : Add or .)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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: Add .
: Add or . Llanowar Wastes deals 1 damage to you.
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Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
: Add or .
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Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
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: Add .
, : Add , , or .
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, Pay 1 life: Add or .
, , Sacrifice Nurturing Peatland: Draw a card.
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, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
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, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
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( : Add or .)
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Each land is a Swamp in addition to its other land types.
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, : Add for each Swamp you control.
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: Add .
, Sacrifice a creature: Add .
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: Add .
, Sacrifice Strip Mine: Destroy target land.
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: Add .
, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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Field of the Dead enters the battlefield tapped.
: Add .
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
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You have no maximum hand size.
: Add .
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( : Add .)
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